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Re: Aged to Perfection

:rock: thanks for sharing it.
by UnrealGGecko
Sun Mar 24, 2019 7:51 am
 
Forum: Mutators
Topic: Aged to Perfection
Replies: 2
Views: 116

Re: hi

Welcome aboard!
by UnrealGGecko
Sun Mar 24, 2019 7:51 am
 
Forum: Who are you?
Topic: hi
Replies: 3
Views: 56

Re: Screenshots for fun

Nephew back at it again with his yearly teaser :mrgreen:

WANT!!
by UnrealGGecko
Thu Mar 21, 2019 9:28 pm
 
Forum: General Discussions
Topic: Screenshots for fun
Replies: 1284
Views: 235298

Re: does/can Ued support 4k resolution?

Dumb answer but ah why not :mrgreen:

Tried to change the UEd renderer to OpenGL?
by UnrealGGecko
Thu Mar 21, 2019 9:15 pm
 
Forum: Mapping
Topic: does/can Ued support 4k resolution?
Replies: 15
Views: 290

Re: "Unreal vs Doom" and more SinglePlayer issues

For #3 you might wanna try to redownload the campaign? Either you got an older version or something's up.
https://unrealarchives.com/project-xenome-first-day/
by UnrealGGecko
Thu Mar 21, 2019 1:14 pm
 
Forum: General Discussions
Topic: "Unreal vs Doom" and more SinglePlayer issues
Replies: 16
Views: 274

Re: nodeJS UTStats

Just had a thought, would people be interested if I made a discord bot for my new utstats system. Example of what I mean: .stats player <playername> <url to player page> <player has played 237 games> <last played 23 hours 4 minutes ago> <link to last played game> .stats gametype <gametype> <url to ...
by UnrealGGecko
Wed Mar 20, 2019 9:02 pm
 
Forum: General Discussions
Topic: nodeJS UTStats
Replies: 10
Views: 321

Re: The AWESOME Mapping Contest

Congratulations! :tu: T-Shirts looking fantastic.
by UnrealGGecko
Tue Mar 19, 2019 12:20 pm
 
Forum: Mapping
Topic: The AWESOME Mapping Contest
Replies: 314
Views: 66271

Re: "split-screen" in Unreal Engine 1 games

papercoffee wrote:
Mochu wrote:...and i think that this will be possible to do on any UE2 game.

UT2k4 is a UE2 game.

I think he knows its a UE2 game and just said that he thinks he can do this on other UE2 games. :noidea
by UnrealGGecko
Sun Mar 17, 2019 4:08 pm
 
Forum: Tips, Tricks & Tutorials
Topic: "split-screen" in Unreal Engine 1 games
Replies: 45
Views: 20639

Re: Old E1L8

TheDane wrote:
popcorn.gif

Show's over, mate. Go home.

2 week timeout for Leo, fix your RL in the mean time, as you really need to take a few weeks off from UT and the forums, and in the meantime know that rules are there for a reason.
LOCKED!
by UnrealGGecko
Sun Mar 17, 2019 10:56 am
 
Forum: Misc | Off-Topic
Topic: Old E1L8
Replies: 18
Views: 379

Re: Thanos model for UT99

*ads Thanos voicepack to the huge WIP list*

Perfectly balanced, as all things should be :)
by UnrealGGecko
Fri Mar 15, 2019 10:30 am
 
Forum: Skins
Topic: Thanos model for UT99
Replies: 5
Views: 166

Re: default UT menu music instead of umx track?

A wild guess, but I think this might be due to the Use CD audio option in the advanced options, check if that's on.

Otherwise try reinstalling the game, maybe something got corrupted or something :?
by UnrealGGecko
Thu Mar 14, 2019 10:52 am
 
Forum: General Discussions
Topic: default UT menu music instead of umx track?
Replies: 6
Views: 150

Re: Last Post Standing, the sequel

papercoffee wrote:
EvilGrins wrote:
papercoffee wrote:
JimmyCognitti wrote:So, how are you guys doing?

fine fine... and you?

I can't find my head.

Because I headshot you.... with my Bio Rifle.

Ewww a goo ball to the face! :barf:
by UnrealGGecko
Thu Mar 14, 2019 8:28 am
 
Forum: Misc | Off-Topic
Topic: Last Post Standing, the sequel
Replies: 1127
Views: 136873

Re: Mortal Kombat models-"UnrealKombat"-3/14-Retro Cyber Nin

Would've been nice if at least the cyber Smoke had Xan's death sounds, but otherwise nice work :tu:
by UnrealGGecko
Thu Mar 14, 2019 8:27 am
 
Forum: Skins
Topic: Mortal Kombat models-"UnrealKombat"-3/14-Retro Cyber Ninja
Replies: 36
Views: 1057

Re: Map finishing service?

I do have a folder that has like 200 or so maps, mostly either tiny fixes, bot support inclusion, do a Unreal to IT conversion (give it the DMU treatment) or extract an RA map to seperate levels.
by UnrealGGecko
Tue Mar 12, 2019 8:41 pm
 
Forum: Mapping
Topic: Map finishing service?
Replies: 15
Views: 466

Re: more than 32 bots. How?

I often also use XMaps, I don't remember if it is compatable with XBots or not, but I do know I could swap out the bots with numbers with the in-game HUD menu.
(Just don't swap Bot17 (or any other one) with Loque, unless you want to die a lot lol
http://www.gweb.me.uk/xmaps/index.html
:tu:
by UnrealGGecko
Sun Mar 10, 2019 11:53 am
 
Forum: General Discussions
Topic: more than 32 bots. How?
Replies: 18
Views: 340
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