Search found 397 matches

by SC]-[WARTZ_{HoF}
Tue Jun 30, 2020 6:50 pm
Forum: Modifications
Topic: X-Vehicles (demo)
Replies: 24
Views: 3913

Re: X-Vehicles (demo)

I remember there used to be conversions of the ut2004 vehicles by some blackcheetah, I never really tried them but does this still exist anywhere? I know that he did some stupid shit later on and that he was shunned for it, but I still wonder if that mod is around. Dots did the U2Vehicles which com...
by SC]-[WARTZ_{HoF}
Wed Jun 24, 2020 4:44 am
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 349
Views: 24771

Re: Unreal Tournament 469

I don't know who has account or not, but NfoServers have updated that so called Monster Gaming Server. As a direct side effect, server is no longer (re)starting because XC_Engine installed there and all its dependencies won't run, crashing it constantly. They did not asked anything about possible t...
by SC]-[WARTZ_{HoF}
Tue Jun 23, 2020 11:36 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 349
Views: 24771

Re: Unreal Tournament 469

I don't know who has account or not, but NfoServers have updated that so called Monster Gaming Server. As a direct side effect, server is no longer (re)starting because XC_Engine installed there and all its dependencies won't run, crashing it constantly. They did not asked anything about possible t...
by SC]-[WARTZ_{HoF}
Sat Jun 20, 2020 8:32 pm
Forum: Download Search
Topic: Sniper riffle - rate of fire modifier
Replies: 12
Views: 470

Re: Sniper riffle - rate of fire modifier

I've adjusted the code for some of my rifle mods before so I can change the firing rate on the fly in my game servers. Unfortunately there is no mutator I know of that does this standalone. I highly doubt you will ever see a mutator that can change fire rates of different weapons. If you want someth...
by SC]-[WARTZ_{HoF}
Tue Jun 09, 2020 6:02 pm
Forum: General Discussions
Topic: UT99: check weapon configuration from client?
Replies: 9
Views: 292

Re: UT99: check weapon configuration from client?

Or you could ask the admin of the server for the information.
by SC]-[WARTZ_{HoF}
Wed May 27, 2020 3:37 pm
Forum: General Discussions
Topic: HUD map/radar
Replies: 25
Views: 629

Re: HUD map/radar

Now, this comment was 7 years old, so win 10 wasn't out then, but I tried anyway to accept that ANSI is not just ANSI, but can indeed differ. I got Danish Windows 10, so the ANSI must differ. Therefore ANSI compilation gives this error. I therefore set the encoding to UTF-16 as suggested by Schwart...
by SC]-[WARTZ_{HoF}
Sun May 24, 2020 11:09 pm
Forum: General Discussions
Topic: HUD map/radar
Replies: 25
Views: 629

Re: HUD map/radar

It is caused by Encode ANSI special characters that UT99 doesn't like to render. I read somewhere that UT99 uses Encode UTF-16.
by SC]-[WARTZ_{HoF}
Sun May 24, 2020 9:29 pm
Forum: Misc | Off-Topic
Topic: No Skeletal Mesh Exporter for Unreal Editor 227i
Replies: 10
Views: 302

Re: No Skeletal Mesh Exporter for Unreal Editor 227i

Use UE Viewer(formerly Unreal Model Viewer) for skeletal export. https://www.gildor.org/en/projects/umodel Thanks you for your reply, after exporting from UE Viewer, it gives some bad animations sequences. This topic will help you with the animations. Sometimes I wonder why users can't bother to us...
by SC]-[WARTZ_{HoF}
Sun May 24, 2020 6:25 pm
Forum: Misc | Off-Topic
Topic: No Skeletal Mesh Exporter for Unreal Editor 227i
Replies: 10
Views: 302

Re: No Skeletal Mesh Exporter for Unreal Editor 227i

Use UE Viewer(formerly Unreal Model Viewer) for skeletal export. https://www.gildor.org/en/projects/umodel
by SC]-[WARTZ_{HoF}
Fri May 08, 2020 3:29 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 349
Views: 24771

Re: Unreal Tournament 469

CacoFFFYesterday at 12:21 PM
:Psyduck:
ReachSpec 'api' has always been non-existant in UT.
Moving NavigationPoint funcs to UT would be the last of priorities, until then we have XC_Engine
(Not yet out for v469)
by SC]-[WARTZ_{HoF}
Wed Apr 08, 2020 4:12 pm
Forum: Mutators
Topic: >>> Smart Scoreboard 101j <<<
Replies: 223
Views: 9659

Re: >>> SmartDM 108(i)

I was gonna get around to posting that but ya beat me to the punch.
by SC]-[WARTZ_{HoF}
Thu Mar 26, 2020 3:57 pm
Forum: Misc | Off-Topic
Topic: Blown away
Replies: 22
Views: 1016

Re: Blown away

Sweet, Welcome back to the Unreal.
by SC]-[WARTZ_{HoF}
Sat Feb 22, 2020 4:09 pm
Forum: Coding, Scripting
Topic: [Found] Enhanced UT Source Code
Replies: 3
Views: 347

Re: [Found] Enhanced UT Source Code

Que wrote:
Sat Feb 22, 2020 4:07 am
Edit: Got the Source thanks SCHWARTz. :)
You're welcome sir. :)