Search found 380 matches

by SC]-[WARTZ_{HoF}
Sun Oct 06, 2019 6:57 pm
Forum: Mapping
Topic: CTF-Blice (WIP)
Replies: 90
Views: 7181

Re: CTF-Blice (WIP)

Looks great Ferali. Looking forward to playing this map.
by SC]-[WARTZ_{HoF}
Wed Sep 18, 2019 2:29 pm
Forum: Mapping
Topic: CTF-Blice (WIP)
Replies: 90
Views: 7181

Re: CTF-Blice (WIP)

Looking nice ferali.
by SC]-[WARTZ_{HoF}
Mon Jul 22, 2019 1:43 am
Forum: Misc | Off-Topic
Topic: What would be more fun to hunt in MonsterHunt?
Replies: 16
Views: 915

Re: What would be more fun to hunt in MonsterHunt?

If you decide to complete this I will run a unreal 227 server.
by SC]-[WARTZ_{HoF}
Wed Jun 12, 2019 1:32 am
Forum: Modifications
Topic: Completed Unreal High Res Textures now available
Replies: 30
Views: 2561

Re: Completed Unreal High Res Textures now available

What sektor is trying to say that even though most textures are well done in these packages alot of maps are missing hires textures for the skybox's ect. which makes some maps odd looking having hi detail with low detail textures in the mix.
by SC]-[WARTZ_{HoF}
Sat May 18, 2019 10:43 pm
Forum: Modifications
Topic: NW3 Ultra Gore SSE
Replies: 187
Views: 43337

Re: NW3 Ultra Gore SSE

Yes, NWConfig.ini is the configuration file for that, even because this mod was originally part of NW3, which has the same file, when the final version of NW3 was under development, hence the SSE name (SSE = Special Standalone Edition). Although if I did it all over again, I would do things very di...
by SC]-[WARTZ_{HoF}
Wed Apr 03, 2019 4:19 am
Forum: Mapping
Topic: THUNDERBOLT is mapping again!
Replies: 13
Views: 1295

Re: THUNDERBOLT is mapping again!

EvilGrins wrote:
JimmyCognitti wrote:Evil, you mind posting a couple of screenshots? :wink:
I can probably manage that...
I thought I had seen that screenshot in another Unreal Engine game. TB just converted a map from Dues Ex -----> https://www.igdb.com/games/deus-ex
by SC]-[WARTZ_{HoF}
Sun Mar 10, 2019 10:36 pm
Forum: Mapping
Topic: Screenshots
Replies: 1512
Views: 273065

Re: Screenshots

Mapping is very time consuming. Good luck Dane.
by SC]-[WARTZ_{HoF}
Wed Feb 20, 2019 6:43 pm
Forum: Servers
Topic: serverpackages limit ... dynamic loading?
Replies: 21
Views: 1563

Re: serverpackages limit ... dynamic loading?

JackGriffin wrote:Your best bet is to run ValAvatar to make it much simpler.
I wish someone would update Valhalla's code.
by SC]-[WARTZ_{HoF}
Sun Jan 20, 2019 10:00 pm
Forum: Mapping
Topic: CTF-Blice (WIP)
Replies: 90
Views: 7181

Re: CTF-Blice (WIP)

Lookin good Ferali.
by SC]-[WARTZ_{HoF}
Mon Jan 07, 2019 8:52 pm
Forum: GameTypes
Topic: BRUT/BRUTUS (Entry for the December contest)
Replies: 50
Views: 5114

Re: BRUT/BRUTUS (Entry for the December contest)

I have tried this gametype on my server and seems a few of us get GPF's. Also noticed that the gametype overrides the mapvote but maybe this is a setting I can tune. Over all I dig this game besides the errors I mentioned. Good job Kelly.
by SC]-[WARTZ_{HoF}
Wed Dec 26, 2018 4:55 am
Forum: General Discussions
Topic: Merry Xmas and Happy New Year everyone !
Replies: 19
Views: 1281

Re: Merry Xmas and Happy New Year everyone !

Merry Christmas and have a Happy New Year everybody!!!!
by SC]-[WARTZ_{HoF}
Wed Nov 28, 2018 12:44 am
Forum: Modifications
Topic: AutoSpectate (UMOD)
Replies: 7
Views: 2197

Re: AutoSpectate (UMOD)

Used UTPT instead of wotgrealexporter.
by SC]-[WARTZ_{HoF}
Fri Nov 23, 2018 4:14 am
Forum: Discussions
Topic: S3TC addons for Unreal Editor
Replies: 8
Views: 1110

Re: S3TC addons for Unreal Editor

Was curious about this topic. However whenever I look at a textures properties I don't see the "actions" key. Is there a setting to enable that.