Search found 400 matches

by SC]-[WARTZ_{HoF}
Mon Sep 28, 2020 10:36 pm
Forum: Servers
Topic: 469 Server questions
Replies: 10
Views: 194

Re: 469 Server questions

If you ask NFO to use your files they will end up changing everybody's servers and this is what we want to avoid. Best thing would be just rent a virtual dedicated server from NFO. This way you will have total control over your gameserver.
by SC]-[WARTZ_{HoF}
Sun Sep 13, 2020 12:04 am
Forum: Sounds & Music
Topic: Help in Voicepack!!!
Replies: 14
Views: 1870

Re: Help in Voicepack!!!

I've re-posted an older voice pack tutorial by Turtle49 that really helped me out back in the day. You can find it here------> https://hofgamingclan.com/forums/viewto ... f=30&t=501
by SC]-[WARTZ_{HoF}
Fri Aug 07, 2020 6:17 pm
Forum: Anti-Cheat Discussion
Topic: [ACE] ACEFileList.txt - Managed WhiteList
Replies: 26
Views: 5227

Re: [ACE] ACEFileList.txt - Managed WhiteList

Bumping this thread. Updated first post.

EDIT: Another updated list will be coming today. :facepalm:
by SC]-[WARTZ_{HoF}
Tue Jun 30, 2020 6:50 pm
Forum: Modifications
Topic: X-Vehicles (demo)
Replies: 24
Views: 4100

Re: X-Vehicles (demo)

I remember there used to be conversions of the ut2004 vehicles by some blackcheetah, I never really tried them but does this still exist anywhere? I know that he did some stupid shit later on and that he was shunned for it, but I still wonder if that mod is around. Dots did the U2Vehicles which com...
by SC]-[WARTZ_{HoF}
Wed Jun 24, 2020 4:44 am
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 406
Views: 30733

Re: Unreal Tournament 469

I don't know who has account or not, but NfoServers have updated that so called Monster Gaming Server. As a direct side effect, server is no longer (re)starting because XC_Engine installed there and all its dependencies won't run, crashing it constantly. They did not asked anything about possible t...
by SC]-[WARTZ_{HoF}
Tue Jun 23, 2020 11:36 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 406
Views: 30733

Re: Unreal Tournament 469

I don't know who has account or not, but NfoServers have updated that so called Monster Gaming Server. As a direct side effect, server is no longer (re)starting because XC_Engine installed there and all its dependencies won't run, crashing it constantly. They did not asked anything about possible t...
by SC]-[WARTZ_{HoF}
Sat Jun 20, 2020 8:32 pm
Forum: Download Search
Topic: Sniper riffle - rate of fire modifier
Replies: 12
Views: 627

Re: Sniper riffle - rate of fire modifier

I've adjusted the code for some of my rifle mods before so I can change the firing rate on the fly in my game servers. Unfortunately there is no mutator I know of that does this standalone. I highly doubt you will ever see a mutator that can change fire rates of different weapons. If you want someth...
by SC]-[WARTZ_{HoF}
Tue Jun 09, 2020 6:02 pm
Forum: General Discussions
Topic: UT99: check weapon configuration from client?
Replies: 9
Views: 338

Re: UT99: check weapon configuration from client?

Or you could ask the admin of the server for the information.
by SC]-[WARTZ_{HoF}
Wed May 27, 2020 3:37 pm
Forum: General Discussions
Topic: HUD map/radar
Replies: 25
Views: 697

Re: HUD map/radar

Now, this comment was 7 years old, so win 10 wasn't out then, but I tried anyway to accept that ANSI is not just ANSI, but can indeed differ. I got Danish Windows 10, so the ANSI must differ. Therefore ANSI compilation gives this error. I therefore set the encoding to UTF-16 as suggested by Schwart...
by SC]-[WARTZ_{HoF}
Sun May 24, 2020 11:09 pm
Forum: General Discussions
Topic: HUD map/radar
Replies: 25
Views: 697

Re: HUD map/radar

It is caused by Encode ANSI special characters that UT99 doesn't like to render. I read somewhere that UT99 uses Encode UTF-16.
by SC]-[WARTZ_{HoF}
Sun May 24, 2020 9:29 pm
Forum: Misc | Off-Topic
Topic: No Skeletal Mesh Exporter for Unreal Editor 227i
Replies: 10
Views: 392

Re: No Skeletal Mesh Exporter for Unreal Editor 227i

Use UE Viewer(formerly Unreal Model Viewer) for skeletal export. https://www.gildor.org/en/projects/umodel Thanks you for your reply, after exporting from UE Viewer, it gives some bad animations sequences. This topic will help you with the animations. Sometimes I wonder why users can't bother to us...
by SC]-[WARTZ_{HoF}
Sun May 24, 2020 6:25 pm
Forum: Misc | Off-Topic
Topic: No Skeletal Mesh Exporter for Unreal Editor 227i
Replies: 10
Views: 392

Re: No Skeletal Mesh Exporter for Unreal Editor 227i

Use UE Viewer(formerly Unreal Model Viewer) for skeletal export. https://www.gildor.org/en/projects/umodel
by SC]-[WARTZ_{HoF}
Fri May 08, 2020 3:29 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 406
Views: 30733

Re: Unreal Tournament 469

CacoFFFYesterday at 12:21 PM
:Psyduck:
ReachSpec 'api' has always been non-existant in UT.
Moving NavigationPoint funcs to UT would be the last of priorities, until then we have XC_Engine
(Not yet out for v469)
by SC]-[WARTZ_{HoF}
Wed Apr 08, 2020 4:12 pm
Forum: Mutators
Topic: ★ Smart Scoreboard 101n ★
Replies: 291
Views: 12521

Re: >>> SmartDM 108(i)

I was gonna get around to posting that but ya beat me to the punch.