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Re: XC_Engine version 24 full

Looks like we'll have to figure out what's going on via Discord or somewhere else, to keep this thread on point.
by Higor
Wed Aug 14, 2019 10:34 pm
 
Forum: News
Topic: XC_Engine version 24 full
Replies: 13
Views: 423

Re: XC_Engine version 24 full

Send map
by Higor
Wed Aug 14, 2019 12:42 am
 
Forum: News
Topic: XC_Engine version 24 full
Replies: 13
Views: 423

Re: Botpathing request thread

Only if done through this thread.
by Higor
Sun Aug 11, 2019 10:41 pm
 
Forum: Mapping
Topic: Botpathing request thread
Replies: 66
Views: 7875

Re: Botpathing request thread

by Higor
Sun Aug 11, 2019 6:19 am
 
Forum: Mapping
Topic: Botpathing request thread
Replies: 66
Views: 7875

Re: XC_Engine version 24 full

File replaced.
This one shouldn't give problems in those lifts.
by Higor
Wed Aug 07, 2019 8:57 pm
 
Forum: News
Topic: XC_Engine version 24 full
Replies: 13
Views: 423

Re: XC_Engine megathread

by Higor
Tue Aug 06, 2019 11:16 pm
 
Forum: Discussions
Topic: XC_Engine megathread
Replies: 131
Views: 8969

XC_Engine version 24 full

Full XC_Engine package. You may check the documentation under each project's specific directory at https://github.com/CacoFFF/XC-UT99 ============================= === 24 update: UnrealScript: - Added: LoadPackageContents native (227 mirror). - Added: MapRoutes native. (enhanced FerBotz ...
by Higor
Tue Aug 06, 2019 11:15 pm
 
Forum: News
Topic: XC_Engine version 24 full
Replies: 13
Views: 423

Re: XC_Engine megathread

Getting close to finishing the update, already dealt with some annoying telefrags and did some more improvements on bot elevator handling.
(The Singular function bug was been sort of worked around, it's possible to call Global/Super versions of a singular function now)
by Higor
Sat Aug 03, 2019 9:43 am
 
Forum: Discussions
Topic: XC_Engine megathread
Replies: 131
Views: 8969

Re: XC_Engine megathread

Just found a very obscure bug in UT/UE. Take a look at Bot and Pawn classes. Bot has a definition of BaseChange , then calls Super.BaseChange within it... The problem is that both functions have been tagged as singular functions. So this means that Super.BaseChange will ALWAYS fail to run. What's th...
by Higor
Tue Jul 30, 2019 11:23 am
 
Forum: Discussions
Topic: XC_Engine megathread
Replies: 131
Views: 8969

Re: XC_Engine megathread

Finally after some crazy brain exercise got bots to open doors smartly. This can be really useful for movers blocking paths that don't have a BlockedPath marker or any other way of signaling the path isn't available. This MAY help bots enable long distance elevators/bridges where the trigger isn't v...
by Higor
Sat Jul 27, 2019 4:23 am
 
Forum: Discussions
Topic: XC_Engine megathread
Replies: 131
Views: 8969

Re: What would be more fun to hunt in MonsterHunt?

Suicide bomber pupaes.
They hit you and BOOM.
by Higor
Tue Jul 23, 2019 7:36 am
 
Forum: Misc | Off-Topic
Topic: What would be more fun to hunt in MonsterHunt?
Replies: 16
Views: 376

Re: Fave Weapons

Hold "fire".
I can deal 100 damage
1 second later
I can deal 200 damage
1 second later
I can deal 300 damage
1 second later
I CAN DEAL 400 DAMAGE
1 second later
I CAN DEAL 500 DAMAGE!!!
1 second later
COME AT ME!!!!!!!!
by Higor
Tue Jul 23, 2019 3:01 am
 
Forum: General Discussions
Topic: Fave Weapons
Replies: 19
Views: 3350

Re: XC_Engine megathread

Updated beta (includes CollisionGrid fixes) Changelog here: https://github.com/CacoFFF/XC-UT99/commit/c02d8a0f01c6c0ae5cc50fe564a7b03132319b1b Notable: "Improved actor attachment movement, actors are much less likely to overlap/encroach/telefrag each other when standing on a base that moves hor...
by Higor
Sun Jul 21, 2019 8:52 am
 
Forum: Discussions
Topic: XC_Engine megathread
Replies: 131
Views: 8969

Re: static function, out parameter and for loop problem

Trivia: this code reduces UnrealScript iteration count, not the legible kind though. static function bool hasWhatever( Actor Actor, out Inventory Inv) { for ( Inv=Actor.Inventory; Inv != None && Inv.class != class'Whatever' ; Inv=Inv.Inventory) {} return Inv != None; } EDIT: Any of the funct...
by Higor
Wed Jul 17, 2019 6:12 am
 
Forum: Coding, Scripting
Topic: static function, out parameter and for loop problem [SOLVED]
Replies: 5
Views: 169

Re: XC_Engine megathread

CollisionGrid status during the crash? PD: Found another set of problems in CollisionGrid and already fixing some. Found a bug in extent traces that was making players not properly stand in elevators and that the GCC compiler wasn't properly vectorizing (have to update to GCC 7) EDIT: Done, this sho...
by Higor
Wed Jul 10, 2019 11:09 pm
 
Forum: Discussions
Topic: XC_Engine megathread
Replies: 131
Views: 8969
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