Search found 1611 matches

Return to advanced search

Re: No damage with Rocket, RocketMk2, WarShell, ShockProj, .

Just use XC_Engine's script patcher to replace HurtRadius. Modify the damage calculation from: >> Explosion Location <-> Actor center To: (case 1: hitlocation inside cylinder) >> 0 distance (case 2: hitlocation outside cylinder) >> Explosion Location <-> Hitlocation (Trace from explosion to Actor) W...
by Higor
Sun Jul 15, 2018 5:27 am
 
Forum: Coding, Scripting
Topic: No damage with Rocket, RocketMk2, WarShell, ShockProj, ...
Replies: 5
Views: 97

Re: XC_Engine [20] - XC_Core [7b] - XC_IpDrv

Two collision hash crashes, the only workaround is using the XCGE grid from CollisionGrid.dll/.so And one travel manager crash I've never seen before, that's some of the oldest code in XCGE, should take a look at it again. PD: Haven't been active because of work lately, making C++ automated webserve...
by Higor
Thu Jun 28, 2018 8:11 pm
 
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1064
Views: 145442

Re: All Google and Facebook related scripts removed from sit

Feralidragon wrote:The only way to avoid this is to host everything locally.

In other words the legislators drafting the GDPR had no idea what they were doing.

Still getting rid of Lifelog... err... I mean, F*ceb*ok is good. (let's see who connects the dots)
by Higor
Sat Jun 23, 2018 7:01 pm
 
Forum: Announcements
Topic: All Google and Facebook related scripts removed from site
Replies: 14
Views: 709

Re: Hijacking default Actor variables....

You either use one of the existing bools, or 'inject' a new bool property into actor using a native package.
by Higor
Tue May 15, 2018 11:45 am
 
Forum: Coding, Scripting
Topic: Hijacking default Actor variables....
Replies: 16
Views: 599

Re: Should I fix this error?

On non-XCGE servers the damage is already done by spawning the decal. (and using up one additional name)
But thanks for the report, should be easy to handle using XCGE's script patcher.
by Higor
Tue May 15, 2018 11:42 am
 
Forum: Coding, Scripting
Topic: Should I fix this error?
Replies: 3
Views: 229

Re: XC_Engine megathread

Sorry, haven't made any extensive research on unix linkers. The indirection (MAYBE) could be there to address the dynamic starting address of the shared library. In windows DLL's you won't see the indirection because all absolute addresses are modified at load time (there's a compressed offset table...
by Higor
Fri Apr 20, 2018 6:40 pm
 
Forum: Discussions
Topic: XC_Engine megathread
Replies: 7
Views: 557

Re: How to replace zone info?

No, you can't. You need to work around it, while at the same time shutting down the game-affecting code in the original zone infos. PD: Good coding is sending a notification to the game info. Bad coding is altering it's state directly from the zone info. What we're seeing here is a total aberration....
by Higor
Tue Apr 17, 2018 7:52 am
 
Forum: Coding, Scripting
Topic: How to replace zone info?
Replies: 16
Views: 601

Re: XC_Engine megathread

That would be a new 'bridge' library for Linux, which I'll name Core_GCC for now. When GCC was updated to version 3 the name mangling scheme was modified, making c++ shared libraries built on GCC 3.x incompatible with GCC 2.x ones (Along a few other things). What this new library does is load all th...
by Higor
Mon Apr 16, 2018 7:46 am
 
Forum: Discussions
Topic: XC_Engine megathread
Replies: 7
Views: 557

Re: XC_Engine megathread

Time to kick off the new discussion thread.

Let's see who figures out what I'm doing here...
Hey @anth !
by Higor
Sat Apr 14, 2018 6:24 am
 
Forum: Discussions
Topic: XC_Engine megathread
Replies: 7
Views: 557

Re: Why not take new U4 Engine and make an own UT4

UT4 is being constantly tampered with by 'over-qualified' 'designers', 'concepters' and other BS titles, etc... Do you REALLY want to see a community made UT4? :loool: We already have the UT we want, now we simply need permission and resources to upgrade it's engine. ======================= The only...
by Higor
Fri Apr 13, 2018 9:21 pm
 
Forum: General Discussions
Topic: Why not take new U4 Engine and make an own UT4
Replies: 18
Views: 804

Re: XC_Engine [20] - XC_Core [7b] - XC_IpDrv

Clogged channels and massive packet loss cause that, actor channels don't have a 'heartbeat' functionality, and therefore don't have a 'timeout'. So clients that fail to receive actor destruction will keep that actor lingering there forever until that specific channel (1 out of 1023) is replaced by ...
by Higor
Tue Apr 10, 2018 6:36 pm
 
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1064
Views: 145442

Re: Interesting project

Look at the building's windows.
He's adding cubes on walls/ground in order to have coplanar faces with different textures.
That can theoreticall split a face in up to 4 pieces, and sometimes the splitting keeps on going beyond the face.
by Higor
Mon Apr 09, 2018 5:49 am
 
Forum: Mapping
Topic: Interesting project
Replies: 14
Views: 952

Re: Interesting project

Tell them to use BrushToMesh to convert BSP decorations into meshes, that'll help with the limits.
by Higor
Fri Apr 06, 2018 8:11 pm
 
Forum: Mapping
Topic: Interesting project
Replies: 14
Views: 952

Re: UT99 Master Server address format

I've done my research on the epic games masterserver and news are bad. It does store in string format, but it takes the ip address from the UDP headers too. And when validating a server it will take said address without any form of hostname conversion. @Darkelarious Proposed update for 333networks: ...
by Higor
Mon Apr 02, 2018 10:37 pm
 
Forum: Discussions
Topic: UT99 Master Server address format
Replies: 5
Views: 360

Re: ACE request feature No kicking

The event handler system has been designed in a way that writing an API/guide is extremely easy to do. (I've written one for a private ban tool) As a matter of fact, every single utility that applies/enforces bans on players using ACE should use event handler code, but only my stuff does :loool: If ...
by Higor
Sat Mar 31, 2018 8:08 pm
 
Forum: Anti-Cheat Discussion
Topic: ACE request feature No kicking
Replies: 3
Views: 228
Next

Return to advanced search