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Re: [Release] ACE v1.0f

XC_CORE_API UProperty* FindScriptVariable( UStruct* InStruct, const TCHAR* PropName, INT* Found) { FName NAME_PropName = FName( PropName, FNAME_Find); if ( NAME_PropName != NAME_None ) { for( TFieldIterator<UProperty> Prop( InStruct ); Prop; ++Prop ) if( ...
by Higor
Mon Mar 25, 2019 6:22 pm
 
Forum: Anti-Cheat Releases
Topic: [Release] ACE v1.0f
Replies: 50
Views: 5961

Re: [Release] ACE v1.0f

How did you configure the 195 limit? Did you use one of the UTGLR renderers and set the frameratelimit variable? FLOAT UXC_GameEngine::GetMaxTickRate() { guard(UXC_GameEngine::GetMaxTickRate); ULevel* ALevel = Level(); if (ALevel && ALevel->NetDriver && !GIsClient) return Clamp( (&a...
by Higor
Mon Mar 25, 2019 5:54 pm
 
Forum: Anti-Cheat Releases
Topic: [Release] ACE v1.0f
Replies: 50
Views: 5961

Re: Projectile speed replication

PostBeginPlay your replicated vars haven't been set.

PostNetBeginPlay projectile physics has already been initialized by PostBeginPlay.

Solution?
Reinitialize projectile physics in PostNetBeginPlay.
by Higor
Sun Mar 24, 2019 4:22 pm
 
Forum: Coding, Scripting
Topic: Projectile speed replication
Replies: 4
Views: 77

Re: Epic games releases...spyware?

Umm, is there a way to block access to said certificates and files, like whitelisting where an app can check or not? I haven't looked deep into this on Windows myself, but by doing some permissions mumbo-jumbo and opening the app using a 'user' specifically designed to not access OS files and certif...
by Higor
Sun Mar 24, 2019 4:18 pm
 
Forum: General Discussions
Topic: Epic games releases...spyware?
Replies: 38
Views: 653

Re: Epic games releases...spyware?

Carbon wrote:credible journalist

Image
Welcome to [the current year].
Journalists are hacks, this is how the real stuff starts before it becomes news.
by Higor
Sun Mar 24, 2019 1:13 am
 
Forum: General Discussions
Topic: Epic games releases...spyware?
Replies: 38
Views: 653

Re: XC_Engine megathread

The main problem with the map list combobox is the sorting algorithm. UnrealScript is simply bad at sorting due to the speed of the virtual machine and the iteration limits that crash the game (safety assert actually, not a crash) I remind you that GetMapName function is used to retrieve ONE map at ...
by Higor
Sun Mar 24, 2019 12:23 am
 
Forum: Discussions
Topic: XC_Engine megathread
Replies: 63
Views: 3481

Re: XC_Engine megathread

No, but for next release even if you're connected to a client, your Practise Session menu won't take forever (or crash) when loading the map list. Although, since the internal map list building is a XC_Engine addon, said addon will be disable when you're connected to a server, so there won't be any ...
by Higor
Fri Mar 22, 2019 4:14 pm
 
Forum: Discussions
Topic: XC_Engine megathread
Replies: 63
Views: 3481

Re: XC_Engine megathread

Map listing overhaul for both game menu and mapvotes.
No more crashes and super fast.
by Higor
Thu Mar 21, 2019 9:58 pm
 
Forum: Discussions
Topic: XC_Engine megathread
Replies: 63
Views: 3481

Re: [ACE] ACEFileList.txt - Managed WhiteList

Higor wrote:
Higor wrote:None of the above.
ACE cannot accurately apply whitelisting to state code, rebuild the tweak to not call illegal functions rooted from state code. (Trace, Draw, etc)

Am I not clear enough?
by Higor
Thu Mar 21, 2019 6:12 pm
 
Forum: Anti-Cheat Discussion
Topic: [ACE] ACEFileList.txt - Managed WhiteList
Replies: 24
Views: 2356

Re: [ACE] ACEFileList.txt - Managed WhiteList

Higor wrote:None of the above.
ACE cannot accurately apply whitelisting to state code, rebuild the tweak to not call illegal functions rooted from state code. (Trace, Draw, etc)
by Higor
Wed Mar 20, 2019 4:01 am
 
Forum: Anti-Cheat Discussion
Topic: [ACE] ACEFileList.txt - Managed WhiteList
Replies: 24
Views: 2356

Re: XC_Engine megathread

The route mapper is a runtime function to search paths (unrelated to paths builder), the reference pawn is the path finder prototype that can fail to meet some of the path network's conditions as originally intended in FindPathToward.
by Higor
Tue Mar 19, 2019 3:48 pm
 
Forum: Discussions
Topic: XC_Engine megathread
Replies: 63
Views: 3481

Re: [ACE] ACEFileList.txt - Managed WhiteList

None of the above.
ACE cannot accurately apply whitelisting to state code, rebuild the tweak to not call illegal functions rooted from state code. (Trace, Draw, etc)
by Higor
Tue Mar 19, 2019 6:12 am
 
Forum: Anti-Cheat Discussion
Topic: [ACE] ACEFileList.txt - Managed WhiteList
Replies: 24
Views: 2356

Re: XC_Engine megathread

Ended up doing a lot more for the Route Mapper. https://github.com/CacoFFF/XC-UT99/commit/e70dd7f86ea97cb3992ee777a99cfd7e6a3b6fe2 Some notable differences to FerBotz's mapper: - A reference pawn is ALWAYS required. - More than one starting point (anchor) can be specified. ** Extremely useful to det...
by Higor
Tue Mar 19, 2019 5:15 am
 
Forum: Discussions
Topic: XC_Engine megathread
Replies: 63
Views: 3481

Re: Epic games releases...spyware?

Try removing the bloatware from a Lenovo laptop, see what happens.
Epic Games is dead for me.
by Higor
Sat Mar 16, 2019 7:03 am
 
Forum: General Discussions
Topic: Epic games releases...spyware?
Replies: 38
Views: 653

Re: XC_Engine version 23 full

I will rephrase my reply:
You need to test Cacus.so for unresolved external symbols, that library (being unable to load) is the one that's likely preventing XC from starting up.
by Higor
Sat Mar 09, 2019 5:01 am
 
Forum: News
Topic: XC_Engine version 23 full
Replies: 18
Views: 1041
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