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Re: Game lagging in any server without connection problems

NetSpeed?
Edit: Nvm.

Try MTR (or WinMTR if you're on windows), enter a server's IP and post results.
A couple of minutes should be enough.

Sometimes your ISP or a node in the middle can be causing problems... but if you say it's happening on most servers, it may be your ISP
by Higor
Tue Jan 15, 2019 12:47 am
 
Forum: General Discussions
Topic: Game lagging in any server without connection problems
Replies: 35
Views: 378

Re: XC_Engine megathread

I tried DM-Cityzen locally on NM_ListenServer and the lift didn't exhibit problems. The only thing I noticed is bots not leaving the lift after it goes up due to bad path placement. If there's a problem other than that I'd need to check this on the server/maps with said problem. === As mentioned ear...
by Higor
Mon Jan 14, 2019 7:58 pm
 
Forum: Discussions
Topic: XC-Engine / elevator issues
Replies: 36
Views: 76

Re: XC_Engine megathread

UT Forgotten Classics pack

This is the ONLY available link.
http://medor.no-ip.org/index.php?dir=To ... e5-ZIP.zip
by Higor
Fri Jan 11, 2019 12:58 am
 
Forum: Discussions
Topic: XC_Engine megathread
Replies: 42
Views: 2446

Re: XC_Engine megathread

Swim paths are green as well.

A comparison in DM-LiandriXL:
by Higor
Thu Jan 10, 2019 9:51 pm
 
Forum: Discussions
Topic: XC_Engine megathread
Replies: 42
Views: 2446

Re: XC_Engine megathread

The main difference is A-B sorting. My path builder will enumerate EVERY A<->B possible connection and then sort by distance. That way it'll start building the short paths first, which then allows smart-pruning without filling the path lists. The smart pruner uses a different 3d primitive to catch n...
by Higor
Wed Jan 09, 2019 7:48 am
 
Forum: Discussions
Topic: XC_Engine megathread
Replies: 42
Views: 2446

Re: XC_Engine megathread

So far so good on the experimental path builder...
Distance isn't fixed to 1000, but it has a tendency to go a bit higher. Can be up to ~1600 in some cases.
by Higor
Wed Jan 09, 2019 3:04 am
 
Forum: Discussions
Topic: XC_Engine megathread
Replies: 42
Views: 2446

Re: XC_Engine version 22 full

The compiler change exposed a lot of blatant c++ non-standard stuff in the UE1 codebase. Yes, I noticed some commandlets have been rendered totally unusable as well. I'm going to fully rewrite the launch system into a more UE3 style mode, that way launchers and UCC won't need to be constantly update...
by Higor
Thu Jan 03, 2019 3:06 am
 
Forum: News
Topic: XC_Engine version 22 full
Replies: 19
Views: 719

Re: CTF-Blice (WIP)

@$carface
by Higor
Wed Dec 26, 2018 10:46 pm
 
Forum: Mapping
Topic: CTF-Blice (WIP)
Replies: 31
Views: 1350

Re: XC_Engine megathread

Default UT/UCC/Editor are simply unable to even start logging when file is in use, it was a feature I added that got broken in the middle of the porting process.
by Higor
Tue Dec 25, 2018 6:05 pm
 
Forum: Discussions
Topic: XC_Engine megathread
Replies: 42
Views: 2446

Re: XC_Engine version 22 full

Modifying XC_Engine's editor path builder, that's it.

Deepak O V wrote:g++: error: unrecognized command line option ‘-std=gnu++14’

g++ version is (g++ (GCC) 4.8.5 20150623)

I have updated the repository, try now https://github.com/CacoFFF/CacusLib
by Higor
Tue Dec 25, 2018 6:03 pm
 
Forum: News
Topic: XC_Engine version 22 full
Replies: 19
Views: 719

Re: XC_Engine megathread

C++11 fopen cannot lock files :thudown: :thudown: Which messes up with the functionality of making multiple UnrealTournament/UCC instances not using the same name for the log file... instead they all write to the same file simultaneously (what the hell?) gg Going to have to create a platform-specifi...
by Higor
Tue Dec 25, 2018 6:41 am
 
Forum: Discussions
Topic: XC_Engine megathread
Replies: 42
Views: 2446

Re: Why the need for DirectX to play with D3D10 but not D3D9

I need to update DirectX to play with new DirectX?
by Higor
Mon Dec 24, 2018 5:46 am
 
Forum: General Discussions
Topic: Why the need for DirectX to play with D3D10 but not D3D9?
Replies: 3
Views: 165

Re: XC_Engine megathread

Visual Studio 2015 defaults to Vista apps, now it should work for XP/2003 systems.
by Higor
Sun Dec 23, 2018 10:44 pm
 
Forum: Discussions
Topic: XC_Engine megathread
Replies: 42
Views: 2446

Re: XC_Engine version 22 full

Can you connect to the server via putty and run commands in it? Alternatively, do you have a CentOS virtual machine? If any of them is true, you could get this GIT repository and compile it through the makefile, you'd get your own build of Cacus.so https://github.com/CacoFFF/CacusLib EDIT, if you've...
by Higor
Sun Dec 23, 2018 7:48 pm
 
Forum: News
Topic: XC_Engine version 22 full
Replies: 19
Views: 719

Re: XC_Engine version 22 full

Only update through official builds provided by the distro's update manager, you don't want to break the server lol.
Something like "-apt-get install libc6" (this is for ubuntu... centos command was different I remember)
by Higor
Sun Dec 23, 2018 6:39 pm
 
Forum: News
Topic: XC_Engine version 22 full
Replies: 19
Views: 719
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