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Re: Forged object

Incompatibility between the server's PackageMap with your PackageMap, caused by one package with matching generation but different name mapping.

The most important thing to figure out is what packages is MH-Horus loading that other maps aren't.
by Higor
Sun Sep 17, 2017 6:57 am
 
Forum: Coding, Scripting
Topic: Forged object
Replies: 4
Views: 166

Re: XC_Engine [20] - XC_Core [7b] - XC_IpDrv

Like the idea... there's a little logistic complication with packages that depend on other non-present packages but it can be done. Attempting to load a package file that's missing a dependancy (Like loading SiegeIV when sgMedia is missing) will make the package file to fail to load. Would need to w...
by Higor
Thu Aug 31, 2017 3:00 am
 
Forum: Modifications
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 946
Views: 91113

Re: How to: MyLevel textures in 1 min.

Downloading... 24567kb.
Don't like map, vote another.

Downloading... 16702kb.
Let's try another...

Downloading... 53570kb (go to any BT server lulz)
Oh ffs, at least the redirect works on THIS server.

...
by Higor
Sun Aug 27, 2017 8:46 am
 
Forum: Mapping
Topic: How to: MyLevel textures in 1 min.
Replies: 9
Views: 248

Re: XC_Engine [20] - XC_Core [7b] - XC_IpDrv

That's about the ok limits. I fell short on the memory allocators, gonna try to improve the grid's memory managing even more. In my opinion, what's making CollisionGrid.dll so much faster than both XCGE's and UT's is the memory manager, you'll find out how once I make the source code available. The ...
by Higor
Tue Aug 22, 2017 3:45 am
 
Forum: Modifications
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 946
Views: 91113

Re: XC_Engine [20] - XC_Core [7b] - XC_IpDrv

I used a very small memory stack for result sets, still... 1000 results on a single VisibleCollidingActors/CollidingActors query is ridiculous.
Are you scanning the collision hash for unreasonably high radiuses?
by Higor
Mon Aug 21, 2017 10:10 pm
 
Forum: Modifications
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 946
Views: 91113

Re: XC_Engine [20] - XC_Core [7b] - XC_IpDrv

Has there been any noticeable performance improvement on maps with a LOT of things in movement?
by Higor
Fri Aug 18, 2017 5:53 pm
 
Forum: Modifications
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 946
Views: 91113

Re: XC_Engine [20] - XC_Core [7b] - XC_IpDrv

Replace CollisionGrid.dll (from this post) with this one.
Removed symbols and unnecessary code (check that DLL size lol)
by Higor
Thu Aug 17, 2017 11:19 pm
 
Forum: Modifications
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 946
Views: 91113

Re: XC_Engine [20] - XC_Core [7b] - XC_IpDrv

A test build of XC_Engine loading a different collision grid. You'll know if it's working if you see stuff like this on the log: Log: Bound to CollisionGrid.dll Init: Acquired GNewCollisionHash extern Init: ========= XC_ENGINE - Test build 20 ========= Init: ================= By Higor ==============...
by Higor
Wed Aug 16, 2017 10:59 pm
 
Forum: Modifications
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 946
Views: 91113

Re: XC_Engine [20] - XC_Core [7b] - XC_IpDrv

I have absolutely no idea, bear in mind that old C++ compilers didn't follow standards that well. Take a look at GCC, the 2.95 version was putting the vftable pointers at the end of structs, it just worked with UObject because UObject is a subclass of FUnknown (no variables, vftable at offset 0)... ...
by Higor
Sat Aug 05, 2017 8:21 pm
 
Forum: Modifications
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 946
Views: 91113

Re: XC_Engine [20] - XC_Core [7b] - XC_IpDrv

The compiler's dynamic linking is that, exactly the same of what I'm doing, that is because the compiler adds an entry point where it does this 'implicitly'. I'm doing it manually because I plan to make this DLL entirely compiler independent, with a few #defines here and there it could be possible t...
by Higor
Sat Aug 05, 2017 5:49 pm
 
Forum: Modifications
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 946
Views: 91113

Re: XC_Engine [20] - XC_Core [7b] - XC_IpDrv

Now get the function pointer using GetProcAddress, on x86.
by Higor
Fri Aug 04, 2017 11:09 pm
 
Forum: Modifications
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 946
Views: 91113

Re: XC_Engine [20] - XC_Core [7b] - XC_IpDrv

Try typecasting from (void*) to a typedef'd function pointer and see what happens. Even the cast<> template started failing after VS decided to add out of nowhere a MOVUPS into a chunk of memory that overlapped with one of my global function pointers. So these 'Get' and 'GetF' macros are the cleanes...
by Higor
Thu Aug 03, 2017 11:11 pm
 
Forum: Modifications
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 946
Views: 91113

Re: XC_Engine [20] - XC_Core [7b] - XC_IpDrv

Hotpatching code in Linux isn't goint to be that easy, unfortunately. I'd rather go with vftable hooks everywhere. And with paths, the route mapper can be so much better (especially the optimized/unreleased one lol). This is the full anomaly list after 40 minutes of 25v25 gameplay, no crashes, kinda...
by Higor
Wed Aug 02, 2017 9:15 pm
 
Forum: Modifications
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 946
Views: 91113

Re: XC_Engine [20] - XC_Core [7b] - XC_IpDrv

The UTPure skin thing 'could' be addressed... I'd have to see if it's possible to replace functions with obfuscated names. ====================================================================== As a learning experience I've been working on splitting the collision grid from XC_Engine into a separate ...
by Higor
Wed Aug 02, 2017 8:26 pm
 
Forum: Modifications
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 946
Views: 91113

Re: Best way to include helper functions in all files?

Because searching is hard. https://github.com/CacoFFF/SiegeIV-UT99/blob/master/Classes/SiegeStatics.uc https://github.com/CacoFFF/LCWeapons-UT99/blob/master/classes/LCStatics.uc https://github.com/CacoFFF/MonsterHunt-Rebuild/blob/master/MonsterHuntCR_0/classes/MHCR_Statics.uc https://github.com/Caco...
by Higor
Wed Jul 26, 2017 4:14 am
 
Forum: Coding, Scripting
Topic: Best way to include helper functions in all files?
Replies: 4
Views: 172
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