Search found 101 matches

by Old UT Veteran
Thu Oct 26, 2017 2:39 am
Forum: Mapping
Topic: DM-CMC-Letitia [Chaos Mapping Contest '17]
Replies: 93
Views: 12352

Re: DM-CMC-Letitia [Chaos Mapping Contest '17]

I felt like loading the level and idling without pressing mouse1; I love the visuals depicting this "warm" emotion along with the sound of a waterfall. Gameplay wise, the map could use a bit more 'upper level portions' and perhaps less factors that slowdown the pace of the match, like, for example.....
by Old UT Veteran
Sun Jul 30, 2017 7:11 am
Forum: Misc | Off-Topic
Topic: Epic: Future of Unreal Tournament [UT4]
Replies: 412
Views: 89682

Re: Epic: Future of Unreal Tournament [UT4]

sniper rifle and minigun models look amazing. Doubt epic will be switching from the single bolt action sniper rifle to one that fires continuously atm... but hey, game still developing... Frankly, i'd prefer the minigun any day over the damn stinger. Those models will be part of a fan mod with orig...
by Old UT Veteran
Sat Jul 29, 2017 4:02 pm
Forum: Misc | Off-Topic
Topic: Epic: Future of Unreal Tournament [UT4]
Replies: 412
Views: 89682

Re: Epic: Future of Unreal Tournament [UT4]

sniper rifle and minigun models look amazing. Doubt epic will be switching from the single bolt action sniper rifle to one that fires continuously atm... but hey, game still developing...

Frankly, i'd prefer the minigun any day over the damn stinger.
by Old UT Veteran
Mon Jul 17, 2017 3:46 am
Forum: Single Player Maps and Unreal Exports / Imports
Topic: JazzyBs "Project Xenome: Interloper" Release
Replies: 10
Views: 2954

Re: JazzyBs "Project Xenome: Interloper" Release

I'm totally diggin the HUD display. You've never played Operation Na Pali? Singleplayer fans rejoice! Thanks for letting us know. I love playing these. Should mention that Jazzy's style has a bit of 'half-life' in it and the ambiance is amazing. I played through the 1st part and now I there's more....
by Old UT Veteran
Sat May 20, 2017 9:05 pm
Forum: Tips, Tricks & Tutorials
Topic: How to make bots in practice-mode more complex?
Replies: 5
Views: 1343

Re: How to make bots in practice-mode more complex?

As far as I can remember, the only bots that have any behavior tweaks in the ladder are: vanessa, xan and barktooth with a .5 combat style (aggressive). If anything... a bots aggressiveness might cause other variables such as dodging and strafing to increase. Ex. I know the charging state has a tryt...
by Old UT Veteran
Sun Mar 19, 2017 12:44 am
Forum: Discussions
Topic: FerBotz (new AI, XCGE release 20)
Replies: 513
Views: 134238

Re: FerBotz (new AI, XCGE release 20)

I hope as well; I mean hes already played around with HUDs and what not by now. I hope one day you'll find a way to replace the botlist so that It could be possible to customize them from the in-game menus rather than having to summon them through the console. I sort of like sektor's way of doing th...
by Old UT Veteran
Tue Mar 07, 2017 5:54 am
Forum: Discussions
Topic: FerBotz (new AI, XCGE release 20)
Replies: 513
Views: 134238

Re: FerBotz (new AI, XCGE release 20)

Damn, Higor is on a roll here. MH and now Ferbotz - gotta start checking this shit out. ---------------------------- Quick late night comment: I checked out v20 and now I can't win a DM match if my life depended on it. My concerns (noted but never reported): Botz turn rate is kind of annoying as the...
by Old UT Veteran
Sat Jan 14, 2017 9:55 am
Forum: Coding, Scripting
Topic: Splitting MonsterHunt packages?
Replies: 137
Views: 25986

Re: Splitting MonsterHunt packages?

Clearly you did not tested v504 from December 2014. These changes are already done, Medor is hosting an XC sample server configured with Bots and a few maps with Bot Support, guaranteed it worth a try. Then you can compare how a Bot is playing in original MH vs these types (2 MH types are there). T...
by Old UT Veteran
Sat Jan 14, 2017 2:08 am
Forum: Coding, Scripting
Topic: Splitting MonsterHunt packages?
Replies: 137
Views: 25986

Re: Splitting MonsterHunt packages?

How about improvements on bot MH/MA AI? That is... telling bots to kill boss/specific creatures to finish a match or advance to another area without having them run in to a mover waiting for the boss to kill itself. I've read most of the posts but still don't know on what are the actual efforts towa...
by Old UT Veteran
Fri Jan 13, 2017 10:02 pm
Forum: Coding, Scripting
Topic: Splitting MonsterHunt packages?
Replies: 137
Views: 25986

Re: Splitting MonsterHunt packages?

Will you be throwing out an official release any time soon?
by Old UT Veteran
Fri Jan 13, 2017 7:32 pm
Forum: General Discussions
Topic: What is this? (Monster Hunt)
Replies: 13
Views: 2673

Re: What is this? (Monster Hunt)

That's a Dispersion Pistol Power-up. It works only with the Dispersion Pistol (default weapon in Unreal).

https://liandri.beyondunreal.com/Disper ... ol_Powerup
by Old UT Veteran
Mon Jan 09, 2017 12:07 am
Forum: General Discussions
Topic: MAJOR bot-pathing request
Replies: 61
Views: 12594

Re: MAJOR bot-pathing request

I'm just curious as to whether to try it with bots. I'm kind of glad this map got bot support now; I would have never attempted this map solo. When I had 20+ bots enter the main lobby of that map, all shit hits the fan - tears start rolling and the noise coming from the skirmish is like a lullaby. ...
by Old UT Veteran
Sun Jan 08, 2017 7:55 pm
Forum: General Discussions
Topic: MAJOR bot-pathing request
Replies: 61
Views: 12594

Re: MAJOR bot-pathing request

The map is really fun to play tho; I had the bots guide me through the whole thing. As a matter of interest, any idea how long it took you to complete the map with bots? Just interested to compare this with playing the map as a SP. To be honest, I had to reset the map because I underestimated the s...
by Old UT Veteran
Sun Jan 08, 2017 9:21 am
Forum: General Discussions
Topic: MAJOR bot-pathing request
Replies: 61
Views: 12594

Re: MAJOR bot-pathing request

UT bots were able to finish the level with a few quirks here and there; nonetheless, they were able to complete it. They would deviate from the goal path they were following for about 5-10 seconds and then proceed regularly. This particularly happened on the dock, near the bottom of the level. I (al...
by Old UT Veteran
Wed Jan 04, 2017 7:12 am
Forum: Modifications
Topic: Modding UT99
Replies: 13
Views: 4142

Re: Modding UT99

I was wondering where is the part concerning my info( my color(DM and Challenges , Team color), I have seen a mod where the DM is played in Red Team color skin, also how could I add Last Man Standing to the Ladder and put different game modes in the Challenges part. The mod blade attached to his po...