Search found 101 matches
- Thu Oct 26, 2017 2:39 am
- Forum: Mapping
- Topic: DM-CMC-Letitia [Chaos Mapping Contest '17]
- Replies: 93
- Views: 12352
Re: DM-CMC-Letitia [Chaos Mapping Contest '17]
I felt like loading the level and idling without pressing mouse1; I love the visuals depicting this "warm" emotion along with the sound of a waterfall. Gameplay wise, the map could use a bit more 'upper level portions' and perhaps less factors that slowdown the pace of the match, like, for example.....
- Sun Jul 30, 2017 7:11 am
- Forum: Misc | Off-Topic
- Topic: Epic: Future of Unreal Tournament [UT4]
- Replies: 412
- Views: 89682
Re: Epic: Future of Unreal Tournament [UT4]
sniper rifle and minigun models look amazing. Doubt epic will be switching from the single bolt action sniper rifle to one that fires continuously atm... but hey, game still developing... Frankly, i'd prefer the minigun any day over the damn stinger. Those models will be part of a fan mod with orig...
- Sat Jul 29, 2017 4:02 pm
- Forum: Misc | Off-Topic
- Topic: Epic: Future of Unreal Tournament [UT4]
- Replies: 412
- Views: 89682
Re: Epic: Future of Unreal Tournament [UT4]
sniper rifle and minigun models look amazing. Doubt epic will be switching from the single bolt action sniper rifle to one that fires continuously atm... but hey, game still developing...
Frankly, i'd prefer the minigun any day over the damn stinger.
Frankly, i'd prefer the minigun any day over the damn stinger.
- Mon Jul 17, 2017 3:46 am
- Forum: Single Player Maps and Unreal Exports / Imports
- Topic: JazzyBs "Project Xenome: Interloper" Release
- Replies: 10
- Views: 2954
Re: JazzyBs "Project Xenome: Interloper" Release
I'm totally diggin the HUD display. You've never played Operation Na Pali? Singleplayer fans rejoice! Thanks for letting us know. I love playing these. Should mention that Jazzy's style has a bit of 'half-life' in it and the ambiance is amazing. I played through the 1st part and now I there's more....
- Sat May 20, 2017 9:05 pm
- Forum: Tips, Tricks & Tutorials
- Topic: How to make bots in practice-mode more complex?
- Replies: 5
- Views: 1343
Re: How to make bots in practice-mode more complex?
As far as I can remember, the only bots that have any behavior tweaks in the ladder are: vanessa, xan and barktooth with a .5 combat style (aggressive). If anything... a bots aggressiveness might cause other variables such as dodging and strafing to increase. Ex. I know the charging state has a tryt...
- Sun Mar 19, 2017 12:44 am
- Forum: Discussions
- Topic: FerBotz (new AI, XCGE release 20)
- Replies: 513
- Views: 134238
Re: FerBotz (new AI, XCGE release 20)
I hope as well; I mean hes already played around with HUDs and what not by now. I hope one day you'll find a way to replace the botlist so that It could be possible to customize them from the in-game menus rather than having to summon them through the console. I sort of like sektor's way of doing th...
- Tue Mar 07, 2017 5:54 am
- Forum: Discussions
- Topic: FerBotz (new AI, XCGE release 20)
- Replies: 513
- Views: 134238
Re: FerBotz (new AI, XCGE release 20)
Damn, Higor is on a roll here. MH and now Ferbotz - gotta start checking this shit out. ---------------------------- Quick late night comment: I checked out v20 and now I can't win a DM match if my life depended on it. My concerns (noted but never reported): Botz turn rate is kind of annoying as the...
- Sat Jan 14, 2017 9:55 am
- Forum: Coding, Scripting
- Topic: Splitting MonsterHunt packages?
- Replies: 137
- Views: 25986
Re: Splitting MonsterHunt packages?
Clearly you did not tested v504 from December 2014. These changes are already done, Medor is hosting an XC sample server configured with Bots and a few maps with Bot Support, guaranteed it worth a try. Then you can compare how a Bot is playing in original MH vs these types (2 MH types are there). T...
- Sat Jan 14, 2017 2:08 am
- Forum: Coding, Scripting
- Topic: Splitting MonsterHunt packages?
- Replies: 137
- Views: 25986
Re: Splitting MonsterHunt packages?
How about improvements on bot MH/MA AI? That is... telling bots to kill boss/specific creatures to finish a match or advance to another area without having them run in to a mover waiting for the boss to kill itself. I've read most of the posts but still don't know on what are the actual efforts towa...
- Fri Jan 13, 2017 10:02 pm
- Forum: Coding, Scripting
- Topic: Splitting MonsterHunt packages?
- Replies: 137
- Views: 25986
Re: Splitting MonsterHunt packages?
Will you be throwing out an official release any time soon?
- Fri Jan 13, 2017 7:32 pm
- Forum: General Discussions
- Topic: What is this? (Monster Hunt)
- Replies: 13
- Views: 2673
Re: What is this? (Monster Hunt)
That's a Dispersion Pistol Power-up. It works only with the Dispersion Pistol (default weapon in Unreal).
https://liandri.beyondunreal.com/Disper ... ol_Powerup
https://liandri.beyondunreal.com/Disper ... ol_Powerup
- Mon Jan 09, 2017 12:07 am
- Forum: General Discussions
- Topic: MAJOR bot-pathing request
- Replies: 61
- Views: 12594
Re: MAJOR bot-pathing request
I'm just curious as to whether to try it with bots. I'm kind of glad this map got bot support now; I would have never attempted this map solo. When I had 20+ bots enter the main lobby of that map, all shit hits the fan - tears start rolling and the noise coming from the skirmish is like a lullaby. ...
- Sun Jan 08, 2017 7:55 pm
- Forum: General Discussions
- Topic: MAJOR bot-pathing request
- Replies: 61
- Views: 12594
Re: MAJOR bot-pathing request
The map is really fun to play tho; I had the bots guide me through the whole thing. As a matter of interest, any idea how long it took you to complete the map with bots? Just interested to compare this with playing the map as a SP. To be honest, I had to reset the map because I underestimated the s...
- Sun Jan 08, 2017 9:21 am
- Forum: General Discussions
- Topic: MAJOR bot-pathing request
- Replies: 61
- Views: 12594
Re: MAJOR bot-pathing request
UT bots were able to finish the level with a few quirks here and there; nonetheless, they were able to complete it. They would deviate from the goal path they were following for about 5-10 seconds and then proceed regularly. This particularly happened on the dock, near the bottom of the level. I (al...
- Wed Jan 04, 2017 7:12 am
- Forum: Modifications
- Topic: Modding UT99
- Replies: 13
- Views: 4142
Re: Modding UT99
I was wondering where is the part concerning my info( my color(DM and Challenges , Team color), I have seen a mod where the DM is played in Red Team color skin, also how could I add Last Man Standing to the Ladder and put different game modes in the Challenges part. The mod blade attached to his po...