Search found 50 matches

by ~{kRiD}~
Sat Nov 10, 2018 12:32 am
Forum: Coding, Scripting
Topic: TimelineFX! :o
Replies: 2
Views: 445

Re: TimelineFX! :o

Most definitely! Make sure to download all they're effects!
by ~{kRiD}~
Tue Nov 06, 2018 6:08 pm
Forum: Coding, Scripting
Topic: TimelineFX! :o
Replies: 2
Views: 445

TimelineFX! :o

So guessing I'm HEEEELLLLLLLLLLAAAA late to this party tooo but ran across this this morning. Pretty badass IMO!

Image
https://www.rigzsoft.co.uk/
by ~{kRiD}~
Tue Nov 06, 2018 5:13 pm
Forum: Mapping
Topic: The AWESOME Mapping Contest
Replies: 314
Views: 86886

Re: The AWESOME Mapping Contest

A little late but why don't you guys have a RETEX contest>? We have soooo many BADASS maps already, but alot suffer from crap textures or need a NEW texture theme!
by ~{kRiD}~
Tue Nov 06, 2018 5:15 am
Forum: Mutators
Topic: NEW MUTATOR IDEA?
Replies: 16
Views: 1409

Re: NEW MUTATOR IDEA?

something sorta like the hit effects? /* ************************************************************************** - WeaponHitEffect - ************************************************************************** */ class UTEP_WeaponHitEffect extends Effects; var Texture LowDetailTexture; var int Fatn...
by ~{kRiD}~
Mon Nov 05, 2018 10:08 pm
Forum: General Discussions
Topic: UTSDK and error's with maps regarding 'ZoneInfo'
Replies: 6
Views: 513

Re: UTSDK and error's with maps regarding 'ZoneInfo'

any thought at all as to what this POOOSSSSSSIBLY may be about?
by ~{kRiD}~
Mon Nov 05, 2018 9:06 pm
Forum: General Discussions
Topic: UTSDK and error's with maps regarding 'ZoneInfo'
Replies: 6
Views: 513

Re: UTSDK and error's with maps regarding 'ZoneInfo'

i beg to differ! the rendering along ... :O I love it man! rebuilding UTEP off it to gain access to the emitter and FX systems! it's just a bummer because ...
Image
by ~{kRiD}~
Mon Nov 05, 2018 4:12 pm
Forum: Tools and Programs
Topic: Fix UMake for two monitor usage
Replies: 17
Views: 1244

Re: Fix UMake for two monitor usage

actually no, i have it in far left desktop window, never had a issue with it?Image
by ~{kRiD}~
Mon Nov 05, 2018 3:13 pm
Forum: General Discussions
Topic: UTSDK and error's with maps regarding 'ZoneInfo'
Replies: 6
Views: 513

Re: UTSDK and error's with maps regarding 'ZoneInfo'

it's a good starting place for me to learn! (: Maybe I can further it's development with UTEP! Never know ....
by ~{kRiD}~
Mon Nov 05, 2018 7:02 am
Forum: Tools and Programs
Topic: Fix UMake for two monitor usage
Replies: 17
Views: 1244

Re: Fix UMake for two monitor usage

never had this issue but i LOVE UMake so i'm going to snatch this up just in case because i run 3 monitors so it's probably bound to happen at some time!
by ~{kRiD}~
Mon Nov 05, 2018 5:59 am
Forum: General Discussions
Topic: UTSDK and error's with maps regarding 'ZoneInfo'
Replies: 6
Views: 513

UTSDK and error's with maps regarding 'ZoneInfo'

has anyone found a fix for this yet?
by ~{kRiD}~
Mon Nov 05, 2018 2:26 am
Forum: Mutators
Topic: NEW MUTATOR IDEA?
Replies: 16
Views: 1409

Re: NEW MUTATOR IDEA?

i'm curious as to what these "functions" might be >?>?
by ~{kRiD}~
Sun Nov 04, 2018 9:06 pm
Forum: Mutators
Topic: NEW MUTATOR IDEA?
Replies: 16
Views: 1409

Re: NEW MUTATOR IDEA?

Correct me if im wrong but couldn't we use Wormbo's EnhancedItems and track the armour ammount, had it display an icon perhaps via HUD or something?
by ~{kRiD}~
Sun Nov 04, 2018 8:06 pm
Forum: Mutators
Topic: NEW MUTATOR IDEA?
Replies: 16
Views: 1409

NEW MUTATOR IDEA?

Just wondering if it's been done yet, if not why? Dunno why I am just now thinking of this but ... Every wonder what it'd look like if you actually WORE the vest/pads you picked up? kinda how the belt gives you the glow over effect, but actually have the armor/pads appear on the player char like a s...
by ~{kRiD}~
Sun Nov 04, 2018 2:10 am
Forum: Mutators
Topic: SmallWeapons View Mutator>?!
Replies: 1
Views: 376

SmallWeapons View Mutator>?!

Okay so there's this mod i found called "SmallWeapons" which replaces stock ut weps with a "smaller scale" weapon class. Inside the weapons class are new functions, simulated function vector CalcDrawOffsetSmall(); { local vector DrawOffset, WeaponBob; local Pawn PawnOwner; PawnOwner = Pawn(Owner); D...
by ~{kRiD}~
Wed Oct 24, 2018 4:16 am
Forum: Download Search
Topic: Looking for OOOOOOLLLLLLD patch!
Replies: 1
Views: 311

Looking for OOOOOOLLLLLLD patch!

Hey guys, can't find it for the life of me. There was a patch for 432 and 436 that removed the "RReticle" from Sniper zoom function and replaced it with the default crosshair! Anyone possibly know where i can find this>?