Search found 538 matches

by Spectra
Mon May 06, 2019 7:26 am
Forum: Modifications
Topic: CS Source Weapons for UT v1.1 release
Replies: 49
Views: 10034

Re: CS Source Weapons for UT v1.1 release

Did you check the ReadMe file? It has list of summon codes of all weapons.
If it still doesn't work, can you share your logs?
by Spectra
Wed Apr 03, 2019 1:06 pm
Forum: Misc | Off-Topic
Topic: Beam me up Scotty!
Replies: 5
Views: 486

Re: Beam me up Scotty!

You forgot to say "Diagonally"
by Spectra
Fri Mar 01, 2019 6:59 am
Forum: Misc | Off-Topic
Topic: HOUSE RULES!?!
Replies: 11
Views: 932

Re: HOUSE RULES!?!

- Never propose a Skaarj, because they like to be single.
by Spectra
Mon Nov 05, 2018 9:16 am
Forum: Mutators
Topic: NEW MUTATOR IDEA?
Replies: 16
Views: 1415

Re: NEW MUTATOR IDEA?

I pestered Q to find out the process but he never wrote a tutorial on how he did it. At least we know it's possible to do. I once asked Z-Enzyme at UnrealSP for editing the stock models and he gave me the tutorial video link he made. Link: https://www.youtube.com/watch?v=VhGx4ZwUA0E That video real...
by Spectra
Tue Sep 11, 2018 12:51 pm
Forum: Modifications
Topic: Disable death camera spins
Replies: 32
Views: 4148

Re: Disable death camera spins

Forum|User wrote:No Damage Shake:
No not this mutator. Never download this. I completely screwed up making this one.
by Spectra
Tue Sep 11, 2018 10:03 am
Forum: General Discussions
Topic: Tournament DM-ArcaneTemple bots are bugged
Replies: 5
Views: 523

Re: Tournament DM-ArcaneTemple bots are bugged

Then unflag it by clicking on it again.
by Spectra
Mon Sep 10, 2018 1:37 pm
Forum: General Discussions
Topic: Tournament DM-ArcaneTemple bots are bugged
Replies: 5
Views: 523

Re: Tournament DM-ArcaneTemple bots are bugged

Go to mod menu and click on something written "Show Default Models" or something like that, then play the map again.
by Spectra
Fri Aug 10, 2018 8:37 am
Forum: General Discussions
Topic: Active forums
Replies: 536
Views: 133833

Re: Active forums

Found this russian website with their badass looking Ripper prototype.

http://unreal-tournament.ru/prototip-ripper/
by Spectra
Sun Apr 22, 2018 1:10 pm
Forum: Modifications
Topic: CS Source Weapons for UT v1.1 release
Replies: 49
Views: 10034

Re: CS Source Weapons for UT v1.1 release

First of all, just wanted to say that i looove ur mod. Keep up the great work. However i have a small suggestion. If u r planning to release a version 1.2 of the mod, then can u change the weapon recoil and accuracies like the way they were in your CS 1.6 weapons mod. Right now recoil is little to ...
by Spectra
Sat Apr 21, 2018 12:31 pm
Forum: General Discussions
Topic: Screenshots for fun
Replies: 1328
Views: 266904

Re: Screenshots for fun

SC]-[WARTZ_{HoF} wrote:Looking good. How about a UT hud ported as well.
Thanks. You mean the UT3 HUD?

EDIT-------
Here are few fixed screenshots from his dark screenshots:
Spoiler
Show
Dsl1pec.jpg
n9h3f6G.jpg
NC0Q27t.jpg
NcjQX4g.jpg
oyBuG8t.jpg
Interesting looking map.
by Spectra
Sat Apr 21, 2018 12:28 pm
Forum: Single Player Maps and Unreal Exports / Imports
Topic: [U1][227i] UT2004 Skins (Males, Robots and Skaarj)
Replies: 9
Views: 2029

Re: [U1][227i] UT2004 Skins (Males, Robots and Skaarj)

Did you release before the ones from ut2003 too or will those be ignored? It kinda lacks the gen mo kai and stuff. (I guess I'm one of the few that liked them, they're kinda like the krall compared to the mainstream skaarj) OH Sh!T, I totally forgot about those Gen Mo Kais. Thanks for letting me kn...
by Spectra
Thu Apr 19, 2018 5:03 am
Forum: General Discussions
Topic: Screenshots for fun
Replies: 1328
Views: 266904

Re: Screenshots for fun

Was recently giving a test to UT3 weapons for 227. No custom projectiles or effects so far, just weapons coded. https://i.imgur.com/LRxP9rH.jpg https://i.imgur.com/9q5dYiY.jpg https://i.imgur.com/e0LY3V2.jpg https://i.imgur.com/SOqCV6p.jpg https://i.imgur.com/hKqU6Mc.jpg https://i.imgur.com/5InQ46Y....
by Spectra
Tue Apr 17, 2018 11:30 am
Forum: Single Player Maps and Unreal Exports / Imports
Topic: [U1][227i] UT2004 Skins (Males, Robots and Skaarj)
Replies: 9
Views: 2029

Re: [U1][227i] UT2004 Skins (Males, Robots and Skaarj)

Pity that you can not use them under UT99. My main goal was to port to UT99, but there were already skin ports of those skins for UT99 and newphew is also making one in his ultimate mod (Or his mod is dead I assume). Hence, I shifted it to 227. Having that said, 227 doesn't have enough mods or skin...
by Spectra
Fri Apr 13, 2018 4:02 pm
Forum: Single Player Maps and Unreal Exports / Imports
Topic: [U1][227i] UT2004 Skins (Males, Robots and Skaarj)
Replies: 9
Views: 2029

[U1][227i] UT2004 Skins (Males, Robots and Skaarj)

I am releasing a skin pack of UT2004 skins with original UT2004 animations and sounds for 227i. It also includes custom gibs and bloods. Carcass destroy sounds like of Robots, etc. Skin pack includes only Males, Robots and Skaarj. There are no females in this pack. I plan to it release it as another...
by Spectra
Tue Jan 30, 2018 5:26 am
Forum: General Discussions
Topic: not sure where this goes, but I can NOT dodge anymore?
Replies: 16
Views: 2210

Re: not sure where this goes, but I can NOT dodge anymore?

just remove your shibuki skin Can't do that without a proper replacement ...because one of my dearly beloved bots is using it and this bot is active since ...for ever. It's a nostalgic kind of thing. You are not using XC engine? It has this option bCacheConvertAtJoin or something like that. It auto...