Search found 120 matches

by HOT_BEEF_INJECTION
Wed May 15, 2019 4:35 am
Forum: Sounds & Music
Topic: Making a VP
Replies: 17
Views: 2066

Re: Making a VP

Now that I can import my sounds, I need to know a few more things.

What are all of the Package Group variables?
(All) is the only one I know and this VP needs to be divided into Team Acknowledgements, Taunts, Miscellaneous and all those categories.

wiki.beyondunreal website is down... :|
by HOT_BEEF_INJECTION
Wed May 15, 2019 4:03 am
Forum: Sounds & Music
Topic: Making a VP
Replies: 17
Views: 2066

Re: Making a VP

Selecting the folder on my Desktop and the 22050 16bit Mono file to be imported: Use a very short file path here and avoid spaces in it. In your picture Untitled-2.jpg I can see a quite long path, and it is wrapped what indicates a space in the path. I'd try it with C:\TMP for example. As soon as y...
by HOT_BEEF_INJECTION
Tue May 14, 2019 4:30 am
Forum: Sounds & Music
Topic: Making a VP
Replies: 17
Views: 2066

Re: Making a VP

Apologies to Barbie, OjitroC and everyone else who offered advice. THANK YOU FOR THE HELP SO FAR! I didnt go absent because I had success with this. This VP never got created... :( I'm sorry I did not finish this conversation with you because I had to deal with real life and drop this project... Unt...
by HOT_BEEF_INJECTION
Sun Jul 22, 2018 3:26 am
Forum: Sounds & Music
Topic: Making a VP
Replies: 17
Views: 2066

Re: Making a VP

I have 50+ cool taunts for my VP. I reduced them to 8bit 11500 Mono. I copied them into the SOUNDS folder. That's not needed, only files with the extension UAX should stay there. One tutorial said to copy into SOUNDS. I tried importing from a folder on the desktop too. Same problem. I imported one ...
by HOT_BEEF_INJECTION
Thu Jul 19, 2018 7:01 am
Forum: Sounds & Music
Topic: Making a VP
Replies: 17
Views: 2066

Re: Making a VP

I have 50+ cool taunts for my VP. I reduced them to 8bit 11500 Mono. I copied them into the SOUNDS folder. I imported one and saved as the VP name. I open the VP i saved and the clip I imported is not there, but it looks like some default UT sounds are in this file somehow. When I imported the sound...
by HOT_BEEF_INJECTION
Mon May 21, 2018 4:57 am
Forum: Sounds & Music
Topic: Making a VP
Replies: 17
Views: 2066

Re: Making a VP

OK finally got a night off to work on it.

Thanks guys
by HOT_BEEF_INJECTION
Mon May 14, 2018 5:21 am
Forum: Sounds & Music
Topic: Making a VP
Replies: 17
Views: 2066

Making a VP

I am modelling a VP after a popular Youtuber. I have 102 .WAVs from this person and I'm deciding the final cut to be placed in the final version. I specifically need to know how to replace specific UT VP 'team' commands with Sounds from my youtuber. I wish to replace sounds such as (for CTF): Somebo...
by HOT_BEEF_INJECTION
Tue Feb 06, 2018 7:20 pm
Forum: Mapping
Topic: How to generate cows on a schedule?
Replies: 11
Views: 1607

Re: How to generate cows on a schedule?

Terraniux wrote:I would simply use

Trigger > CreatureFactory
Trigger > Spawnpoint (Same tag). Never had problems with this.

Use as interval 60 seconds....

What problems would the nali(cow) give? I am curious.
Ok thanks i'll try it
by HOT_BEEF_INJECTION
Wed Jan 31, 2018 6:16 am
Forum: Mapping
Topic: How to generate cows on a schedule?
Replies: 11
Views: 1607

Re: How to generate cows on a schedule?

BUMP

I was given a cow to use by JackGriffin but I have no idea how to use it.

He alluded to needing a Trigger to spawn them. No idea what to do. Anyone know?
by HOT_BEEF_INJECTION
Fri Dec 22, 2017 5:01 am
Forum: Mapping
Topic: How to generate cows on a schedule?
Replies: 11
Views: 1607

Re: How to generate cows on a schedule?

EvilGrins wrote:
HOT_BEEF_INJECTION wrote:I'm making a map and I want to add a nali cow to a certain area every minute or so, for the duration of the map.
Are you anticipating a lot of dead cows or are you trying to build up to a stampede?
They will be killed. If not by the map, by the players.
by HOT_BEEF_INJECTION
Fri Dec 22, 2017 1:48 am
Forum: Mapping
Topic: How to generate cows on a schedule?
Replies: 11
Views: 1607

How to generate cows on a schedule?

I'm making a map and I want to add a nali cow to a certain area every minute or so, for the duration of the map. How to do this? :noidea :help:
by HOT_BEEF_INJECTION
Thu Apr 06, 2017 9:54 pm
Forum: Skins
Topic: COW SKIN - Kitty
Replies: 5
Views: 2050

COW SKIN - Kitty

Kitty - Warcow https://s17.postimg.org/bem8cq8xb/Kitty_Default.jpg https://s4.postimg.org/hartl4odp/Kitty_Red.jpg https://s4.postimg.org/z1uboyn25/Kitty_Blue.jpg https://s24.postimg.org/nue17zsc5/Kitty_Green.jpg https://s4.postimg.org/htyievx59/Kitty_Yellow.jpg Im aware the logos are backwards. they...
by HOT_BEEF_INJECTION
Sun Jan 15, 2017 6:43 am
Forum: General Discussions
Topic: CowSkin Feigning Death Question
Replies: 4
Views: 1324

Re: CowSkin Feigning Death Question

Again on HoF. Schlong what are you doing different with your server setup? The same thing that makes cows feign death correctly, makes cows have human mesh shield belt :loool: :noidea

Image

Image
by HOT_BEEF_INJECTION
Wed Dec 14, 2016 10:35 am
Forum: Mapping
Topic: Embedding Creatures
Replies: 8
Views: 1574

Re: Embedding Creatures

How do I add the class of fish to the map? Open Actor Class Browser, navigate to Actor > Pawn > ScriptedPawn > DeathFish and add it to your map. (You have to add "Pack3.u" to your map distribution.) Nota bene: It seems that the coder had no understanding of object-orientated programming. The code l...
by HOT_BEEF_INJECTION
Wed Dec 14, 2016 10:31 am
Forum: Sounds & Music
Topic: Unwanted Looping
Replies: 7
Views: 1848

Re: Unwanted Looping

I could swear i have made maps where the song only played once. :???: Then you have used a trigger? No. I built a map before my harddrive crashed and I lost my files. This map had a song and it would play only once to the best of my memory. I remember playing the map in testing and i'm pretty sure ...