Search found 185 matches

by heliumcat
Mon Oct 17, 2016 12:29 pm
Forum: Coding, Scripting
Topic: Bizarre "Half-Crash" Error as of late
Replies: 6
Views: 1829

Re: Bizarre "Half-Crash" Error as of late

Could it be related to those mods' gore mechanisms messing with each other? I remember getting a hell lot of crashes when I mixed NW3 with EXU2 content during matches, cutting down drastically on the amount of (NW3 especially) gibs shown and decals by both mods sort of fixed it, but it's still risky...
by heliumcat
Mon Sep 12, 2016 11:28 am
Forum: General Discussions
Topic: Favorite weird monsters for MonsterHunt
Replies: 16
Views: 2996

Re: Favorite weird monsters for MonsterHunt

Anything EXU2.
by heliumcat
Tue Aug 16, 2016 1:58 pm
Forum: Modifications
Topic: What monster would you / do you like to play as?
Replies: 17
Views: 4058

Re: What monster would you / do you like to play as?

Can queens telefrag?
by heliumcat
Sat Jun 04, 2016 9:25 pm
Forum: Mutators
Topic: SwarmSpawn v2.0 - Final(Not)
Replies: 98
Views: 24310

Re: SwarmSpawn v2.0 - UT99 Preview Release II

After playing around and having fun with version II of this mutator I got some mild questions about it. I haven't been paying ultra close attention to this yet but when you play on random mode, does it go random straight away or does it first spawn swarm[0] and then start going random after that? Ho...
by heliumcat
Tue May 17, 2016 7:33 am
Forum: Mutators
Topic: SwarmSpawn v2.0 - Final(Not)
Replies: 98
Views: 24310

Re: SwarmSpawn v2.0 - UT99 Preview Release

Is there a way to actually randomize the Swarm order, as in when the match starts the first Swarm spawning is not always "SwarmInfo[0]=..." followed by "SwarmInfo[1]=..." and so on?
by heliumcat
Wed May 11, 2016 11:24 am
Forum: Misc | Off-Topic
Topic: Ways to make your computer run FASTER!
Replies: 20
Views: 6075

Re: Ways to make your computer run FASTER!

Don't use IE. :mrgreen:
by heliumcat
Wed Apr 20, 2016 6:15 pm
Forum: General Discussions
Topic: Fave Weapons
Replies: 19
Views: 3531

Re: Fave Weapons

The electric phoenix from the latest apocalypse weapons mod.

and the rt oversurrection (nw3) :thuup:
by heliumcat
Thu Feb 11, 2016 10:33 am
Forum: Misc | Off-Topic
Topic: Porting NW3 to ZDoom
Replies: 29
Views: 7020

Re: Porting NW3 to ZDoom

I can see a good use of the gravitron for example with doom's exploding barrels. :thuup:
by heliumcat
Wed Feb 10, 2016 10:30 pm
Forum: Misc | Off-Topic
Topic: Porting NW3 to ZDoom
Replies: 29
Views: 7020

Re: Porting NW3 to ZDoom

EDIT: About the FOV, you need to know what is the FOV of doom and then use that FOV in UT, the weapons will look better, not like the Unreal Minigun in that Russian Overkill mod for Doom. (looks ugly.) Coincidence, I was actually just playing RO before I read this post, the u-minigun in there rocks...
by heliumcat
Tue Dec 15, 2015 11:48 am
Forum: Misc | Off-Topic
Topic: UT weapons in Doom
Replies: 3
Views: 889

Re: UT weapons in Doom

Strong pre-alpha factor in there.
by heliumcat
Thu Dec 10, 2015 8:10 pm
Forum: Misc | Off-Topic
Topic: Make a meme/funny out of your screenshots
Replies: 17
Views: 3859

Re: Make a meme/funny out of your screenshots

Carbon wrote:Image
Oh...wait...I recognize that map... :rock:
by heliumcat
Mon Dec 07, 2015 1:13 pm
Forum: Coding, Scripting
Topic: Upsidedown Tentacle Challenge
Replies: 88
Views: 18032

Re: Upsidedown Tentacle Challenge

UTX wrote:Yes, moving tentacles would be nice.
Or jumping tentacles while we're at it.
by heliumcat
Fri Nov 13, 2015 10:37 pm
Forum: General Discussions
Topic: The Unreal Tournament needs You!
Replies: 6
Views: 1911

Re: The Unreal Tournament needs You!

I think it should be simple to make those, at least on paper. You see, we already have something like that, the NW3 Cybot Launcher and Miner, and also, Ferali Dragon's permission to work with then. The Cybot Launcher already provides both Drones and Turrets, it's just a matter of changing them a li...