Search found 101 matches

by Dizzy
Mon Sep 30, 2019 6:27 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 121
Views: 6628

Re: Unreal Tournament 469

Great news.

Will there be an overhaul of the netcode as part of this? I have been trying to get rid of my stuttering issues for years.
by Dizzy
Tue Aug 27, 2019 12:46 am
Forum: Servers
Topic: Mismatches - Tool
Replies: 15
Views: 646

Re: Mismatches - Tool

Sorry esnesi, I didn't develop any tool like this, and it wouldn't be easy to do so. I don't know how UT detects mismatches. Ideally it would store a hash of each dependency file inside the .unr and compare that hash to the files on the user's system. Another way would be to run through every textur...
by Dizzy
Mon Apr 22, 2019 3:36 am
Forum: Coding, Scripting
Topic: Looking for someone to help make a "lite" version of NewNet
Replies: 7
Views: 840

Re: Looking for someone to help make a "lite" version of New

Bumping this.

Would anyone be willing to do this for payment?

I know at least two other people who would be willing to pay for a bug-free BT-compatible version of NewNet (edit: or an equivalent mod).

@Higor or @Feralidragon?
by Dizzy
Sat Apr 13, 2019 4:31 am
Forum: Coding, Scripting
Topic: Looking for someone to help make a "lite" version of NewNet
Replies: 7
Views: 840

Re: Looking for someone to help make a "lite" version of New

If you use NN with BT then none of your records will be valid. The minute you allow clients to have say on their location over what the server thinks it should be you'll have a bunch of people cheating the record times. Hacked NN client packages used to come out nearly as fast as the initial releas...
by Dizzy
Sat Apr 06, 2019 1:54 am
Forum: Coding, Scripting
Topic: Spawning a message window without a custom ServerPackage?
Replies: 13
Views: 1189

Re: Spawning a message window without a custom ServerPackage

Similarly, if a browser didn't support the "alert" call, you would also have some other code that the browser would have to download (either through a separate Javascript file or so) with this function declared in it, so it could be used But in the case of JavaScript in a browser, I *could* achieve...
by Dizzy
Sat Apr 06, 2019 1:49 am
Forum: Coding, Scripting
Topic: Looking for someone to help make a "lite" version of NewNet
Replies: 7
Views: 840

Looking for someone to help make a "lite" version of NewNet

For years and years I've had constant "net stutter" when playing UT99 online and I'm really sick of it. I made a thread about it on this forum a few years ago (https://ut99.org/viewtopic.php?f=12&t=12201) and have tried virtually everything to get rid of it, but ultimately it's simply due to UT's ol...
by Dizzy
Tue Feb 26, 2019 1:48 am
Forum: Coding, Scripting
Topic: Triggered sounds: how to make them play for instigator only?
Replies: 6
Views: 578

Triggered sounds: how to make them play for instigator only?

Hey all When using a SpecialEvent to trigger a sound, is it possible to make the sound play only for the person who triggers it? I messed around with various properties in SpecialEvent but the sound was still being played for every player in the map, even if they were far away from the trigger. Thanks
by Dizzy
Tue Jan 15, 2019 3:11 am
Forum: Coding, Scripting
Topic: Tips for mocking up/tweaking/positioning UWindow dialogs?
Replies: 4
Views: 376

Re: Tips for mocking up/tweaking/positioning UWindow dialogs

User "slade" in the BunnyTrack.net Discord server suggested a good idea for this: using variables instead of hard-coded numbers and changing the variables in-game using "admin set" commands. I guess it would go something like this: // Important to use "var()" and not just "var" apparently var() int ...
by Dizzy
Mon Jan 14, 2019 4:14 am
Forum: Coding, Scripting
Topic: Replication trouble: can't access config variable on client
Replies: 1
Views: 259

Re: Replication trouble: can't access config variable on cli

With the kind help of PrinceOfFunky I was able to get this working (I think!). I believe my fault was not actually spawning my "UWindowExampleActor" class from within "A_ClientWindow" before attempting to use it. I thought that simply defining it in a variable ("var UWindowExampleActor UWin;") at th...
by Dizzy
Mon Jan 14, 2019 2:08 am
Forum: Coding, Scripting
Topic: Replication trouble: can't access config variable on client
Replies: 1
Views: 259

Replication trouble: can't access config variable on client

I'm trying to make the following UWindow dialog work properly: https://i.imgur.com/0JFW3eF.jpg Notice the checkbox - when users tick this, a variable "bHasReadMessage=True" should be written to a UWindowExampleActor.ini file on their machine. The problem is this config file is not being created on t...
by Dizzy
Mon Jan 14, 2019 1:56 am
Forum: Coding, Scripting
Topic: Tips for mocking up/tweaking/positioning UWindow dialogs?
Replies: 4
Views: 376

Re: Tips for mocking up/tweaking/positioning UWindow dialogs

I know, but this would be useful info to know for any kind of UWindow - not just a message popup.
by Dizzy
Mon Jan 14, 2019 12:01 am
Forum: Coding, Scripting
Topic: Tips for mocking up/tweaking/positioning UWindow dialogs?
Replies: 4
Views: 376

Tips for mocking up/tweaking/positioning UWindow dialogs?

I'm creating a few UWindow dialog boxes which will appear in-game. As you may know, UWindows and their child controls are positioned via X/Y/width/height co-ordinates like (20, 150, 200, 50). Is there any quick way to mock these up to position them without having to fiddle around with the units in t...
by Dizzy
Sun Jan 13, 2019 11:57 pm
Forum: Coding, Scripting
Topic: Spawning a message window without a custom ServerPackage?
Replies: 13
Views: 1189

Re: Spawning a message window without a custom ServerPackage

@JackGriffin and @Feralidragon, thanks for your replies again. Ferali, you're right in that I don't fully understand the client/server architecture of UT in the same way that I do understand web programming client/server relationships. However I understand the client has to "be told" how to render s...
by Dizzy
Tue Jan 08, 2019 7:46 pm
Forum: Coding, Scripting
Topic: Spawning a message window without a custom ServerPackage?
Replies: 13
Views: 1189

Re: Spawning a message window without a custom ServerPackage

OK, forget about my specific use-case. My question is more a theoretical one and I want to figure out if it's possible or not to draw some kind of message window on a client without the client needing to download an extra package? As you know, I'm new to UScript and used to other languages but in my...