Search found 38 matches

by Tater
Mon Oct 21, 2019 12:55 am
Forum: Mapping
Topic: Reduce polys on a T3d in UED 2
Replies: 5
Views: 135

Re: Reduce polys on a T3d in UED 2

Unfortunately the Unreal2obj crashes at 36000 faces. This T3D file alone is 22mb so it might be too big.
by Tater
Sun Oct 20, 2019 11:24 pm
Forum: Mapping
Topic: Reduce polys on a T3d in UED 2
Replies: 5
Views: 135

Re: Reduce polys on a T3d in UED 2

I do have Unreal 2003. I'll have to install that from Steam. I didn't think that the T3D's were compatible between Unreals but I can try.
by Tater
Sun Oct 20, 2019 8:03 pm
Forum: Mapping
Topic: Reduce polys on a T3d in UED 2
Replies: 5
Views: 135

Reduce polys on a T3d in UED 2

I was wondering if anyone has any idea of how to reduce the poly count of a T3d brush. I came across a HUGE map where the author has removed all brushes and saved without rebuilding. Since this was done you can't do anything to it that would require a full rebuild. I converted the map into 1 T3d bru...
by Tater
Sun May 19, 2019 1:30 am
Forum: Mapping
Topic: solid decorations
Replies: 7
Views: 257

Re: solid decorations

Invisible semisolids leave the actor very dark. The whole idea here is to just be able to make the decorations solid. I'm trying to find a way of doing this without having to rebuild them or create collision barriers. Either be able to intersect it or change it to a solid. It can be done using multi...
by Tater
Sat May 18, 2019 10:18 pm
Forum: Mapping
Topic: solid decorations
Replies: 7
Views: 257

Re: solid decorations

I've set blockall to true to no avail and I'm trying to avoid making collision barriers inside of the actor
by Tater
Sat May 18, 2019 8:51 pm
Forum: Mapping
Topic: solid decorations
Replies: 7
Views: 257

solid decorations

I make sniping maps and I like them with no hidden texture areas in them. Unfortunately all of the standard UT decorations, i.e. trees, trophies, etc... are not solid and as far as I've found cannot be made solid. The only way that I've worked around this is to use, say, a boulder that is solid and ...
by Tater
Thu May 31, 2018 9:21 pm
Forum: Mutators
Topic: redeemer
Replies: 3
Views: 777

Re: redeemer

Thanks I'll give them a shot.
by Tater
Thu May 31, 2018 5:32 pm
Forum: Mutators
Topic: redeemer
Replies: 3
Views: 777

redeemer

Is there a mutator out there that doesn't allow the redeemer to load when the map loads?
by Tater
Fri May 25, 2018 7:15 pm
Forum: Report new Downloads
Topic: [Nexgen] Nexgen Teamspeak 3 Connector
Replies: 16
Views: 6568

Re: [Nexgen] Nexgen Teamspeak 3 Connector

:gj: Thanks. I've been trying this on another server and it looks to be just what I was looking for.
by Tater
Thu May 24, 2018 9:06 pm
Forum: Report new Downloads
Topic: [Nexgen] Nexgen Teamspeak 3 Connector
Replies: 16
Views: 6568

Re: [Nexgen] Nexgen Teamspeak 3 Connector

Does a match need to be started through nexgen or will this read and change channel when a team game is voted through the mapvote?
by Tater
Sun Apr 15, 2018 12:33 am
Forum: General Discussions
Topic: Barrett reload
Replies: 1
Views: 326

Barrett reload

I use the UT Barret rifle on my sniper server. It reloads after 7 (i believe) shots and takes a long time to reload. Is there a way or a mutator to manually reload also? I'd like to be able to reload when not fighting so that when I step around the corner I've got a full mag instead of 1 or 2 bullet...
by Tater
Tue Dec 12, 2017 9:09 pm
Forum: General Discussions
Topic: change .utx name
Replies: 10
Views: 1123

Re: change .utx name

I just tried it on my server last night with only a few people on but I'll definitely rename it. Luckily the utx package will already have a different name.

Higor it seems like your solution might have worked, thanks
by Tater
Tue Dec 12, 2017 8:25 pm
Forum: General Discussions
Topic: change .utx name
Replies: 10
Views: 1123

Re: change .utx name

The package in question is -=SoP=-pizza v2.utx This is a variation of the DM-AMLPPizzaShop. I'll upload the whole zip package. If I was to "clone" the package in question and then just "select matching textures" and replace from the cloned package would it still depend on the wrongfully named package?
by Tater
Tue Dec 12, 2017 6:05 pm
Forum: General Discussions
Topic: change .utx name
Replies: 10
Views: 1123

change .utx name

Is there a way to change the name of a texture package after the map is built. Somehow a space got into the name and I didn't notice it until I loaded it to the server. It can't be played as is but the map is dependent on that package with that name. If I change the name and try to open and rebuild ...
by Tater
Tue May 17, 2016 7:23 pm
Forum: Mapping
Topic: Looking for a good pathing tutorial
Replies: 54
Views: 13810

Re: Looking for a good pathing tutorial

Setting bots to patrol and not die in your map.docx I find using "patrol points" easier to use and they have a lot more options than pathnodes. I've used patrol points to have "fake bots" walk from one point to another, crouch and scan for a designated time then stand up and move. Very realistic an...