Search found 42 matches

by Tater
Thu Dec 19, 2019 2:19 am
Forum: Anti-Cheat Releases
Topic: [Release] ACE v1.1d
Replies: 65
Views: 4686

Re: [Release] ACE v1.1d

No, only the NPLoader. Now I've found the reason, though the question of how it got this way remains a mystery. The NPLoader.u was in the /system/editorres folder. After moving it to the /system folder all is well. Thanks
by Tater
Wed Dec 18, 2019 10:12 pm
Forum: Anti-Cheat Releases
Topic: [Release] ACE v1.1d
Replies: 65
Views: 4686

Re: [Release] ACE v1.1d

I'm going through GameServers and can't load dll's without them being checked so they installed ACE v1.1d. All worked fine so a day later I put NexGen112N on and it worked. I went on, brought Nexgen up, played around with it for a while and left. I looked later that night and the server was down. Th...
by Tater
Mon Dec 02, 2019 12:31 am
Forum: Sounds & Music
Topic: No respawn sound
Replies: 3
Views: 121

Re: No respawn sound

Thanks for the input.. The "confliction" was that the "BFFSOUNDS" was not loading correctly from the serverpackages.
by Tater
Sun Dec 01, 2019 5:26 pm
Forum: Sounds & Music
Topic: No respawn sound
Replies: 3
Views: 121

No respawn sound

I've got a server that uses the bunnyfoofoo for spawning but there is no "throbbing swoosh" sound during the respawn. There's the start sound and the "chime" at the end but not the middle sound. So you can't tell that you're still spawning. Call this one sever "A" and a working server server "B" jus...
by Tater
Mon Oct 21, 2019 12:55 am
Forum: Mapping
Topic: Reduce polys on a T3d in UED 2
Replies: 5
Views: 281

Re: Reduce polys on a T3d in UED 2

Unfortunately the Unreal2obj crashes at 36000 faces. This T3D file alone is 22mb so it might be too big.
by Tater
Sun Oct 20, 2019 11:24 pm
Forum: Mapping
Topic: Reduce polys on a T3d in UED 2
Replies: 5
Views: 281

Re: Reduce polys on a T3d in UED 2

I do have Unreal 2003. I'll have to install that from Steam. I didn't think that the T3D's were compatible between Unreals but I can try.
by Tater
Sun Oct 20, 2019 8:03 pm
Forum: Mapping
Topic: Reduce polys on a T3d in UED 2
Replies: 5
Views: 281

Reduce polys on a T3d in UED 2

I was wondering if anyone has any idea of how to reduce the poly count of a T3d brush. I came across a HUGE map where the author has removed all brushes and saved without rebuilding. Since this was done you can't do anything to it that would require a full rebuild. I converted the map into 1 T3d bru...
by Tater
Sun May 19, 2019 1:30 am
Forum: Mapping
Topic: solid decorations
Replies: 7
Views: 284

Re: solid decorations

Invisible semisolids leave the actor very dark. The whole idea here is to just be able to make the decorations solid. I'm trying to find a way of doing this without having to rebuild them or create collision barriers. Either be able to intersect it or change it to a solid. It can be done using multi...
by Tater
Sat May 18, 2019 10:18 pm
Forum: Mapping
Topic: solid decorations
Replies: 7
Views: 284

Re: solid decorations

I've set blockall to true to no avail and I'm trying to avoid making collision barriers inside of the actor
by Tater
Sat May 18, 2019 8:51 pm
Forum: Mapping
Topic: solid decorations
Replies: 7
Views: 284

solid decorations

I make sniping maps and I like them with no hidden texture areas in them. Unfortunately all of the standard UT decorations, i.e. trees, trophies, etc... are not solid and as far as I've found cannot be made solid. The only way that I've worked around this is to use, say, a boulder that is solid and ...
by Tater
Thu May 31, 2018 9:21 pm
Forum: Mutators
Topic: redeemer
Replies: 3
Views: 881

Re: redeemer

Thanks I'll give them a shot.
by Tater
Thu May 31, 2018 5:32 pm
Forum: Mutators
Topic: redeemer
Replies: 3
Views: 881

redeemer

Is there a mutator out there that doesn't allow the redeemer to load when the map loads?
by Tater
Fri May 25, 2018 7:15 pm
Forum: Report new Downloads
Topic: [Nexgen] Nexgen Teamspeak 3 Connector
Replies: 16
Views: 6828

Re: [Nexgen] Nexgen Teamspeak 3 Connector

:gj: Thanks. I've been trying this on another server and it looks to be just what I was looking for.
by Tater
Thu May 24, 2018 9:06 pm
Forum: Report new Downloads
Topic: [Nexgen] Nexgen Teamspeak 3 Connector
Replies: 16
Views: 6828

Re: [Nexgen] Nexgen Teamspeak 3 Connector

Does a match need to be started through nexgen or will this read and change channel when a team game is voted through the mapvote?
by Tater
Sun Apr 15, 2018 12:33 am
Forum: General Discussions
Topic: Barrett reload
Replies: 1
Views: 337

Barrett reload

I use the UT Barret rifle on my sniper server. It reloads after 7 (i believe) shots and takes a long time to reload. Is there a way or a mutator to manually reload also? I'd like to be able to reload when not fighting so that when I step around the corner I've got a full mag instead of 1 or 2 bullet...