Search found 60 matches

by sn260591
Thu Sep 17, 2020 10:20 am
Forum: General Discussions
Topic: What is ut99's default graphics setting? (HELP!!!!)
Replies: 5
Views: 102

Re: What is ut99's default graphics setting? (HELP!!!!)

This issue is caused by patch 451.
by sn260591
Wed Jun 10, 2020 1:36 pm
Forum: Tips, Tricks & Tutorials
Topic: OpenGL on Ubuntu -> Dynamic Lights look bad
Replies: 5
Views: 311

Re: OpenGL on Ubuntu -> Dynamic Lights look bad

TourianTourist wrote:
Thu Jun 04, 2020 10:52 am
sn260591 wrote:
Thu Jun 04, 2020 9:34 am
This could be due to the low resolution of lightmaps.
Okay, and how do I increase those?
This cannot be solved by editing the config, you will need to make changes to the map.
by sn260591
Thu Jun 04, 2020 9:34 am
Forum: Tips, Tricks & Tutorials
Topic: OpenGL on Ubuntu -> Dynamic Lights look bad
Replies: 5
Views: 311

Re: OpenGL on Ubuntu -> Dynamic Lights look bad

This could be due to the low resolution of lightmaps.
by sn260591
Mon May 25, 2020 2:32 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 385
Views: 29054

Re: Unreal Tournament 469

Are there any plans to add a new compression algorithm for UZ? Zstd has good speed/compression.
by sn260591
Thu Mar 26, 2020 11:35 am
Forum: General Discussions
Topic: Textures have too much contrast
Replies: 14
Views: 389

Re: Textures have too much contrast

Set OneXBlending to true in the [OpenGLDrv.OpenGLRenderDevice] section, this will make lighting as in d3d.
by sn260591
Thu Jul 11, 2019 10:27 am
Forum: Mapping
Topic: DM-Hyperblast tunnel has no light actors [Debunked]
Replies: 18
Views: 1111

Re: DM-Hyperblast tunnel has no light actors

Some actors on this map are hidden for the editor. This command will display them

Code: Select all

set actor bhiddened 0
by sn260591
Sun Mar 31, 2019 9:37 am
Forum: Coding, Scripting
Topic: Help with structs
Replies: 10
Views: 981

Re: Help with structs

Need to replace

Code: Select all

ReplaceList=(ReplaceMe=class'StupidWeapon.StupidGun',ReplaceWith[0]=class'BetterWeapon.BetterGun')
with

Code: Select all

ReplaceList=(ReplaceMe="StupidWeapon.StupidGun",ReplaceWith="BetterWeapon.BetterGun")
by sn260591
Sun Jul 22, 2018 10:31 am
Forum: Coding, Scripting
Topic: Retaining config values (.ini settings) when upgrading mods?
Replies: 3
Views: 609

Re: Retaining config values (.ini settings) when upgrading m

class CoolStuffv2 expands Mutator config(MyCoolModv2); var config bool bNoFirstRun; var config int SomeSetting; function PreBeginPlay() { Super.PreBeginPlay(); if (!bNoFirstRun && (DynamicLoadObject("MyCoolModv1.CoolStuffv1", Class'Class', true) != None)) { SomeSetting = int(ConsoleCommand("get MyC...
by sn260591
Sat Jul 14, 2018 12:28 pm
Forum: Coding, Scripting
Topic: Can't import fonts with height larger than 34.
Replies: 3
Views: 651

Re: Can't import fonts with height larger than 34.

It is necessary to reduce CharactersPerPage value.
by sn260591
Mon May 01, 2017 7:12 am
Forum: Mutators
Topic: Why won't my mutator work ?
Replies: 17
Views: 3091

Re: Why won't my mutator work ?

Without even posting code, everything compiles no complaints, but almost 2 identical mutates, one won't work. Just look at the code for NoRedeemer, or NoPowerups. all I did was replace "redeemer" with SniperRifle. I also tried the no powerups code and replaced text for other items. I made the .U fi...
by sn260591
Wed Dec 21, 2016 12:36 pm
Forum: Tips, Tricks & Tutorials
Topic: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Guide
Replies: 265
Views: 315590

Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

AndryxaXP wrote:For comparison, imagine 2 Scrin. the second Redeemer beyond the field HUD. What you need to change the settings so that it does not get out of the edge of the display?
ZRangeHack=True
by sn260591
Sat Apr 02, 2016 9:58 am
Forum: Coding, Scripting
Topic: Maximum length of an INI file value?
Replies: 10
Views: 3906

Re: Maximum length of an INI file value?

However, string in a code have no such restriction. It is possible to take several variables from ini and to combine them by means of the operator "$".