Search found 34 matches

by -=CoN=-Strych9
Sat Dec 31, 2016 11:35 pm
Forum: Coding, Scripting
Topic: Team Game Score off by one
Replies: 5
Views: 1098

Re: Team Game Score off by one

Thank you! I will look at both, however the NextMutator was not always in there, I was just trying to see if it would work.

Thanks again

S9
by -=CoN=-Strych9
Sat Dec 31, 2016 4:30 pm
Forum: Coding, Scripting
Topic: Team Game Score off by one
Replies: 5
Views: 1098

Re: Team Game Score off by one

Thank you for the reply, however I am not wanting to update the score, I am only wanting to check the current score after a kill.

Thank you,

S9
by -=CoN=-Strych9
Sat Dec 31, 2016 2:57 am
Forum: Coding, Scripting
Topic: Team Game Score off by one
Replies: 5
Views: 1098

Team Game Score off by one

Hello, I am working on a small project and had a question about team score. I have the following code: function ScoreKill (Pawn Killer, Pawn Other) { local Pawn p; local TeamInfo bestTeam; local TeamGamePlus teamGame; local int index; super.ScoreKill(Killer,Other); teamGame = TeamGamePlus(level.game...
by -=CoN=-Strych9
Tue Dec 08, 2015 6:42 pm
Forum: Mutators
Topic: Trans Throws low after zoom
Replies: 25
Views: 6405

Re: Trans Throws low after zoom

JackGriffin wrote: If you need this fixed Matt just drop me an email. I don't get over here much as I'm pretty much retired to Unreal coop and OldUnreal.
Thanks for the reply. Yeah I will shoot you an email. Sorry I have been traveling A LOT for work.

Take care and talk to you soon.

Matt
by -=CoN=-Strych9
Fri Dec 04, 2015 3:43 am
Forum: Mutators
Topic: Trans Throws low after zoom
Replies: 25
Views: 6405

Re: Trans Throws low after zoom

Thanks for the updated info Pietro. This is very interesting information.
by -=CoN=-Strych9
Wed Dec 02, 2015 8:55 pm
Forum: Mutators
Topic: Trans Throws low after zoom
Replies: 25
Views: 6405

Re: Trans Throws low after zoom

Pietro, Good to see you again. My gun is not based on the NBK rifle but I am sure all the custom rifles have some similarities. The one I see it on most of all is my bolt action rifle. I also started seeing it on the FN C-oPs bolt action too. The code on my rifles have not changed in years and I use...
by -=CoN=-Strych9
Wed Dec 02, 2015 3:15 pm
Forum: Mutators
Topic: Trans Throws low after zoom
Replies: 25
Views: 6405

Re: Trans Throws low after zoom

Thanks Chamberly! That is what I was thinking. I just have not had time to really look at it. Just wanted see what other thought.
by -=CoN=-Strych9
Wed Dec 02, 2015 3:52 am
Forum: Mutators
Topic: Trans Throws low after zoom
Replies: 25
Views: 6405

Re: Trans Throws low after zoom

Well not sure how to elaborate more other than it is a single shot sniper rifle. Trans is the translocator. Really can't take a screen shot since the translocator is coming from below the view.
by -=CoN=-Strych9
Mon Nov 30, 2015 11:15 pm
Forum: Mutators
Topic: Trans Throws low after zoom
Replies: 25
Views: 6405

Trans Throws low after zoom

I have a custom single shot gun and a custom sniper rifle. I have noticed that on the single shot gun sometimes after zooming the trans throws really low like it is coming out of your feet and you have to zoom all the way in and back out and it will work correctly after that. I was just wondering if...
by -=CoN=-Strych9
Mon Sep 28, 2015 7:06 pm
Forum: Mutators
Topic: flags on players in tournament mode
Replies: 14
Views: 4172

Re: flags on players in tournament mode

Glad you got it working! Talk to you later!
by -=CoN=-Strych9
Thu Sep 24, 2015 4:30 am
Forum: Mutators
Topic: flags on players in tournament mode
Replies: 14
Views: 4172

Re: flags on players in tournament mode

From that code it look like it was set for DM only? The code works fine in team game and with tournament mode, only way I use it. This is the code I used when I needed to force the game and remove the flags. Hi Matt, I compiled the code into a .u package but something went wrong (or I did something...
by -=CoN=-Strych9
Tue Sep 15, 2015 6:53 pm
Forum: Mutators
Topic: flags on players in tournament mode
Replies: 14
Views: 4172

Re: flags on players in tournament mode

I simply setup a custom game config in Mapvote.ini, used AMLP_HaSm_v1b and tournament mode. When the last player on server is finally ready (all players have the little green flag), game starts automatically but the blue flag does appear over them. Moreover and oddly, when I used ASC with the same ...
by -=CoN=-Strych9
Mon Sep 14, 2015 10:30 pm
Forum: Mutators
Topic: flags on players in tournament mode
Replies: 14
Views: 4172

Re: flags on players in tournament mode

This always have something to do with ALMP Hasm mod. I quit using that mod and went with another scoreboard since. This can happen with out AMLP HASM. It is the mutator ClickBoard that does this, but it is added into HASM and that is why you see it there too, but easiest fix is to have the game jus...
by -=CoN=-Strych9
Mon Sep 14, 2015 9:05 pm
Forum: Mutators
Topic: flags on players in tournament mode
Replies: 14
Views: 4172

Re: flags on players in tournament mode

Only time I have seen this is when the server is in tournament mode and folks click in and then use nexgen to force start the map. It is best to set the server to the correct number of players, they all click in and let the map start correctly and the flags will be removed. But a while back I needed...
by -=CoN=-Strych9
Thu Jul 16, 2015 1:08 pm
Forum: Servers
Topic: Duplicate HWIDs
Replies: 9
Views: 2006

Re: Duplicate HWIDs

I get what you are saying but it makes no sense to run multiple play instances on a single client box when you are connecting to a server. Well, unless you were up to no good. That guy maybe has a few purposes: fill player slots, looking if some admin is watching, spy if admin do check his logs and...