Search found 25 matches

by Acoma
Sat Jun 13, 2020 6:07 pm
Forum: Download Search
Topic: Searching for large open w00t ctf map
Replies: 5
Views: 153

Re: Searching for large open w00t ctf map

You could try one of these downloads. http://www.extremew00t.com/mappack.htm i have looked through those w00t packs and all of the ones on unrealarchive and have yet to find it, i dont think it is classified as a w00t map, it just uses the boost pads in it The first map that comes to mind is the fa...
by Acoma
Sat Jun 13, 2020 6:45 am
Forum: Download Search
Topic: Searching for large open w00t ctf map
Replies: 5
Views: 153

Searching for large open w00t ctf map

hey ive been looking for a specific map since around the time gamefront went down in like 2015 the map had a very long name which i believe had a clan tag in it as well as a mappack name, something like (MPP)CTF-(SLA)AMONTOMBBLAHBLAH i think i originally had downloaded this from a mappack on gamefro...
by Acoma
Thu Jan 23, 2020 4:35 am
Forum: Mapping
Topic: DM-RMC-CrossInfestation
Replies: 18
Views: 1085

Re: DM-RMC-CrossInfestation

fun to play would be even better if there was a mutator that makes the player randomly rotate
by Acoma
Tue Jan 21, 2020 8:19 am
Forum: Mapping
Topic: FNB All Good Things BETA Feedback
Replies: 53
Views: 2263

Re: FNB All Good Things BETA Feedback

wow dude this looks better than a 2k era map. I really like the secret room with the inspirations for the architecture, its amazing what s3tc textures can do in ut99 it runs well but there are some errors im sure youre aware of #1 in the red base there are plaques with team logos on them, one of the...
by Acoma
Tue Oct 08, 2019 3:13 am
Forum: Mapping
Topic: FNB 20AC mapping stuff
Replies: 14
Views: 987

Re: FNB 20AC mapping stuff

Here is what my facepalm skybox looks like (looks like your editor example pretty much) using oldunreal's newest opengl driver from here my guess is that it's either built into the driver or it's one of the following preferences under renderer: AlwaysMipMap (could be mipmapping distant textures and ...
by Acoma
Thu Jun 13, 2019 3:11 am
Forum: Modifications
Topic: Completed Unreal High Res Textures now available
Replies: 30
Views: 3728

Re: Completed Unreal High Res Textures now available

awesome
Spoiler
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Image
by Acoma
Tue Jun 04, 2019 8:02 pm
Forum: Modifications
Topic: Completed Unreal High Res Textures now available
Replies: 30
Views: 3728

Re: Completed Unreal High Res Textures now available

not sure if the skybox is meant to be on an angle like this, or if It was meant to be animated?
Spoiler
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Image
by Acoma
Tue Jun 04, 2019 6:25 am
Forum: Modifications
Topic: Completed Unreal High Res Textures now available
Replies: 30
Views: 3728

Re: Completed Unreal High Res Textures now available

wow holy crap these textures are awesome. i really prefer your variations of the surfaces as opposed to the older s3tc style packs. playing old maps is like a totally different experience, especially with the newer skybox textures. thanks a lot for making this you did an amazing job :gj: little prob...
by Acoma
Fri Apr 05, 2019 4:02 pm
Forum: Mapping
Topic: CTF-Face had elevators?!
Replies: 28
Views: 3067

Re: CTF-Face had elevators?!

It might appear in the "FLP" expansion pack though, as in what I had planned before some events took place, right now the FLP pack has the reloadable pulsegun from ut beta, but not this specific variant of the skin. (its actually only different in the first person mode though as the 3rd view is exa...
by Acoma
Thu Apr 04, 2019 10:31 pm
Forum: Mapping
Topic: CTF-Face had elevators?!
Replies: 28
Views: 3067

Re: CTF-Face had elevators?!

Those images you posted are not from the 3dfx demo, they are from the later demo that has tempest already. The pulsegun skin was different in the 3dfx one. I played both. There is no "retail demo" both are beta versions. EDIT: I realize you could ahve just copied the map and opened in the "retail u...
by Acoma
Thu Apr 04, 2019 3:45 am
Forum: Mapping
Topic: CTF-Face had elevators?!
Replies: 28
Views: 3067

Re: CTF-Face had elevators?!

For anyone interested in it https://imgur.com/a/x362ddH https://i.imgur.com/vyzaHNL.jpg https://i.imgur.com/7QvKfeL.jpg https://i.imgur.com/splg0BO.jpg the beta version of face doesn't have a redeemer or middle sniper post area, nor does it include any teleporters. the udamage area is still intact t...
by Acoma
Mon Aug 20, 2018 6:52 pm
Forum: Modifications
Topic: X-Vehicles (demo)
Replies: 21
Views: 3693

Re: X-Vehicles (demo)

hey there was a racing game made with the unreal engine released in 1998 that had some pretty impressive physics for its time Powerslide by Ratbag https://youtu.be/0ZVWFJQFkiE not sure if theres a way to read the scripting or source but it would interesting to see someone try to emulate the car beha...
by Acoma
Mon Jul 16, 2018 12:14 am
Forum: Coding, Scripting
Topic: No damage with Rocket, RocketMk2, WarShell, ShockProj, ...
Replies: 7
Views: 1041

Re: No damage with Rocket, RocketMk2, WarShell, ShockProj, .

wow that explains why some monsters become invulnerable when using monster size randomizer
by Acoma
Thu Feb 18, 2016 4:31 am
Forum: GameTypes
Topic: Unreal 1 Hardcore/Turbo Help
Replies: 6
Views: 3088

Unreal 1 Hardcore/Turbo Help

is there a way to play singleplayer in unreal using the hardcore and turbo gamemode settings? the string for these options are bHardCoreMode and bMegaSpeed which im sure youre familiar with if youve played ut99 these settings only exist for [UnrealShare.DeathMatchGame] and won't work in any other ga...
by Acoma
Mon Dec 07, 2015 7:48 pm
Forum: Coding, Scripting
Topic: Upsidedown Tentacle Challenge
Replies: 88
Views: 18349

Re: Upsidedown Tentacle Challenge

that would actually make sense considering what the original unreal game was supposed to be like, maybe one day it might come true, lots of unbelievable things have become a reality in the modding community

also im pretty sure those 'people' you are referring to are solely alcapowned :tu: