Search found 110 matches

by fudgonaut
Mon Oct 21, 2019 2:33 am
Forum: Mapping
Topic: WIP: CTF-Panamax
Replies: 47
Views: 2997

AlternativePaths and sectionWeights

I'm looking at my map after many months. The pathing is bad and monotonous. I've tried using AlternativePaths to vary the bot pathing, with only limited success. When assigning sectionWeight values to AlternativePaths, is there a specific range of values allowed? 0.0 through 1.0? 1 through 100? No l...
by fudgonaut
Sun Oct 20, 2019 12:24 am
Forum: Mapping
Topic: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Replies: 90
Views: 3937

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

So I was working on my first CTF map early this year. I was hoping to get back to it, but life got in the way. My landlord is selling our building so we're in a mad scramble to move and I don't have the bandwidth to finish the map. I can no longer afford to live in the state of Washington, it's simp...
by fudgonaut
Fri Mar 15, 2019 7:53 pm
Forum: Mapping
Topic: CTF-Awaste
Replies: 12
Views: 780

Re: CTF-Awaste

Good lookin' map!
by fudgonaut
Mon Mar 11, 2019 4:25 pm
Forum: Mapping
Topic: Map finishing service?
Replies: 17
Views: 1297

Re: Map finishing service?

I like this idea. I would volunteer to work on one, but I am not proficient at any of the mapping disciplines yet. But whatever you do, please don't delete the unfinished work! How many maps/megabytes (gigabytes?) are we talking? I don't really have means to host them online - but if the total files...
by fudgonaut
Fri Mar 08, 2019 5:59 am
Forum: Mapping
Topic: WIP: CTF-Panamax
Replies: 47
Views: 2997

Re: WIP: CTF-Panamax

Look for paths with a single line Single PathNode lines are appearing on…you guessed it…the steep stairs. There are four different heights of staircases, the single lines appear mostly on the tallest size (upper left in picture) which are 384 UU high between the top step and bottom step. stairs.jpg...
by fudgonaut
Thu Mar 07, 2019 7:30 pm
Forum: Mapping
Topic: WIP: CTF-Panamax
Replies: 47
Views: 2997

XC_ENgine and Pathing help

I decided to strip all NavigationPoints (including pickups) from the map and start from scratch. I installed XC_Engine 23 so I could take advantage of the new reachspecs stuff. WOW so much nicer that the default paths – so much easier to see in the viewports. I was able to re-path the entire map las...
by fudgonaut
Thu Mar 07, 2019 6:56 pm
Forum: General Discussions
Topic: Regarding JackGriffin
Replies: 31
Views: 1755

Re: Regarding JackGriffin

BRUT - a modification he ripped together from other mods without permission of the author Wasn't somebody talking about this butt-hurt boy several months back: how he keeps stalking people across various forums, accusing them of stealing his work - and posting youtube gameplay videos (that don't pr...
by fudgonaut
Tue Mar 05, 2019 7:33 pm
Forum: Mapping
Topic: WIP: CTF-Panamax
Replies: 47
Views: 2997

Re: WIP: CTF-Panamax

More great information, thank you Sektor2111 and Barbie. Putting AlternatePath further along the chains has solved one issue: I've got bots taking several routes now. The routes are mostly downhill for Team 0 until the center room. I won't really be able to observe if/how bots go up stairs until I d...
by fudgonaut
Tue Mar 05, 2019 12:09 am
Forum: Mapping
Topic: WIP: CTF-Panamax
Replies: 47
Views: 2997

Re: WIP: CTF-Panamax

Sorry about your tooth... Thank you for all the information - pathing is still murky in my mind - but this helps clarify things. I believe this info will help me set up AlternatePaths better. I'll get to work on it tonight. Do you know of any good map examples of pathing that get bots to go UP steep...
by fudgonaut
Sun Mar 03, 2019 10:13 pm
Forum: Single Player Maps and Unreal Exports / Imports
Topic: Beta Bandage
Replies: 7
Views: 476

Re: Beta Bandage

Wow... In fact... You've just gave me a pickup idea I could use in my Hillbilly mod. BIG THANKS! :D I was thinking along the same lines - if Redneck Rampage had included an armor component, duct tape would have been a perfect pickup. I wish Blizzard had followed through with a sequel to that game w...
by fudgonaut
Sun Mar 03, 2019 6:54 pm
Forum: Mapping
Topic: WIP: CTF-Panamax
Replies: 47
Views: 2997

Advice for pathing up/down steep stairs

The stairs I've made throughout the level are very steep, based on several ladder tutorials I've read. stairs.jpg My first attempt at pathing these is meeting with poor results. I've tried several combinations of pathing nodes (incremental node adjustment, mid-stair nodes, etc) without success. I ca...
by fudgonaut
Sun Mar 03, 2019 6:29 pm
Forum: Single Player Maps and Unreal Exports / Imports
Topic: Beta Bandage
Replies: 7
Views: 476

Re: Beta Bandage

UnrealGGecko wrote:pick #2 looks like ducktape lol :mrgreen:
Duck tape would be an awesome +1 armor pickup!
by fudgonaut
Tue Feb 26, 2019 1:13 am
Forum: Mapping
Topic: WIP: CTF-Panamax
Replies: 47
Views: 2997

Re: WIP: CTF-Panamax

It's looking like a very interesting map, especially around the way you're texturing it and placing all the containers on top of each other, it already feels very atmospheric. :gj: Thank you! It's coming along and I'm 95%+ done with geometry and textures. Of course, then I look at CTF-Blice and I w...
by fudgonaut
Sat Feb 23, 2019 5:51 pm
Forum: Mapping
Topic: WIP: CTF-Panamax
Replies: 47
Views: 2997

Re: WIP: CTF-Panamax

I've already rebuilt the group list, but that is useful info moving forward - thanks! Successfully duplicated the base geometry and re-textured where necessary for the Red side of the map. A few textures were thrown out of alignment, but very minor. panamax_26.jpg panamax_27.jpg panamax_28.jpg panam...
by fudgonaut
Sat Feb 23, 2019 4:47 pm
Forum: Mapping
Topic: CTF-Blice (WIP)
Replies: 85
Views: 6352

Re: CTF-Blice (WIP)

Those screenshots are gorgeous!