Search found 233 matches

by Deepu
Wed Nov 04, 2020 12:42 pm
Forum: Misc | Off-Topic
Topic: About paid work...
Replies: 21
Views: 683

Re: About paid work...

😉
by Deepu
Mon Nov 02, 2020 3:01 am
Forum: Misc | Off-Topic
Topic: About paid work...
Replies: 21
Views: 683

Re: About paid work...

:gj:
by Deepu
Sun Oct 25, 2020 5:35 pm
Forum: General Discussions
Topic: Can't find Palette in file 'Palette Botpack.Palette633'
Replies: 13
Views: 982

Re: Can't find Palette in file 'Palette Botpack.Palette633'

Try this (Original setup with UT Patch v436 loaded): Link removed due to illegal content. We are more or less the official forum for Unreal Tournament. Therefore we can't allow links to downloads of the official full game. Link the demo and the 436 patch and everything is ok. Refrain from posting d...
by Deepu
Sat Oct 24, 2020 3:36 pm
Forum: General Discussions
Topic: Can't find Palette in file 'Palette Botpack.Palette633'
Replies: 13
Views: 982

Re: Can't find Palette in file 'Palette Botpack.Palette633'

Try this (Original setup with UT Patch v436 loaded): Link removed due to illegal content.
by Deepu
Fri Oct 23, 2020 3:00 am
Forum: Coding, Scripting
Topic: fake "Dynamics" shadows again..
Replies: 52
Views: 780

Re: fake "Dynamics" shadows again..

😲😲😲
by Deepu
Mon Oct 19, 2020 7:14 pm
Forum: Anti-Cheat Releases
Topic: ACE Crosshair Scaling
Replies: 2
Views: 79

Re: ACE Crosshair Scaling

esnesi wrote:
Mon Oct 19, 2020 10:54 am
iirc this is issue is fixed on 469.
And why would a CH scaler, be attached to ACE ?
The CH should scale on all servers, also those without ACE.
I just released this mutator only for ACE, who loves ace scaling without new patch!
by Deepu
Mon Oct 19, 2020 10:48 am
Forum: Anti-Cheat Releases
Topic: ACE Crosshair Scaling
Replies: 2
Views: 79

ACE Crosshair Scaling

ACE Crosshair Scaling mutator for ACEv12e created by Deepu Installation (Server) 1) copy the .u and .int files to the UT\System folder 2) add to the UnrealTournament.ini in section [Engine.GameEngine] the following entry [Engine.GameEngine] ServerPackages=ACEv12e_CH Starting up as mutator Fire up yo...
by Deepu
Sat Oct 03, 2020 3:22 pm
Forum: General Discussions
Topic: Were our bug reports and suggestions even useful?
Replies: 57
Views: 1712

Re: Were our bug reports and suggestions even useful?

PrinceOfFunky wrote:
Sat Sep 26, 2020 5:13 pm
(For context, that's 469)
You are 1000% wrong, this is not a error. Happening with 451 and 436 too.
by Deepu
Wed Sep 30, 2020 2:18 am
Forum: Servers
Topic: 469 Server questions
Replies: 12
Views: 380

Re: 469 Server questions

Installed new patch in my cloud server, it seems everything working fine 😉
by Deepu
Sun Sep 27, 2020 3:31 pm
Forum: Modifications
Topic: Siege Constructor
Replies: 1
Views: 68

Siege Constructor

I like to send a gift to Higor, a fixed re-animated sgConstructor mesh, fixed spin anim and reduced anim frames to 8 for spin anim, removed broken Down anim and reversed select animation for Down animation, added idleclose, idlepoint and idleopen, idle animation like human breathing style, No polygu...
by Deepu
Thu Aug 20, 2020 11:50 am
Forum: Mutators
Topic: ★ Smart Scoreboard 101t ★ [UPDATED 21/11/20]
Replies: 417
Views: 15394

Re: >>> Smart Scoreboard 101k <<<

This is not a scoreboard's bug for fixing, new patch seems 1000+ more bugs!
by Deepu
Thu Aug 20, 2020 2:18 am
Forum: Mutators
Topic: ★ Smart Scoreboard 101t ★ [UPDATED 21/11/20]
Replies: 417
Views: 15394

Re: >>> Smart Scoreboard 101k <<<

Try latest
by Deepu
Tue Aug 18, 2020 1:51 pm
Forum: Mutators
Topic: ★ Smart Scoreboard 101t ★ [UPDATED 21/11/20]
Replies: 417
Views: 15394

Re: >>> Smart Scoreboard 101k <<<

Shot00004.png
When applied new patch, scoreboard will shows spectator list, happening with smartctf, old smartdm versions
by Deepu
Tue Jun 30, 2020 8:34 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 407
Views: 32107

Re: Unreal Tournament 469

I discovered the bug, before i used this, this function is calling to super for scriptedpawn's function eAttitude AttitudeTo(Pawn Other) function eAttitude AttitudeTo(Pawn Other) { if ( PlayerReplicationInfo != None && Other.PlayerReplicationInfo != None && Level.Game.bTeamGame ) { if ( Other.Player...