Search found 777 matches

by Hellkeeper
Sun Jun 28, 2020 10:29 pm
Forum: Misc | Off-Topic
Topic: Was EPIC beeing racistic when creating UT99?
Replies: 31
Views: 1121

Re: Was EPIC beeing racistic when creating UT99?

Friendly reminder that this is the greatest man alive in the Unreal universe.
Man-made god.jpg
EDIT: also my role-model in real life. I hope one day I can boast the same bodycount.
by Hellkeeper
Sat Jun 27, 2020 11:02 pm
Forum: Misc | Off-Topic
Topic: Was EPIC beeing racistic when creating UT99?
Replies: 31
Views: 1121

Re: Was EPIC beeing racistic when creating UT99?

What is lacking in this game is female aliens!
by Hellkeeper
Sat Jun 27, 2020 7:51 pm
Forum: Misc | Off-Topic
Topic: Was EPIC beeing racistic when creating UT99?
Replies: 31
Views: 1121

Re: Was EPIC beeing racistic when creating UT99?

I mean UT even has female robots, that's like... Female and neutral/ungendered at the same time, that's pretty avant-guard!
by Hellkeeper
Thu Jun 25, 2020 1:07 pm
Forum: Misc | Off-Topic
Topic: Was EPIC beeing racistic when creating UT99?
Replies: 31
Views: 1121

Re: Was EPIC beeing racistic when creating UT99?

Woah I must have missed something because the cannon winner and default skin Malcolm has always been black and so did most Thundercrash members. EDIT: Cannon known winners of the Tournament include Malcolm (black) Gorge (fat) Lauren (woman), Xan (bot, maybe cybord), possibly the Skaarj clanlord (not...
by Hellkeeper
Fri Jun 19, 2020 11:23 pm
Forum: Single Player Maps and Unreal Exports / Imports
Topic: Unreal 2 Alpha conversion maps
Replies: 37
Views: 1191

Re: Unreal 2 Alpha conversion maps

Amazing work as usual. This is fascinating stuff, I can't believe you got all that and have so much of it working.
Leo(T.C.K.) wrote:
Thu Jun 18, 2020 12:19 pm
Now I'm not sure given my IRL situation
I hope you're doing alright.
by Hellkeeper
Wed Jun 17, 2020 11:29 pm
Forum: Mapping
Topic: Crediting others for their work is important...
Replies: 48
Views: 1010

Re: Crediting others for their work is important...

Just make your edit. Try to contact him with reasonnable efforts and give him a reasonnable amount of time to come back at you. Unless he actually asks you to stop, do what you want. There is absolutely no chance this guy will threaten you with costly legal proceedings for changing a free 20 years o...
by Hellkeeper
Wed Jun 17, 2020 7:24 pm
Forum: General Discussions
Topic: What is the voice box for?
Replies: 2
Views: 98

Re: What is the voice box for?

It's an item from Unreal. Supposedly you would drop it and it emits sounds of projectiles, rockets and Skaarj grunts to distract the enemy. Absolutely useless in Unreal singleplayer because monsters do not react to it and I've never seen it used in multiplayer Unreal maps. Same as the dampener which...
by Hellkeeper
Wed Jun 17, 2020 12:58 pm
Forum: General Discussions
Topic: Terrain brush issues
Replies: 3
Views: 120

Re: Terrain brush issues

Could we have a screenshot or a link to download the map? The problem you have could be caused by a number of things? Terrains are usually complex so there's a chance yours is causing this issue, but BSP holes can be caused by any brush, even normal ones in a bad place. It's impossible to diagnose t...
by Hellkeeper
Mon Jun 15, 2020 9:50 pm
Forum: Mapping
Topic: Some of my curiosity
Replies: 9
Views: 308

Re: Some of my curiosity

Does any of you knows a good reason to put all sort of texture properties to a portal which is HIDDEN in all ways ? Surface properties (invisible or not) affect warp zone portals, a proof of this can be found by flipping the texture. Only texture orientation affects warpzones as it is used to defin...
by Hellkeeper
Sun Jun 14, 2020 9:54 pm
Forum: General Discussions
Topic: New mappers class?
Replies: 39
Views: 4811

Re: New mappers class?

Mapping classes? There's a first step here. Anyone could make new threads and make more.

If people have questions, they can always ask here. When questions are purely mapping-related, I try to answer.
by Hellkeeper
Sat May 30, 2020 10:05 pm
Forum: Mapping
Topic: Need to learn how to setup Pain Zones... badly
Replies: 6
Views: 167

Re: Need to learn how to setup Pain Zones... badly

Did you add something in DamagePerSec? If not, then set something, a number higher than 0. This is the damage the players will experience for each second in the PainZone.
by Hellkeeper
Sat May 16, 2020 12:25 pm
Forum: Mapping
Topic: Brush Work/BSP Best Practices
Replies: 32
Views: 771

Re: Brush Work/BSP Best Practices

10. When does UED write the transformation data? Every rebuild I'd guess? It depends on what you mean by "write the transformation data". If you transform permanently the red builder brush, whatever brush you make with it from now on will be safe. If you transform permantenly a brush which has alre...
by Hellkeeper
Fri May 15, 2020 8:38 am
Forum: Mapping
Topic: Brush Work/BSP Best Practices
Replies: 32
Views: 771

Re: Brush Work/BSP Best Practices

But when you work on already messed up pre-made maps I can only speak to what I know works from experience, even though I don't know technically why. As opposed to starting maps from scratch. In most existing bad maps I have fixed there are either brushes that have not been intersected, or use semi...
by Hellkeeper
Fri May 15, 2020 1:32 am
Forum: Mapping
Topic: Brush Work/BSP Best Practices
Replies: 32
Views: 771

Re: Brush Work/BSP Best Practices

I have a few issues with some things said in this thread, but nothing too major. I'll summarize what you should know about what you saked: Some of the questions I have right now are: 1. What does transform permanently do? 2. What is the benefit? 3. When does transform permanently need to be done? In...
by Hellkeeper
Tue May 12, 2020 12:49 pm
Forum: Misc | Off-Topic
Topic: The good ole terrain editor
Replies: 6
Views: 343

Re: The good ole terrain editor

Was the heightmap generated in another software? If yes, reimport it and make sure you untick "generate mipmaps". If it wasn't, try exporting your heightmap and reimporting it, making sure "generat mipmaps" is not ticked. At some point, mimaps have been generated for your heightmap and this screws t...