Search found 244 matches

by ANUBITEK
Fri Sep 18, 2020 7:16 pm
Forum: Mapping
Topic: CTF-Noxion][
Replies: 18
Views: 389

Re: CTF-Noxion][

[Much pathing talk] When my weekend comes up (starting this Sunday), I'm going to be reworking the pathing starting with deletion of all nodes and reworking from there. Any and all advice you have is appreciated, I'm going to also do some reading around on the forum to see if I can't get some info....
by ANUBITEK
Tue Sep 15, 2020 8:21 am
Forum: Mapping
Topic: CTF-Noxion][
Replies: 18
Views: 389

Re: CTF-Noxion][

Bots repeatedly jumping back and forth over their own flag in their base, backs that up. Oh interesting, I hadn't experienced this. The acid pit even kills spectators... ouch. I noticed that when recording the video, I haven't touched this map in a while but it has to do with the Zone settings, I'l...
by ANUBITEK
Mon Sep 14, 2020 9:10 pm
Forum: Mapping
Topic: CTF-Noxion][
Replies: 18
Views: 389

CTF-Noxion][

I did a retexturing of a vanilla map in UT99 a while back, also added a acid pool, modified the sky, and rebalanced the weapon/item/AI path node placements. Figured I should do a video and upload it. Changes: > Item/Weapon Pickup Rebalance - Rocket launchers are now closer to the flag. - Pickups in ...
by ANUBITEK
Mon Sep 14, 2020 1:40 am
Forum: Download Search
Topic: Yarr! ☠
Replies: 6
Views: 150

Re: Yarr! ☠

Even if there isn't, I'd imagine they'd be pretty easy to make. There are variables or functions I think to check if an Actor is in a Zone, so you could check to see if it is a Water Zone, make it buoyant by changing its vertical position (Z-axis I think), give it some control with process(delta) by...
by ANUBITEK
Fri Sep 11, 2020 6:51 pm
Forum: Misc | Off-Topic
Topic: Back after nearly two years
Replies: 9
Views: 240

Re: Back after nearly two years

That mod is partly what inspired me, at least Unreal 2D was. I have issues with movement and camera in the mod, but it is a fun idea.
by ANUBITEK
Fri Sep 11, 2020 4:44 pm
Forum: Misc | Off-Topic
Topic: Back after nearly two years
Replies: 9
Views: 240

Re: Back after nearly two years

Well you got me to download godot, if that helps. Uh oh, wait for the next version. It is getting an update adding Vulkan renderer. Also GDScript (scripting language) is getting a massive rewrite. Yes I do remember you, we still need a full playable map. What if I told you I'm considering porting t...
by ANUBITEK
Fri Sep 11, 2020 4:33 pm
Forum: Misc | Off-Topic
Topic: Last Post Standing, the sequel
Replies: 1424
Views: 178560

Re: Last Post Standing, the sequel

Get friggin' fragged you sack-a bones !!
by ANUBITEK
Fri Sep 11, 2020 4:29 pm
Forum: Mapping
Topic: CTF-UTDMW-GodsOfEgypt
Replies: 7
Views: 151

Re: CTF-UTDMW-GodsOfEgypt

I can make a mock up when I'm available tomorrow if you want a better example. Please! Here is the map file for the sky, so you can play with the brushes/textures and look at it in real time. I'm also including some preview screenshots, but they don't really do a whole lot of justice. What I did wa...
by ANUBITEK
Wed Sep 09, 2020 10:09 pm
Forum: Mapping
Topic: CTF-UTDMW-GodsOfEgypt
Replies: 7
Views: 151

Re: CTF-UTDMW-GodsOfEgypt

I haven't downloaded it yet, but I just wanted to comment on the sky in the screen caps. It'd probably look better if you were able to make the "skybox" subtraction brush a sort of hemisphere dome, add a semi-solid plane for the clouds, then re-light the sky so it only shows a section of the sky. So...
by ANUBITEK
Wed Sep 02, 2020 8:20 am
Forum: Events
Topic: UT99org Friday FragNight! - Fridays Public Get Together!
Replies: 159
Views: 14804

Re: UT99org Friday FragNight! - Fridays Public Get Together!

I'd be up for some vanilla UT some time, I have a couple of guys from /agdg/ that would likely be willing to join. We were having some crashing issues and issues with anticheat last time we tried, I forget whose server we finally settled on (found in Discord server).
by ANUBITEK
Wed Sep 02, 2020 7:02 am
Forum: Misc | Off-Topic
Topic: Back after nearly two years
Replies: 9
Views: 240

Re: Back after nearly two years

Gustavo6046 wrote:
Wed Sep 02, 2020 6:50 am
Also, linedef? I remember that word from like, Doom, or something, heh :p
Guilty. I've borrowed plenty of terms from Doom and Unreal, like Pawn, Actor, Linedef, Decoration, and so on. lol
by ANUBITEK
Wed Sep 02, 2020 2:22 am
Forum: Misc | Off-Topic
Topic: Back after nearly two years
Replies: 9
Views: 240

Back after nearly two years

I'm back! Probably no one remembers me, I was the guy making that Unreal Gold 2.5D platformer. I had since moved on to make a game in Godot instead of a mod (videos below for reference), but I've come back because I want to start making UT99 maps and releasing them. I have a CTF-Noxion edit I need t...
by ANUBITEK
Fri Dec 21, 2018 12:07 pm
Forum: Mapping
Topic: The End. Enjoy my junk while it still exists.
Replies: 24
Views: 2440

Re: The End. Enjoy my junk while it still exists.

This post is wicked lame, if you are going to leave then either do it silently or leave on a good note. You might come back at some point, so why leave everyone with a sour taste in their mouths? Not that I want you to leave, hell I've been silent for almost a year and have no idea who you are but w...
by ANUBITEK
Tue Dec 11, 2018 4:47 pm
Forum: General Discussions
Topic: sad news
Replies: 7
Views: 951

Re: sad news

Well that's... Well..
by ANUBITEK
Thu Dec 06, 2018 2:35 pm
Forum: Coding, Scripting
Topic: Recording movement directions (Issue for UGOLD)
Replies: 4
Views: 550

Re: Recording movement directions (Issue for UGOLD)

I need to clarify that the playertick code needs to go into the playerpawn extension, as playerpawn has the function and not any actors I am aware of.