Search found 137 matches

by Gadavre
Fri Jan 05, 2018 3:07 pm
Forum: General Discussions
Topic: An attempt to improve UT99.forum's atmosphere.
Replies: 26
Views: 3775

Re: An attempt to improve UT99.forum's atmosphere.

I know a little about the coders of this site, and if I know. that person is well versed in that, how to create a new weapon I'll write him a personal message. If the coder understands the intelligence of bots, I will write to him. This tactic gives faster results. No one wants to create the mod or ...
by Gadavre
Fri Jan 05, 2018 9:00 am
Forum: Suggestions, Criticism, Feedback
Topic: Contacts
Replies: 2
Views: 636

Contacts

I like ut99.org. I noticed that a lot of files from this site someone is uploading to the FTP servers. But I could not find the contacts of the admins of the well-known FTP servers on this site. I need to give them information. Please, give to me contacts of the administrators of the following sites...
by Gadavre
Thu Jan 04, 2018 7:41 am
Forum: General Discussions
Topic: Problem with launching the game (solved)
Replies: 18
Views: 3205

Re: Problem with launching the game (solved)

I see the solution is posted. But what does, game explorer exactly? The program deactivates the Game Explorer. Explain to me , like im six years old. Your games are controlled by the "Game Explorer" program, which is built into Windows Vista / 7 If the name of your game is in the file-directory Gam...
by Gadavre
Wed Jan 03, 2018 8:10 pm
Forum: Mutators
Topic: InstaSniper v2.2
Replies: 50
Views: 12205

Re: InstaSniper v2.2 (new update!)

2.1 to 2.2 (3.01.2018)
- Multiplayer support
- Increased performance on the network game.
- Added the menu.
- Some bug fixes

I think this is the final version of the mutator. Thank you friends for your attention to it!
by Gadavre
Tue Jan 02, 2018 8:52 pm
Forum: General Discussions
Topic: Problem with launching the game (solved)
Replies: 18
Views: 3205

Re: Problem with launching the game

I found the easiest solution! The program deactivates the Game Explorer.This program will do everything herself!!! Оnly for Windows 7 (x86 - x64).
by Gadavre
Mon Jan 01, 2018 4:40 pm
Forum: Coding, Scripting
Topic: Change SettingsMenuType for Mutator.
Replies: 1
Views: 522

Change SettingsMenuType for Mutator.

I need to remove the checkbox for Translocator from the "Settings" tab. I can do this in the Mod, since in defaultproperties we see this line SettingsMenuType="UTMenu.UTSettingsSClient" But i have Mutator (not DeathMatchPlus). I want to change a variable SettingsMenuType through the class mutator. I...
by Gadavre
Sun Dec 31, 2017 8:55 pm
Forum: General Discussions
Topic: Problem with launching the game (solved)
Replies: 18
Views: 3205

Re: Problem with launching the game

I use DirectX9 Render. The game is not installed. After i exit the game the process "UnrealTournament.exe" remains in task Manager. It does not close automatically. Does anyone have any other ideas of solving this problem?
by Gadavre
Sat Dec 30, 2017 3:17 pm
Forum: General Discussions
Topic: Problem with launching the game (solved)
Replies: 18
Views: 3205

Problem with launching the game (solved)

I have windows 7 64-bit I click on the "UnrealTournament.exe, but the game does not start quickly. But the process" UnrealTournament.exe"can be seen in the task manager.If I click the second time, the game starts.Why can't I run the game the first time? On the old system windows xp sp3, everything w...
by Gadavre
Tue Dec 26, 2017 3:34 pm
Forum: Coding, Scripting
Topic: The Health of StationaryPawn
Replies: 14
Views: 1965

Re: The Health of StationaryPawn

After a thorough test, I realized that this code is not ideal. function PostBeginPlay() { local StationaryPawn SP; Super.PostBeginPlay(); foreach AllActors(class'StationaryPawn', SP) { if (SP.class == class'TeamCannon') { SP.default.health = 10; SP.Health = SP.Default.Health; } else if (SP.class == ...
by Gadavre
Tue Dec 26, 2017 11:46 am
Forum: Coding, Scripting
Topic: The Health of StationaryPawn
Replies: 14
Views: 1965

Re: The Health of StationaryPawn

sektor2111 @Gadavre - So if you have 20 types of cannons you will use 20 iterators ? This is not the way of coding stuff seriously. You can test all sort of cannons using ONE single iterator and checking classes: foreach AllActors(class'TeamCannon', T) { if (T.class == class'TeamCannon') { T.defaul...
by Gadavre
Mon Dec 25, 2017 9:17 am
Forum: Coding, Scripting
Topic: The Health of StationaryPawn
Replies: 14
Views: 1965

Re: The Health of StationaryPawn

Higor Barbie Thank you, coders! :tu: --edit by UnrealGGecko-- This StationaryPawns (TeamCannon and MinigunCannon) has a default of 220 health. I want to reduce their [StationaryPawns] Health I guess you are running a server and want to reduce the health for StationaryPawns of maps the server loads?...
by Gadavre
Sun Dec 24, 2017 10:16 pm
Forum: Coding, Scripting
Topic: The problem with determining the position of the bot
Replies: 7
Views: 973

Re: The problem with determining the position of the bot

I think I got it. He has that ShootTarget thing which... I don't know what version will use... However, a Bot should not aim enemies from far away locations with ImpactHammer - he has to Impactjump-ing to target not aiming enemies. Fix me if I'm wrong :mrgreen: . Yes you are right. The bot should n...
by Gadavre
Sun Dec 24, 2017 10:02 pm
Forum: Coding, Scripting
Topic: The Health of StationaryPawn
Replies: 14
Views: 1965

The Health of StationaryPawn

This StationaryPawns (TeamCannon and MinigunCannon) has a default of 220 health. I want to reduce their Health . but I cant. It is possible to do in Mutator class?
I was looking for a solution. This does not work in many functions.
by Gadavre
Fri Dec 22, 2017 7:36 pm
Forum: Coding, Scripting
Topic: The problem with determining the position of the bot
Replies: 7
Views: 973

The problem with determining the position of the bot

I can't for a long time to solve this problem, please help! the task such: to write the condition in function Timer() under which the bot will not perform a specific function. The bot has in its inventory only 2 weapons (SniperRifle and ImpactHammer) The bot should not perform the function, if he ho...
by Gadavre
Wed Dec 20, 2017 4:21 pm
Forum: Coding, Scripting
Topic: The increase of BotDesireability(???)
Replies: 3
Views: 646

Re: The increase of BotDesireability(???)

sektor2111 wrote:Only an Inventory with "MyMarker" will trigger bot to move from another zone of map.
Without "MyMarker" this is a "blind thing" smelling well only if bot is coming closer for another reason.
How make new inventory with "myMarker"?I Do you have an example of a mutator with "MyMarker"?