Search found 49 matches

by shockpl
Thu Sep 05, 2019 10:26 pm
Forum: Mutators
Topic: LCWeapons (build 0022)
Replies: 79
Views: 23804

Re: LCWeapons (build 0022)

eyo someone tested this with newnet ???

It can be helped ?
by shockpl
Wed Sep 04, 2019 9:02 am
Forum: News
Topic: XC_Engine version 24 full
Replies: 22
Views: 1314

Re: XC_Engine version 24 full

my mouse cursor leave my game with moves in right side to second monitor after clicking game is minimizes itself to the desktop please fix it :| lol in build v23 all was fine, for sure not fine but now I cant play in UT with ur XC on two monitors rofl NOW ITS THE SAME on v23 and v24b ok I see the pr...
by shockpl
Wed Sep 04, 2019 8:44 am
Forum: Discussions
Topic: Extra Options for XC_Engine
Replies: 9
Views: 1596

Re: Extra Options for XC_Engine

its for server or for client ?
by shockpl
Fri Jul 26, 2019 11:59 am
Forum: Anti-Cheat Releases
Topic: [Release] ACE v1.1d
Replies: 52
Views: 2861

Re: [Release] ACE v1.1d

NO VIRUS SCANNER MATE Before I cant join to the server and download new ace, I tried to put ace files manualy, doesnt work. I just coppied fresh UT\system to my old UT\ Joined to the server - all fine Next added again XC_engine - and all working now :loool: No idea what was wrong ... Now need to che...
by shockpl
Fri Jul 26, 2019 11:28 am
Forum: Anti-Cheat Releases
Topic: [Release] ACE v1.1d
Replies: 52
Views: 2861

Re: [Release] ACE v1.1d

cant join on the server with new ace and XC_Engine any suggestions ? help . .. https://cdn.discordapp.com/attachments/318471198449205248/604256972639961098/unknown.png log: Critical: appError called: Critical: Failed to find function Main in BatchExportCommandlet Transient.NPLClientLoader0.BatchExpo...
by shockpl
Wed Feb 06, 2019 1:17 pm
Forum: Coding, Scripting
Topic: Draw Hud material possible in ut99?
Replies: 3
Views: 360

Re: Draw Hud material possible in ut99?

LOL what 0_o
battle royal UT :D :D :D ???

damn nice one
by shockpl
Thu May 17, 2018 9:16 am
Forum: Mutators
Topic: mutator to check and kick for MouseX and MouseY
Replies: 1
Views: 609

mutator to check and kick for MouseX and MouseY

Hi I need/want to create another mutator and I have a question here, it will be hard to create? Need mutator than will be check if playet have: MouseX=Axis aMouseX Speed=6 MouseY=Axis aMouseY Speed=6 (that is in User.ini | get input MouseX and get input MouseY ) If this value will be different than ...
by shockpl
Fri Dec 01, 2017 11:23 am
Forum: Mutators
Topic: weapons and projectile mutator
Replies: 19
Views: 3594

Re: weapons and projectile mutator

Here's the majority of the work already done for you: http://www.moddb.com/mods/projectile-swapper I went ahead and downloaded this mod and extracted/added source code for you: ProjSwap.zip This is simple modmaking and you should be able to figure out what changes you want to make. If not we are al...
by shockpl
Wed Nov 29, 2017 10:06 am
Forum: Mutators
Topic: weapons and projectile mutator
Replies: 19
Views: 3594

Re: antitweak as tweak

I was wrote post higher what I wanna at simple mutator what will change shock ball, shock combo, shock trail on the server with .ini global config: You want a weapon mutator then. Guys am I the only one not really understanding him? As it seems he want to prevent any other changes but the Shock Rif...
by shockpl
Tue Nov 28, 2017 9:23 pm
Forum: Mutators
Topic: weapons and projectile mutator
Replies: 19
Views: 3594

Re: antitweak as tweak

I got your message. I don't really get what you are wanting. The whole point of antitweak is to prevent client side setting of certain properties to anything other than defaults. If you want to allow changes to be made then just don't use any form of antitweak. It's pointless to allow changes part ...
by shockpl
Sat Nov 25, 2017 1:06 pm
Forum: Mutators
Topic: weapons and projectile mutator
Replies: 19
Views: 3594

Re: antitweak as tweak

Apologies for misunderstanding, but your ambition is to update AntiTweak to support your modified weapon? I've changed AntiTweak a bit on our server to support the CTTree33 models (as an example): ...so I can selectively force AntiTweak to allow the different CTFFlag classes. Almost, but no I wante...
by shockpl
Sat Nov 25, 2017 12:40 pm
Forum: Mutators
Topic: weapons and projectile mutator
Replies: 19
Views: 3594

Re: antitweak as tweak

PM/email me what you need and I'll fix you up. I don't like to see someone honestly struggling so long with something. struggling, struggling, struggling ... by Years Jack :P Hey, I was not here around last time. JackGriffin if You still interesing to help me with this small mutator I will be very ...
by shockpl
Wed Nov 15, 2017 8:12 am
Forum: Mutators
Topic: weapons and projectile mutator
Replies: 19
Views: 3594

Re: antitweak as tweak

gopostal: You won't get much help on this. It would require a recoding of antitweak and that makes it something that is both technical and uninteresting to most coders. It took me a pretty good while to get it right. I'm curious, why do you want it set up that way? It's an odd thing to do (just wond...
by shockpl
Thu Oct 12, 2017 3:35 pm
Forum: Mutators
Topic: weapons and projectile mutator
Replies: 19
Views: 3594

Re: antitweak as tweak

Jack will be realy nice, but I dont need nothing like antycheat or antitweak in this.
Also im not a 100% coder, maybe just 23% I will search someone to help me with this mod.
I know how to compile and also I dont understand whole code, only some parts,.
by shockpl
Thu Oct 12, 2017 8:54 am
Forum: Mutators
Topic: weapons and projectile mutator
Replies: 19
Views: 3594

Re: antitweak as tweak

Nah, I want to modify AntiTweak as a Tweak. Standard will be Tweak set to off, will be turning on with command in console mutate tweak_on AntiTweak is checking if default properites of classes have not been changed and now I want just change these default properites to my changes. Without kicking, w...