Search found 48 matches

by Unknown
Fri Apr 03, 2015 4:28 am
Forum: Misc | Off-Topic
Topic: Last Post Standing, the sequel
Replies: 1250
Views: 159875

Re: Last Post Standing, the sequel

Are you bald as a Squirtle?
by Unknown
Thu Apr 02, 2015 8:37 pm
Forum: Misc | Off-Topic
Topic: Last Post Standing, the sequel
Replies: 1250
Views: 159875

Re: Last Post Standing, the sequel

Image
Found EvilGrins haircut.
by Unknown
Wed Apr 01, 2015 7:34 am
Forum: Coding, Scripting
Topic: Mutator's ScoreKill regarding teams.
Replies: 13
Views: 1554

Re: Mutator's ScoreKill regarding teams.

I have tried all default game types, none of them with monsters but I don't have a problem with it also counting monster kills, I want it to work on single player as well. It works except on AS, DOM and TDM, on those it just skips this part: If (Level.Game.bTeamGame || Level.Game.IsA ('TeamGamePlus'...
by Unknown
Wed Apr 01, 2015 5:08 am
Forum: Mapping
Topic: CTF-MeinKraft][ 2015-04-11 Updated to V3
Replies: 33
Views: 5297

Re: CTF-MeinKraft][

papercoffee wrote:Did you fix the pit? Bots tend to jump into it ...even your own team members do this with pleasure.
This, suicidal bots are fun but not all the time.
by Unknown
Wed Apr 01, 2015 1:35 am
Forum: Mapping
Topic: CTF-MeinKraft][ 2015-04-11 Updated to V3
Replies: 33
Views: 5297

Re: CTF-MeinKraft][

Image
So this one is going to make my computer lag even more?
by Unknown
Tue Mar 31, 2015 11:54 pm
Forum: Coding, Scripting
Topic: Mutator's ScoreKill regarding teams.
Replies: 13
Views: 1554

Re: Mutator's ScoreKill regarding teams.

I added the Super.ScoreKill and it still behaves the same way as before, everything in the code works except the Team Game part: If ((Inv != None) && (ClassName (Inv).Variable < 03)) { If (Level.Game.bTeamGame || Level.Game.IsA ('TeamGamePlus')) { If ((Killer.PlayerReplicationInfo.Team == Other.Play...
by Unknown
Sun Mar 29, 2015 7:12 am
Forum: General Discussions
Topic: Online Play.
Replies: 3
Views: 742

Re: Online Play.

But wouldn't it make it faster and easier if I already had those files in my system?
If so then I would like to know the most common downloads as to make it quicker to join servers.
by Unknown
Sun Mar 29, 2015 6:25 am
Forum: General Discussions
Topic: Online Play.
Replies: 3
Views: 742

Online Play.

So I finally got an internet connection at home and I was wondering exactly what I would need to play online. I think I got the latest version of Unreal Tournament but I don't know what else I would need as I have not been online here for quite a while and I don't know anything about anti-cheats or ...
by Unknown
Sun Mar 29, 2015 5:42 am
Forum: Coding, Scripting
Topic: Mutator's ScoreKill regarding teams.
Replies: 13
Views: 1554

Re: Mutator's ScoreKill regarding teams.

There, I edited the post to show the full code.

Don't worry about class names, that's not the issue, I changed it to not give away my project that soon, I want it to be a surprise until finished.
by Unknown
Sat Mar 28, 2015 11:51 am
Forum: Coding, Scripting
Topic: Mutator's ScoreKill regarding teams.
Replies: 13
Views: 1554

Re: Mutator's ScoreKill regarding teams.

It didn't work Rocky, it behaves the same way.
by Unknown
Sat Mar 28, 2015 9:29 am
Forum: Coding, Scripting
Topic: Mutator's ScoreKill regarding teams.
Replies: 13
Views: 1554

Re: Mutator's ScoreKill regarding teams.

Where do you work at?

I didn't make it gametype specific, I'm just using "Level.Game.bTeamGame" to determine if it is a team game or not, for some strange reason it only works on CTF and not in the other team gametypes.
by Unknown
Sat Mar 28, 2015 4:53 am
Forum: Coding, Scripting
Topic: Mutator's ScoreKill regarding teams.
Replies: 13
Views: 1554

Mutator's ScoreKill regarding teams.

Why is this not working? Class ClassName Extends Mutator; Var Int Current; Function AddMutator (Mutator M) { If (M != Self) Super.AddMutator (M); } Function Mutate (String MutateString, PlayerPawn Sender) { Local Inventory Inv; If (MutateString ~= "String") { Inv = Sender.FindInventoryType (Class 'C...
by Unknown
Fri Mar 27, 2015 7:47 pm
Forum: Coding, Scripting
Topic: Do bots "key bind"? & Simulated Functions?
Replies: 2
Views: 525

Re: Do bots "key bind"? & Simulated Functions?

Yeah, that's what I thought. Thank you SpongeBob.
by Unknown
Fri Mar 27, 2015 9:28 am
Forum: Coding, Scripting
Topic: Do bots "key bind"? & Simulated Functions?
Replies: 2
Views: 525

Do bots "key bind"? & Simulated Functions?

Do Bots & other Pawns use Key Binds?
I am working on an item, extension from the Relics, that heals upon pressing a key set by the user, but can Bots use this manual healing or do I have to code it differently for them?

Also, what's the difference between a Function and a Simulated Function?
by Unknown
Wed Mar 25, 2015 9:09 am
Forum: Mapping
Topic: Lost Associated Files
Replies: 11
Views: 1497

Re: Lost Associated Files

I don't know hoe it works with mapping and .umx files but so far I have had no problem renaming and doing this to whatever else I am coding say weapons or mutators, you should test it out.
And sorry for the bad news.