Search found 821 matches

by Gustavo6046
Sat Nov 30, 2019 4:39 am
Forum: Download Search
Topic: Brief review of JC Denton model
Replies: 3
Views: 140

Re: Brief review of JC Denton model

But... but Unreal Tournament and Deus Ex are both the same engine! Is that even a conversion at that point?
by Gustavo6046
Thu Nov 28, 2019 9:56 pm
Forum: Coding, Scripting
Topic: in-game radii view for triggers
Replies: 36
Views: 1715

Re: in-game radii view for triggers

making it so that the Canvas DrawColor set the wireframe color I'd rather make a separate attribute, Canvas.WireframeColor, and set that to the current color by default (also right before every PostRender call), in order to be compatible with code that doesn't set DrawColor before drawing the wiref...
by Gustavo6046
Mon Nov 25, 2019 6:56 pm
Forum: Download Search
Topic: Flak Cannon - A faster one!
Replies: 6
Views: 184

Re: Flak Cannon - A faster one!

In Unreal, most timings are guided by animations, instead of the other way around. It's easier, and guarantees synchronizing, but may bug if an animation never ends. There are other issues too, but those were fixed thanks to intertweening.
by Gustavo6046
Sun Nov 24, 2019 4:35 pm
Forum: Download Search
Topic: Flak Cannon - A faster one!
Replies: 6
Views: 184

Re: Flak Cannon - A faster one!

If there is, then it's cheap, because all you have to do is subclass UT_FlakCannon and change a single number. (Though I'll give the point you'd need to override the animation functions in order to change this number!)
by Gustavo6046
Sun Nov 24, 2019 2:18 pm
Forum: Coding, Scripting
Topic: in-game radii view for triggers
Replies: 36
Views: 1715

Re: in-game radii view for triggers

Pffft, use Canvas and draw client-side only. Spawn the actors in the client/standalone game (i.e. inside a netmode!=NM_DedicatedServer check) with Role=ROLE_Authority and RemoteRole=None, just to make sure the server won't even bother taking care of it. :) As I said, use the Canvas' DrawActor method...
by Gustavo6046
Sat Nov 23, 2019 3:10 pm
Forum: General Discussions
Topic: lookin' for an specific ut twitter
Replies: 3
Views: 136

Re: lookin' for an specific ut twitter

UnrealGGecko wrote:
Thu Nov 21, 2019 9:26 pm
Posts merged...
Try using "merged by ..." instead. Right now it looks like you wrote the 2nd post yourself. :P
by Gustavo6046
Sat Nov 23, 2019 3:01 pm
Forum: Coding, Scripting
Topic: in-game radii view for triggers
Replies: 36
Views: 1715

Re: in-game radii view for triggers

lines cannot be drawn on the screen Yes, they can! Just use Bresenham's line algorithm and single pixel textures. (See the bottom of this post for an easier way!) You may also want to use an ellipse drawing algorithm. You'd have to find the center of the trigger, using a perspective transform. Same...
by Gustavo6046
Wed Nov 20, 2019 11:31 pm
Forum: Misc | Off-Topic
Topic: GREAT MOMENTS IN UNREAL TOURNAMENT HISTORY!
Replies: 18
Views: 579

Re: GREAT MOMENTS IN UNREAL TOURNAMENT HISTORY!

Look, it's ye olde Quack!
by Gustavo6046
Wed Nov 20, 2019 10:42 am
Forum: Misc | Off-Topic
Topic: HOUSE RULES!?!
Replies: 11
Views: 932

Re: HOUSE RULES!?!

Metalfist wrote:
Tue Nov 19, 2019 5:12 pm
- No Nali Cows inside the house! We have a stable for them.
Image

- Don't play with compact disks on the floor. Our Skaarj Cats might find them tasty fun, and assume any game in the CD library is important and can't be lost.
by Gustavo6046
Tue Nov 19, 2019 8:06 pm
Forum: Misc | Off-Topic
Topic: How old were you when Unreal Tournament came out?
Replies: 24
Views: 608

Re: How old were you when Unreal Tournament came out?

FCFF (little-endian 16-bit signed integer representation because I don't know anyone older than 32767, so I guess it's safe lol).
by Gustavo6046
Sun Nov 03, 2019 7:39 am
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 121
Views: 6628

Re: Unreal Tournament 469

How many megabytes is the TODO.txt yet?
by Gustavo6046
Sun Nov 03, 2019 7:36 am
Forum: Misc | Off-Topic
Topic: GREAT MOMENTS IN UNREAL TOURNAMENT HISTORY!
Replies: 18
Views: 579

Re: GREAT MOMENTS IN UNREAL TOURNAMENT HISTORY!

Coffee is that Freddie Mercury? :v
by Gustavo6046
Thu Oct 24, 2019 4:22 pm
Forum: General Discussions
Topic: [WIP] Node.js UTStats Beta 9D
Replies: 99
Views: 5840

Re: [WIP] NodeUTStats Beta 2

Eh, that's better! I'd add a skull, though.
by Gustavo6046
Wed Oct 23, 2019 7:30 pm
Forum: General Discussions
Topic: [WIP] Node.js UTStats Beta 9D
Replies: 99
Views: 5840

Re: [WIP] NodeUTStats Beta 2

Manage Monsters must be themed with the other icons.
by Gustavo6046
Sun Oct 20, 2019 2:52 am
Forum: Report new Downloads
Topic: UScript debug helper library
Replies: 6
Views: 353

Re: UScript debug helper library

Is it maybe possible to make a parser that maps predicted bytecode positions to line numbers when reading a UScript file, and saves those, so they can be used by UDebug to look the line numbers up later?