Search found 829 matches

by Gustavo6046
Sat Jan 18, 2020 7:03 pm
Forum: Misc | Off-Topic
Topic: Last Post Standing, the sequel
Replies: 1264
Views: 162417

Re: Last Post Standing, the sequel

*flipping through the blame notepad* Damn Soviets replication Krall marines Hussein ice cream trucks Dr. Vu exploding pineapples ham sandwich aliens Darth Plagueis the wise MIDI cables demoscene hippies Unreal source code GPLv3 BSP errors ... uh... ...you know... what's wrong, buddy?
by Gustavo6046
Sat Jan 18, 2020 6:51 pm
Forum: Mapping
Topic: CTF-Panamax [FINAL]
Replies: 66
Views: 4066

Re: CTF-Panamax [FINAL]

Ooo, the Panama canal!
by Gustavo6046
Fri Jan 17, 2020 6:42 pm
Forum: Misc | Off-Topic
Topic: Last Post Standing, the sequel
Replies: 1264
Views: 162417

Re: Last Post Standing, the sequel

;-;
by Gustavo6046
Fri Jan 17, 2020 2:19 am
Forum: Misc | Off-Topic
Topic: Last Post Standing, the sequel
Replies: 1264
Views: 162417

Re: Last Post Standing, the sequel

Yeah!
by Gustavo6046
Thu Jan 16, 2020 9:02 pm
Forum: Misc | Off-Topic
Topic: Last Post Standing, the sequel
Replies: 1264
Views: 162417

Re: Last Post Standing, the sequel

Gasp.
by Gustavo6046
Thu Jan 16, 2020 8:59 pm
Forum: Mapping
Topic: UnrealEd MRU issues
Replies: 29
Views: 1202

Re: UnrealEd MRU issues

Hey, maybe the folder name is case sensitive in UnrealTournament.ini (which is where folders like Music, Textures, etc. are listed)? Try renaming 'system' to 'System'.
by Gustavo6046
Thu Jan 16, 2020 8:53 pm
Forum: Report new Downloads
Topic: DM-VEHICLE-KalendraIceFields
Replies: 4
Views: 130

Re: DM-VEHICLE-KalendraIceFields

Someone probably needs to take an Alzheimer test.
by Gustavo6046
Sun Dec 22, 2019 10:29 am
Forum: Misc | Off-Topic
Topic: Pinpoint the emetophobia.
Replies: 0
Views: 84

Pinpoint the emetophobia.

Image
by Gustavo6046
Sat Nov 30, 2019 4:39 am
Forum: Download Search
Topic: Brief review of JC Denton model
Replies: 3
Views: 168

Re: Brief review of JC Denton model

But... but Unreal Tournament and Deus Ex are both the same engine! Is that even a conversion at that point?
by Gustavo6046
Thu Nov 28, 2019 9:56 pm
Forum: Coding, Scripting
Topic: in-game radii view for triggers
Replies: 39
Views: 2159

Re: in-game radii view for triggers

making it so that the Canvas DrawColor set the wireframe color I'd rather make a separate attribute, Canvas.WireframeColor, and set that to the current color by default (also right before every PostRender call), in order to be compatible with code that doesn't set DrawColor before drawing the wiref...
by Gustavo6046
Mon Nov 25, 2019 6:56 pm
Forum: Download Search
Topic: Flak Cannon - A faster one!
Replies: 6
Views: 211

Re: Flak Cannon - A faster one!

In Unreal, most timings are guided by animations, instead of the other way around. It's easier, and guarantees synchronizing, but may bug if an animation never ends. There are other issues too, but those were fixed thanks to intertweening.
by Gustavo6046
Sun Nov 24, 2019 4:35 pm
Forum: Download Search
Topic: Flak Cannon - A faster one!
Replies: 6
Views: 211

Re: Flak Cannon - A faster one!

If there is, then it's cheap, because all you have to do is subclass UT_FlakCannon and change a single number. (Though I'll give the point you'd need to override the animation functions in order to change this number!)
by Gustavo6046
Sun Nov 24, 2019 2:18 pm
Forum: Coding, Scripting
Topic: in-game radii view for triggers
Replies: 39
Views: 2159

Re: in-game radii view for triggers

Pffft, use Canvas and draw client-side only. Spawn the actors in the client/standalone game (i.e. inside a netmode!=NM_DedicatedServer check) with Role=ROLE_Authority and RemoteRole=None, just to make sure the server won't even bother taking care of it. :) As I said, use the Canvas' DrawActor method...
by Gustavo6046
Sat Nov 23, 2019 3:10 pm
Forum: General Discussions
Topic: lookin' for an specific ut twitter
Replies: 3
Views: 171

Re: lookin' for an specific ut twitter

UnrealGGecko wrote:
Thu Nov 21, 2019 9:26 pm
Posts merged...
Try using "merged by ..." instead. Right now it looks like you wrote the 2nd post yourself. :P
by Gustavo6046
Sat Nov 23, 2019 3:01 pm
Forum: Coding, Scripting
Topic: in-game radii view for triggers
Replies: 39
Views: 2159

Re: in-game radii view for triggers

lines cannot be drawn on the screen Yes, they can! Just use Bresenham's line algorithm and single pixel textures. (See the bottom of this post for an easier way!) You may also want to use an ellipse drawing algorithm. You'd have to find the center of the trigger, using a perspective transform. Same...