Search found 868 matches

by Gustavo6046
Fri Jul 10, 2020 5:14 am
Forum: Misc | Off-Topic
Topic: HOUSE RULES!?!
Replies: 17
Views: 1800

Re: HOUSE RULES!?!

- Wresting with alligators! Alligators wearing crocs! Croc gators!
by Gustavo6046
Fri Jun 12, 2020 2:04 am
Forum: Misc | Off-Topic
Topic: Last Post Standing, the sequel
Replies: 1281
Views: 171408

Re: Last Post Standing, the sequel

Too bad!
by Gustavo6046
Wed Jun 10, 2020 7:14 pm
Forum: Misc | Off-Topic
Topic: Last Post Standing, the sequel
Replies: 1281
Views: 171408

Re: Last Post Standing, the sequel

EvilGrins wrote:
Wed Jun 10, 2020 2:00 am
O RLY?
YES RLY!
by Gustavo6046
Wed Jun 10, 2020 1:38 am
Forum: Misc | Off-Topic
Topic: Last Post Standing, the sequel
Replies: 1281
Views: 171408

Re: Last Post Standing, the sequel

I have the crooooooown!!!
by Gustavo6046
Mon Jun 01, 2020 1:17 am
Forum: General Discussions
Topic: Active forums
Replies: 577
Views: 142113

Re: Active forums

Props for the RuneScape mention, though! ^^

In the bright side, I must say, I've seen worse tastes in spambots.
by Gustavo6046
Mon Jun 01, 2020 1:16 am
Forum: Misc | Off-Topic
Topic: Soundz Thread ^_^ = post your favourite tunes
Replies: 139
Views: 33081

Re: Soundz Thread ^_^ = post your favourite tunes

Red_Fist wrote:
Sat May 30, 2020 7:16 am
I can't delete this post grrrr :evil:
Shh, don't be like 'em cover-up men-in-blacks from 'them congressional gay-frog agencies!
by Gustavo6046
Tue May 26, 2020 5:42 pm
Forum: Report new Downloads
Topic: UScript debug helper library
Replies: 9
Views: 751

Re: UScript debug helper library

Database? Just assign each symbol (and instruction) its associated line number (and perhaps column number) in compile time. It is a matter of adding two members to each struct, and knowing what line position you are in during the tokenization and parsing steps. Microsoft stuff tends to boil down to ...
by Gustavo6046
Sat May 23, 2020 4:01 am
Forum: General Discussions
Topic: officially UNOFFICIAL rules for the UT99 forum (semi-silly)
Replies: 25
Views: 4577

Re: officially UNOFFICIAL rules for the UT99 forum (semi-silly)

EvilGrins wrote:
Tue May 19, 2020 7:42 pm
than Loque
I know a bit o' latine loqui, does that count?
by Gustavo6046
Fri May 22, 2020 8:57 pm
Forum: Misc | Off-Topic
Topic: HOUSE RULES!?!
Replies: 17
Views: 1800

Re: HOUSE RULES!?!

- I live in an apartment
by Gustavo6046
Fri May 15, 2020 11:26 pm
Forum: General Discussions
Topic: Too soon or too late? Unreal Engine 5 Revealed!
Replies: 19
Views: 583

Re: Too soon or too late? Unreal Engine 5 Revealed!

Kids don to 4 years play games like Fortnite, while their brain think it's real - bad parenting. Actually, discerning fiction/fantasy from reality is a basic mental capability that is developed very early in life. Even if it comes a bit later, it should fall upon the shoulders of the parents, not o...
by Gustavo6046
Fri May 15, 2020 11:16 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 349
Views: 24773

Re: Unreal Tournament 469

No, no, no. You got it all backwards! It is good to stop execution, because it allows a programmer to more easily find bugs and algorithm errors hidden deeper in the code, in lower layers. Maybe make it optional in a debug build, so that an index out of bounds error doesn't result in a hard crash, b...
by Gustavo6046
Wed May 13, 2020 6:06 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 349
Views: 24773

Re: Unreal Tournament 469

The thing is, out-of-bounds indexes are not supposed to be calculated in the first place. They suggest an error in whatever algorithm originates them. Any checks for their validity should be stripped from a Release build, as they, like any other branching code, may impact performance. This is also w...
by Gustavo6046
Tue May 05, 2020 2:25 am
Forum: Mapping
Topic: What feature do we want to see in UnrealED2?
Replies: 84
Views: 5535

Re: What feature do we want to see in UnrealED2?

Easier terrain editor, where you can just click and raise, lower, drag terrain. Sculpting tools would require many vertexes and proper tesselation. But in theory, they would be able to work with any sort of mesh, not just boring flat cubes. But they would also require proper integration with the 3D...
by Gustavo6046
Mon May 04, 2020 5:32 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 349
Views: 24773

Re: Unreal Tournament 469

sektor2111 wrote:
Mon May 04, 2020 10:31 am
60) Making 469 to work on older systems like ALL predecessors...
Yeah man, suck on this 65C02. Look at all those hertz!

I'm more interested on it actually working under Wine, I've got no time machines for this.
by Gustavo6046
Mon Apr 27, 2020 10:57 pm
Forum: Report new Downloads
Topic: UnrealArchive.org
Replies: 126
Views: 7603

Re: UnrealArchive.org

That's really cool! Nonetheless, I suggest you add some sort of peer-to-peer mechanism to help preserve not only the contents of the archive, but also the frontend itself. I suggest tinkering with IPFS. I also suggest making it possible to automatically discover and index new files in remote locatio...