Search found 807 matches

by Gustavo6046
Sun Oct 20, 2019 2:52 am
Forum: Report new Downloads
Topic: UScript debug helper library
Replies: 6
Views: 169

Re: UScript debug helper library

Is it maybe possible to make a parser that maps predicted bytecode positions to line numbers when reading a UScript file, and saves those, so they can be used by UDebug to look the line numbers up later?
by Gustavo6046
Mon Oct 07, 2019 4:51 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 69
Views: 3139

Re: Unreal Tournament 469

It is very slight. Have you tried non-hitscan weapons? Also, maybe you just didn't notice!
by Gustavo6046
Sun Oct 06, 2019 9:52 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 69
Views: 3139

Re: Unreal Tournament 469

It is in the vanilla game, but it's intentional. It makes the projectile look like it comes from the weapon, instead of your dick.
by Gustavo6046
Sat Oct 05, 2019 6:38 pm
Forum: Misc | Off-Topic
Topic: Last Post Standing, the sequel
Replies: 1228
Views: 158933

Re: Last Post Standing, the sequel

Nor will your desire, either, I see.

Nothing will stop you from losing.
by Gustavo6046
Sat Oct 05, 2019 6:37 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 69
Views: 3139

Re: Unreal Tournament 469

People indeed getting crazy with requests. We will not, however, change the way the game looks or feels. [/size] I've suggested 2 things on discord. 1) 1920x1080 default scaled crosshairs. 2) Player setup menu under 1920x1080. (rescaled window so that model is completely visible) Please don't forge...
by Gustavo6046
Fri Oct 04, 2019 5:52 pm
Forum: Misc | Off-Topic
Topic: Last Post Standing, the sequel
Replies: 1228
Views: 158933

Re: Last Post Standing, the sequel

Nay!
by Gustavo6046
Thu Oct 03, 2019 5:49 pm
Forum: Misc | Off-Topic
Topic: Last Post Standing, the sequel
Replies: 1228
Views: 158933

Re: Last Post Standing, the sequel

illegel!
by Gustavo6046
Tue Oct 01, 2019 1:05 am
Forum: Misc | Off-Topic
Topic: Friday the 13th... just for fun
Replies: 8
Views: 467

Re: Friday the 13th... just for fun

A bed.
by Gustavo6046
Sun Sep 29, 2019 8:06 pm
Forum: Modifications
Topic: Nali Weapons 4
Replies: 20
Views: 803

Re: Nali Weapons 4

habouji?
by Gustavo6046
Sun Sep 29, 2019 7:49 pm
Forum: General Discussions
Topic: -= What about a new mapping contest? =-
Replies: 97
Views: 7147

Re: -= What about a new mapping contest? =-

What if we had a gametype akin to Diablo, then (except player versus player), where players could rack on experience (and opponent loot) or something like that? I mean, it would be simpler if it already existed...
by Gustavo6046
Sun Sep 29, 2019 7:46 pm
Forum: Coding, Scripting
Topic: How do you get a PlayerPawn setting?
Replies: 3
Views: 254

Re: How do you get a PlayerPawn setting?

It's PlayerReplicationInfo.Owner. You can't change an Info subclass reference to a Pawn subclass reference.
by Gustavo6046
Mon Sep 23, 2019 5:50 pm
Forum: Report new Downloads
Topic: New GIANT SIZE map
Replies: 10
Views: 392

Re: New GIANT SIZE map

You just need to extract the original first. I'm not going to reinclude files that I haven't even touched.
by Gustavo6046
Mon Sep 23, 2019 2:19 am
Forum: Report new Downloads
Topic: New GIANT SIZE map
Replies: 10
Views: 392

Re: New GIANT SIZE map

I have covered as many areas as possible with PathNodes. I didn't use them sparingly, as I should have, but that's because I don't want to leave many safe spots bots can't reach. I'm sure this mediocre pathwork can be replaced, though ^_^
by Gustavo6046
Tue Sep 17, 2019 12:48 pm
Forum: General Discussions
Topic: -= What about a new mapping contest? =-
Replies: 97
Views: 7147

Re: -= What about a new mapping contest? =-

dragon cake I prefer this: \\\ , \ `| ) ( .-""-. | | /_ { '. | | (/ `\ } ) | | ^/ ^`} { \ \ \= ( { ) \ \ '-, { {{ \ \_.' ) } ) \.-' ( ( /'-.'_. ) ( } \_( { _/\ ) '--' `-;\ \ _.-' / / / <\/>_.' .' / / <\/></\>/. ' /<\// / </\> _ |\`- _ . -/|<// ( <\/> - _- ` _.-'`_/- | \ </\> - - - - \\\ }`<\/> <\/>...