Search found 214 matches

by UTX
Thu May 12, 2016 11:12 pm
Forum: Mutators
Topic: Why some ingame messages appears twice?
Replies: 8
Views: 2114

Re: Why some ingame messages appears twice?

Yeah, I dislike when that happens as well but have not really looked into it yet.
by UTX
Sun May 01, 2016 8:30 pm
Forum: Coding, Scripting
Topic: PowerUp doesn't activate at spawn
Replies: 5
Views: 1479

Re: PowerUp doesn't activate at spawn

Yes, pickups activate on their own when picked up because DMMutator, the base Deathmatch mutator, makes all pickups automatically activate. However, when you give pickups to a pawn or a playerpawn this way, they are not being picked up and so they are not always activated. You can use "Inv.Activate ...
by UTX
Sat Apr 30, 2016 10:33 pm
Forum: Mapping
Topic: CTF-NBK-NaliTemple-Dxnobsp1 [Beta]
Replies: 35
Views: 7365

Re: CTF-NBK-NaliTemple-Dxnobsp1 [Beta]

I don't know if it was already mentioned, but when you swim down to get the Redeemer, things get funky and you can see through walls and floors. Also, where the U Damage is, below is a corridor but through the window you can only see the outside forest thing and not the corridor's roof or anything w...
by UTX
Fri Apr 29, 2016 12:19 am
Forum: Mapping
Topic: CTF-NBK-NaliTemple-Dxnobsp1 [Beta]
Replies: 35
Views: 7365

Re: CTF-NBK-NaliTemple-Dxnobsp1 [Beta]

I downloaded both Nali Temple and the Pillars maps, I like them, good job. :tu:
by UTX
Thu Apr 28, 2016 3:45 am
Forum: Download Search
Topic: DM Map.
Replies: 7
Views: 1619

Re: DM Map.

Thanks Ojitro, and the rest. It's been so long since I saw that movie, I had no idea the map was based on it.
by UTX
Mon Apr 25, 2016 10:33 pm
Forum: Download Search
Topic: DM Map.
Replies: 7
Views: 1619

DM Map.

I'm looking for a DM map I had long ago, I remember it was some sort of slaughterhouse, with the machines to prepare the meat, it had a parking lot with trucks and it even had an area where they butcher the meat and there was this techno music in that zone, really catchy.
by UTX
Sun Apr 24, 2016 10:52 pm
Forum: Coding, Scripting
Topic: DesiredFOV makes Weapon disappear.
Replies: 15
Views: 4589

Re: DesiredFOV makes Weapon disappear.

I will, thanks for the tip.
by UTX
Sun Apr 24, 2016 10:19 pm
Forum: Coding, Scripting
Topic: DesiredFOV makes Weapon disappear.
Replies: 15
Views: 4589

DesiredFOV makes Weapon disappear.

You know how when you zoom in the Sniper Rifle, it disappears, even when you zoom in to 1.1? Is there a way to avoid this? I was making a weapon with a simulated iron sight so it would zoom in only a little bit but I want to keep the weapon visible, that's what makes it an iron sight.
by UTX
Wed Apr 13, 2016 9:15 pm
Forum: Modifications
Topic: Nyan Cat Deemer
Replies: 64
Views: 24108

Re: Nyan Cat Deemer

Update: I accidentally deleted all the files I had about the Nyan Cat Launcher so I had to begin from scratch, the good news are that I improved things a little about it and added two new functions to it which I will explain once it is done, that could make it look like a "no-skill" weapon but it's ...
by UTX
Wed Apr 13, 2016 9:04 pm
Forum: Mutators
Topic: Movement Locator
Replies: 6
Views: 3053

Re: Movement Locator

I want to create a new HUD in a mutator so it is optional, to give a fresh feel to the game. I think both the Combat Arms HUD or the Planetside 2 HUD would fit well, but both have a radar which I had no idea how I would replicate. This helps a lot.
by UTX
Tue Apr 12, 2016 10:34 pm
Forum: Mutators
Topic: Movement Locator
Replies: 6
Views: 3053

Re: Movement Locator

Neat-o burrito.
Thank you, I was planning on making a new HUD and a radar seems like a nice addition.
by UTX
Mon Apr 11, 2016 3:34 am
Forum: Modifications
Topic: Q3 v1.2 for UT + Beta Release
Replies: 75
Views: 20641

Re: Q3 v1.2 for UT + Beta Release

-OFF TOPIC-
EvilGrins, which Monster Hunt version is that? Does the radar detect Players too or only monsters?
by UTX
Wed Apr 06, 2016 3:35 am
Forum: Report new Downloads
Topic: XXIII.
Replies: 1
Views: 900

Re: XXIII.

The Unlimited mutator is the beginning to a new Game Type I'm working on called Arms Race , which you may have seen in other games, here's how it looks in Combat Arms: e8GLr15L_xc Regargind the pickup, I changed its colors to white, as to follow the same colors seen in Nali Weapons III. Since the In...
by UTX
Mon Apr 04, 2016 9:11 pm
Forum: Report new Downloads
Topic: XXIII.
Replies: 1
Views: 900

XXIII.

Gonna keep this short and sweet. You need Nali Weapons III to run this package. Right now it has the Unlimited mutator, which you can set up in its mod menu. Active Time and Maximum Active Time are valid when the Unlimited is used as a pickup, which replaces the Damage Amp, otherwise, everyone will ...
by UTX
Sun Apr 03, 2016 4:00 am
Forum: General Discussions
Topic: Your idea for a map, mod etc.
Replies: 175
Views: 47635

Re: Your idea for a map, mod etc.

Get RocketsUT and then tell me if you actually need any more rockets.