Search found 1090 matches

by PrinceOfFunky
Sat Jan 11, 2020 7:48 pm
Forum: Mapping
Topic: The most RiDiCuLoUs Mapping Contest!
Replies: 68
Views: 2051

Re: The most RiDiCuLoUs Mapping Contest!

Exactly that, I thought that was the point of the contest, like a troll contest. :loool: The more I think about it, the funnier it is - the whole 'package' is absurd (in a good way) from the map itself to the muddled zip and readme - it' a work of art into which a lot of thought has gone. Aw, thank...
by PrinceOfFunky
Sat Jan 11, 2020 1:19 pm
Forum: Mapping
Topic: The most RiDiCuLoUs Mapping Contest!
Replies: 68
Views: 2051

Re: The most RiDiCuLoUs Mapping Contest!

Perhaps the map author interpreted 'ridiculous' too literally (thinking it applied to the maps rather than to the contest) - the map is, after all, "arousing or deserving ridicule : extremely silly or unreasonable : absurd, preposterous" :P Exactly that, I thought that was the point of the contest,...
by PrinceOfFunky
Mon Jan 06, 2020 5:30 pm
Forum: Report new Downloads
Topic: UScript debug helper library
Replies: 7
Views: 497

Re: UScript debug helper library

removed_cause_Debug_dll.png
removed_cause_Debug_dll.png (20.96 KiB) Viewed 98 times
I was playing a single player match with Debug.dll hooked before joining this server, was that the cause?
by PrinceOfFunky
Sun Jan 05, 2020 10:45 pm
Forum: Report new Downloads
Topic: Map packs!
Replies: 14
Views: 440

Re: Map packs!

esnesi wrote:
Sun Jan 05, 2020 10:25 pm
Which is indeed the version i got, as i told Funky ;)
MD5: da8d8253e620b5dfca65ea160f797699
Well, sorry for the panic everyone lol, I just checked too and the md5 matches, I don't get why I had the mismatch then, never saw a bug like that (if it was a bug).
by PrinceOfFunky
Sun Jan 05, 2020 1:43 pm
Forum: Report new Downloads
Topic: Map packs!
Replies: 14
Views: 440

Re: Map packs!

The version of DM-20AC-CorporateOffice in the zip on this topic is different from the one that has been downloaded from some people, I got a mismatch on esnesi [US] server while others didn't.
by PrinceOfFunky
Wed Dec 18, 2019 2:08 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 158
Views: 9707

Re: Unreal Tournament 469

Chamberly wrote:
Wed Dec 18, 2019 2:02 pm
PrinceOfFunky wrote:
Wed Dec 18, 2019 1:57 pm
42) It would be nice to have access to the OS date/time within unrealscript.
I think it's already done so. Check SmartDM/SmartCTF scoreboard as they already do.
Yeah sorry, I just checked and found out LevelInfo has some time-aware variables.
by PrinceOfFunky
Wed Dec 18, 2019 1:57 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 158
Views: 9707

Re: Unreal Tournament 469

(EDIT: LevelInfo has already time-aware variables so nvm :D) 42) It would be nice to have access to the OS date/time within unrealscript.
by PrinceOfFunky
Mon Dec 16, 2019 8:14 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 158
Views: 9707

Re: Unreal Tournament 469

40) Windows and columns sliders positions are not saved.
41) Maybe all the windows should have sliders?
by PrinceOfFunky
Sun Dec 15, 2019 10:34 pm
Forum: Who are you?
Topic: Here i am
Replies: 8
Views: 428

Re: Here i am

Welcome by me too .o.
by PrinceOfFunky
Fri Dec 13, 2019 9:22 pm
Forum: Mutators
Topic: Playable pong in a cabinet in-game
Replies: 2
Views: 123

Playable pong in a cabinet in-game



The more the game lasts, the faster the ball and the dumber the computer (player).
When you loose you get hit in-game and when you win you get some health in-game.
by PrinceOfFunky
Mon Dec 09, 2019 4:53 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 158
Views: 9707

Re: Unreal Tournament 469

39) Separate Game keybindings and Editor keybindings please: viewtopic.php?f=5&t=13663
by PrinceOfFunky
Mon Dec 09, 2019 4:51 pm
Forum: Mapping
Topic: WARNING For mappers (UnrealEd keybinding) (Possible bug)
Replies: 0
Views: 215

WARNING For mappers (UnrealEd keybinding) (Possible bug)

For 2 years I have had this problem I just figured out that the keybindings in User.ini are actually used in UnrealEd too, and I had "showall" binded to "B" key. Just tried with, instead of "showall", "set actor drawscale 5" and it is executed in the editor. Moral of the story: WHEN SETTING KEYBINDI...
by PrinceOfFunky
Mon Dec 09, 2019 3:09 am
Forum: General Discussions
Topic: Bunnytracks should have a way to move faster for non-cappers
Replies: 2
Views: 118

Bunnytracks should have a way to move faster for non-cappers

I'm not skilled in bunny tracks, when I play one online I usually use checkpoints, they helps me exploring the map but they have a limit and this limit is my skills, I can't explore and play just parts of the map cause I'm not skilled. I think players in bunny tracks should be given a way to move fa...
by PrinceOfFunky
Mon Dec 09, 2019 3:03 am
Forum: Mapping
Topic: What feature do we want to see in UnrealED2?
Replies: 46
Views: 2952

Re: What feature do we want to see in UnrealED2?

32) Being able to start playing the map from a specified position instead than having to put a playerstart and remember to delete it before releasing the map; 33) Some values are not copied when duplicating an actor (like "Tag"); 34) It would be nice to be able to use the same renderings that are av...
by PrinceOfFunky
Sun Dec 08, 2019 10:21 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 158
Views: 9707

Re: Unreal Tournament 469

37) Infinite radius light? It would help mappers making realistic sunlight;
38) Camera to texture, or whatever to texture;