Search found 1045 matches

by PrinceOfFunky
Sat Oct 12, 2019 6:38 pm
Forum: Mapping
Topic: The most RiDiCuLoUs Mapping Contest!
Replies: 22
Views: 384

Re: The most RiDiCuLoUs Mapping Contest!

This is my entry.
by PrinceOfFunky
Thu Oct 10, 2019 11:40 pm
Forum: Report new Downloads
Topic: UScript debug helper library
Replies: 4
Views: 122

Re: UScript debug helper library

Awesome! Any way to get the line number and a opcode table to know what those numbers reference to?
by PrinceOfFunky
Thu Oct 10, 2019 9:27 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 65
Views: 2836

Re: Unreal Tournament 469

Oh hey:
16) Give write access to dynamic arrays.
17) Let functions accept arrays as parameters.
by PrinceOfFunky
Wed Oct 09, 2019 5:09 am
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 65
Views: 2836

Re: Unreal Tournament 469

14) If I zoom with a sniper and I throw it, if I don't have any other weapon then SwitchToBestWeapon() won't do anything and I will end up stuck with the zoom FOV until I pick up another weapon (which is difficult with a tiny FOV); I'm really intrigued why you would want to drop your only weapon. I...
by PrinceOfFunky
Tue Oct 08, 2019 10:40 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 65
Views: 2836

Re: Unreal Tournament 469

14) If I zoom with a sniper and I throw it, if I don't have any other weapon then SwitchToBestWeapon() won't do anything and I will end up stuck with the zoom FOV until I pick up another weapon (which is difficult with a tiny FOV); Oh interesting... didn't notice this. Have to test it. You need a g...
by PrinceOfFunky
Tue Oct 08, 2019 6:35 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 65
Views: 2836

Re: Unreal Tournament 469

13) TimerCounter should increase accordingly to Level.TimeDilation;
14) If I zoom with a sniper and I throw it, if I don't have any other weapon then SwitchToBestWeapon() won't do anything and I will end up stuck with the zoom FOV until I pick up another weapon (which is difficult with a tiny FOV);
by PrinceOfFunky
Fri Oct 04, 2019 2:33 am
Forum: Mapping
Topic: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Replies: 45
Views: 2046

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

Feralidragon wrote:
Thu Oct 03, 2019 5:50 pm
It all comes down to your own consciousness: if there's proof the map was already started before, then your map cannot be submitted to the contest itself
That's what I was asking, but there was no answer that said exactly that.
by PrinceOfFunky
Thu Oct 03, 2019 3:43 pm
Forum: Mapping
Topic: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Replies: 45
Views: 2046

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

papercoffee wrote:
Wed Oct 02, 2019 10:05 pm
if you just want to have a map in the map-pack as a bonus content take unfinished stuff or build or rebuild or what ever.
I was talking about maps that have never been published but that could be completed and published, not about publishing unfinished maps.
by PrinceOfFunky
Wed Oct 02, 2019 8:59 pm
Forum: Mapping
Topic: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Replies: 45
Views: 2046

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

papercoffee wrote:
Mon Sep 30, 2019 2:05 pm
must be build from scratch.
Does it mean we can't use old unpublished maps, or that we can't just modify published maps?
by PrinceOfFunky
Wed Oct 02, 2019 8:55 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 65
Views: 2836

Re: Unreal Tournament 469

For point 7) Me one, I'll remove all maps doing this "travel". Servers have files, files have mismatches, mismatches have DENIAL - no reason to mess with these out of custom scripting. If server A has a class in package and server B will have other file without said class, this heads nowhere - I kn...
by PrinceOfFunky
Wed Oct 02, 2019 5:37 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 65
Views: 2836

Re: Unreal Tournament 469

(These points are not in order or priority) 1) Decals are not visible in zones with bFogZone=True; 2) Decals are not visible in the editor; 3) API Wrapper/s to let external scripts communicate with UT without using TCP or files; 4) Warp zones X/Y axis should be able to mirror without draw glitches (...
by PrinceOfFunky
Wed Oct 02, 2019 2:15 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 65
Views: 2836

Re: Unreal Tournament 469

Chamberly wrote:
Wed Oct 02, 2019 7:45 am
DarkBeemo wrote:
Tue Oct 01, 2019 6:46 pm
I hope you guys are able to fix the "gigantic weapons" bug that occurs on higher FOV values.
Can you explain how I can get this? Tell me more so we can check it out.
I use a FOV of 130 and when carrying the warheadlauncher I can't see what's next to me.
by PrinceOfFunky
Sun Aug 11, 2019 11:21 pm
Forum: Coding, Scripting
Topic: How can I make the "goto next map" logo visible?
Replies: 7
Views: 286

Re: How can I make the "goto next map" logo visible?

The problem is that you cannot distinguish between a teleport that brings you to another teleport or to a map, even if for this last one the teleport URL may have a hashtag to specify the teleport from which to spawn in the next map, but indeed it "may". So, just if you're confident that all the tel...
by PrinceOfFunky
Wed Jul 31, 2019 10:20 pm
Forum: Mapping
Topic: UR-Hyperblast
Replies: 0
Views: 239

UR-Hyperblast

Basically DM-Hyperblast but modified to work with UnrealRace.

Screenshots:
Shot0216.jpg
Shot0217.jpg
Shot0219.jpg
Shot0222.jpg
by PrinceOfFunky
Wed Jul 31, 2019 10:19 pm
Forum: GameTypes
Topic: UnrealRace_v1b2
Replies: 11
Views: 2922

Re: UnrealRace_v1b2

* UPDATED (v1b2) *