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by PrinceOfFunky
Sun Mar 01, 2020 9:39 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 208
Views: 15057

Re: Unreal Tournament 469

Higor wrote:
Sun Mar 01, 2020 5:25 pm
@sektor2111
Will it move in real time while you move the pathnode? :o
by PrinceOfFunky
Thu Feb 27, 2020 5:04 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 208
Views: 15057

Re: Unreal Tournament 469

Already doable using functions OUT of STATE and checking from which state are executed, only dealing with specified sequences. This is a workaround, not a solution. Sometimes you don't want to modify the pre-existing code. PlayerPawn, for example, has the function Dodge() only in the 'PlayerWalking...
by PrinceOfFunky
Tue Feb 25, 2020 6:34 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 208
Views: 15057

Re: Unreal Tournament 469

StandAlone comes from a 436 version - it is a 436 version that have some tweaks - I did not find yet any document mentioning what was fixed there, after all I do not have any problem with my Editor, I'm even randomly using that from 451 for checks - packages, not for mapping because that's not mapp...
by PrinceOfFunky
Tue Feb 25, 2020 2:46 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 208
Views: 15057

Re: Unreal Tournament 469

BUMP it's called when two actors are bumping into each-other doesn't matter from where is coming which one, left, right, up or even down. Landed it's for geometry hit - horizontal geometry, for vertical geometry we do have HitWall if you have hear of it. You'd better check some UT decorations and s...
by PrinceOfFunky
Tue Feb 25, 2020 3:24 am
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 208
Views: 15057

Re: Unreal Tournament 469

Yes, you can have - only you, because it breaks a lot of things so your server will sit there solid as a rock because nothing can join to do damage :loool: due to INCOMPATIBILITY. UE1 it's not intended to mess classes unless you want to edit a map in Editor from UT update 451 - yeah, that's perhaps...
by PrinceOfFunky
Mon Feb 24, 2020 5:26 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 208
Views: 15057

Re: Unreal Tournament 469

49) Can we please have multiple timers with setTimer() having a tag parameter or something that we can compare it with the other tags and know what each specific call is for? 50) The progress messages disappear when the voice menu is open; 51) Can we have a way to define hitboxes? 52) Can we have a ...
by PrinceOfFunky
Tue Feb 11, 2020 2:42 am
Forum: Misc | Off-Topic
Topic: WRONG ANSWERS ONLY!
Replies: 5
Views: 244

Re: WRONG ANSWERS ONLY!

EvilGrins wrote:
Tue Feb 11, 2020 2:22 am
Question:
What is the best way to fix BSP holes?
Build a 1024 faces sphere.

Question 2:
How am I supposed to control a redeemer rocket?
by PrinceOfFunky
Tue Feb 04, 2020 2:47 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 208
Views: 15057

Re: Unreal Tournament 469

48) Looks like mouse wheel doesn't support certain multiple keybindings: "set input MouseWheelDown Jump|Type" works but "set input MouseWheelDown set playerpawn drawscale 2|set playerpawn fatness 0" doesn't, for comparsion "set input U set playerpawn drawscale 2|set playerpawn fatness 0" works. EDIT...
by PrinceOfFunky
Fri Jan 31, 2020 2:24 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 208
Views: 15057

Re: Unreal Tournament 469

45) When pressing Esc while holding the OpenVoiceMenu key, the voice menu will close but the cursor will still be available; Can't see why one would do that (it's not easy to do if your OpenVoiceMenu key is a long way from Esc) but if, when you have done that, you let go of the VoiceMenu key and pr...
by PrinceOfFunky
Tue Jan 28, 2020 2:39 pm
Forum: Announcements
Topic: -= 20th Anniversary Mapping Contest Poll =-
Replies: 21
Views: 1473

Re: -= 20th Anniversary Mapping Contest Poll =-

Man, I didn't even know about this poll oof :<
by PrinceOfFunky
Tue Jan 28, 2020 2:34 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 208
Views: 15057

Re: Unreal Tournament 469

45) When pressing Esc while holding the OpenVoiceMenu key, the voice menu will close but the cursor will still be available; 46) The game isn't notified about key press/release when switching between in-game and in-main-menu. This can lead to permanent bugs until the game is restarted, e.g. Followin...
by PrinceOfFunky
Mon Jan 27, 2020 2:15 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 208
Views: 15057

Re: Unreal Tournament 469

41) A non-blocking way of taking screenshots. Currently "shot" command freezes the game graphics until the screenshot is saved. 42) I think the command "shot" doesn't take brightness in account (not sure if "sshot" was able to fix it tho). 43) Not sure if the "shot" command is asynchronous, but if I...
by PrinceOfFunky
Sat Jan 11, 2020 7:48 pm
Forum: Mapping
Topic: The most RiDiCuLoUs Mapping Contest!
Replies: 73
Views: 3433

Re: The most RiDiCuLoUs Mapping Contest!

Exactly that, I thought that was the point of the contest, like a troll contest. :loool: The more I think about it, the funnier it is - the whole 'package' is absurd (in a good way) from the map itself to the muddled zip and readme - it' a work of art into which a lot of thought has gone. Aw, thank...
by PrinceOfFunky
Sat Jan 11, 2020 1:19 pm
Forum: Mapping
Topic: The most RiDiCuLoUs Mapping Contest!
Replies: 73
Views: 3433

Re: The most RiDiCuLoUs Mapping Contest!

Perhaps the map author interpreted 'ridiculous' too literally (thinking it applied to the maps rather than to the contest) - the map is, after all, "arousing or deserving ridicule : extremely silly or unreasonable : absurd, preposterous" :P Exactly that, I thought that was the point of the contest,...
by PrinceOfFunky
Mon Jan 06, 2020 5:30 pm
Forum: Report new Downloads
Topic: UScript debug helper library
Replies: 7
Views: 582

Re: UScript debug helper library

removed_cause_Debug_dll.png
removed_cause_Debug_dll.png (20.96 KiB) Viewed 183 times
I was playing a single player match with Debug.dll hooked before joining this server, was that the cause?