Search found 1082 matches

by OjitroC
Sun Oct 13, 2019 2:32 pm
Forum: Tools and Programs
Topic: UT99Sound_Q3Sarge :: Voices of Sarge Lucy and some others are now in UT99...
Replies: 7
Views: 106

Re: UT99Sound_Q3Sarge :: Voices of Sarge Lucy and some others are now in UT99...

So this exe file changes the default voice-packs of a vanilla UT install. That's the problem - we don't know what the .exe replaces. Probably not the voice packs (there isn't a problem with changing the voice packs per se) but more likely some of the announcer sounds or possibly death/injury sounds...
by OjitroC
Sun Oct 13, 2019 9:47 am
Forum: Tools and Programs
Topic: UT99Sound_Q3Sarge :: Voices of Sarge Lucy and some others are now in UT99...
Replies: 7
Views: 106

Re: UT99Sound_Q3Sarge :: Voices of Sarge Lucy and some others are now in UT99...

Does this really need an .exe? Why not just provide the .aux file so that it can be installed manually.
by OjitroC
Wed Oct 09, 2019 8:26 pm
Forum: Mapping
Topic: Snipers, a question
Replies: 7
Views: 154

Re: Snipers, a question

The best sniper maps, in my view anyway, are those that are specifically designed for what I call a stalking style of sniping (camping for a while looking for movement and opportunities for a shot and then slow movement to another safe vantage point) - maps with plenty of middle and long range views...
by OjitroC
Tue Oct 08, 2019 11:10 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 65
Views: 2836

Re: Unreal Tournament 469

PrinceOfFunky wrote:
Tue Oct 08, 2019 6:35 pm
14) If I zoom with a sniper and I throw it, if I don't have any other weapon then SwitchToBestWeapon() won't do anything and I will end up stuck with the zoom FOV until I pick up another weapon (which is difficult with a tiny FOV);
I'm really intrigued why you would want to drop your only weapon.
by OjitroC
Tue Oct 01, 2019 7:48 pm
Forum: Mapping
Topic: DM-AMC-Stalwart][ - BETA2 AVAILABLE
Replies: 73
Views: 5120

Re: DM-AMC-Stalwart][ - BETA AVAILABLE

Tyr wrote:
Tue Oct 01, 2019 4:37 pm

// UPDATE
Just to note that the name of the .unr is unchanged from the previous version.
by OjitroC
Mon Sep 30, 2019 10:40 pm
Forum: Mapping
Topic: DM-FreewayTunnel (Release)
Replies: 36
Views: 1741

Re: DM-FreewayTunnel (Release)

Yes, loved it too - great fun to play - works well with CounterStrike weapons. :gj:
by OjitroC
Sun Sep 29, 2019 3:05 pm
Forum: Mapping
Topic: DM-FreewayTunnel (Release)
Replies: 36
Views: 1741

Re: DM-FreewayTunnel (Release)

FraGnBraG wrote:
Sun Sep 29, 2019 3:47 am
This probably works with CTF as well. I would bet the flags and team properties are ignored.
Yes, if the CTF prefix of a CTF map is changed to a DM prefix, then the flags don't appear and the map can be played as a DM map.
by OjitroC
Thu Sep 19, 2019 10:21 pm
Forum: Sounds & Music
Topic: Overwatch Voicepacks
Replies: 16
Views: 2377

Re: OW Voicepacks

rizbef wrote:
Wed Sep 18, 2019 11:06 pm
Moira has been added! (thanks Shade for upping the attachment limit!) :D I'm really having fun with these.
Another really cool VP - thanks :gj:
by OjitroC
Wed Sep 18, 2019 9:50 pm
Forum: General Discussions
Topic: -= What about a new mapping contest? =-
Replies: 97
Views: 7143

Re: -= What about a new mapping contest? =-

So, my advice is: keep things simple . There's no need for a theme and whatnot, and 50 constraints around what you can map or not, especially in the face of this 20th anniversary of the game, a game known for having given the ability to everyone to be free to create whatever they want in the first ...
by OjitroC
Tue Sep 17, 2019 9:59 pm
Forum: Mapping
Topic: MH-KillThemAll[EG] - Too reflective
Replies: 55
Views: 10586

Re: MH-KillThemAll[EG] - Too reflective

Ooooh! The 7 Bullets Scarred One is a subclass of the Skaarj Berserker (more precisely it's a subclass of the GhostofOraghar which is a subclass of the Berserker) and its default properties are defaultproperties { LungeDamage=60 SpinDamage=228 ClawDamage=50 HitSound4=Sound'UnrealI.WarLord.laugh1WL'...
by OjitroC
Mon Sep 16, 2019 9:15 pm
Forum: Tips, Tricks & Tutorials
Topic: UAX file editing
Replies: 11
Views: 365

Re: UAX file editing

I tried to import it to the UAX it does nothing, but when trying to import the sound I extracted it works. what the heck am I supposed to do? Presumably you are trying to import a .wav file? If PostED has a log then have a look at that and see if it indicates the source of the import error. The pro...
by OjitroC
Sat Sep 14, 2019 8:21 pm
Forum: Mapping
Topic: MH-KillThemAll[EG] - Too reflective
Replies: 55
Views: 10586

Re: MH-KillThemAll[EG] - Too reflective

EvilGrins wrote:
Sat Sep 14, 2019 2:51 am
I've heard of the Scarred One... but I don't think I have him.
Can you shoot me a link for a download?
There's one in the UTMHPack.u (which you probably have as it contains the SkaarjCommando and SkaarjMercenary) but I don't think it has a red eye - it does though have a lot of health.
by OjitroC
Wed Sep 04, 2019 8:11 pm
Forum: Sounds & Music
Topic: Overwatch Voicepacks
Replies: 16
Views: 2377

Re: OW Voicepacks

As always really nice to see new voicepacks - so thanks for that :gj:
by OjitroC
Tue Aug 20, 2019 11:48 pm
Forum: Mapping
Topic: DM-Redeemer-Sniper-Heaven-2
Replies: 29
Views: 8076

Re: DM-Redeemer-Sniper-Heaven-2

Pileyrei wrote:kr-morpheus file for this map found
Not that it is important but it was posted in this thread on 01 August - FM-morpheus is the name of the package/file containing the music kr-morpheus.

The utx file is proving elusive - I've gone through medor's uz directory and it's not there.
by OjitroC
Tue Aug 13, 2019 8:34 pm
Forum: Misc | Off-Topic
Topic: not dead yet
Replies: 20
Views: 564

Re: not dead yet

Hope you make a speedy recovery.