Search found 1854 matches

by OjitroC
Tue Nov 24, 2020 6:22 pm
Forum: Single Player Maps and Unreal Exports / Imports
Topic: [U1 GOLD 227] Return to Na Pali Episodes
Replies: 34
Views: 14885

Re: [U1 GOLD 227] Return to Na Pali Episodes

Currently this is at the stage of seeking out a method to export Deus Ex sources, including meshes. A success would be the capability to run the Liberty Island start mission with all of its core gameplay, either that or the tutorial section. There is a fair bit of DX stuff in UT99 including the Lib...
by OjitroC
Tue Nov 24, 2020 4:42 pm
Forum: Report new Downloads
Topic: The Ornithomimus
Replies: 0
Views: 13

The Ornithomimus

Another uncommon player/bot model - haven't seen this on the usual UT file sites. The Ornithomimus (seen here on NeonJupiter - it evidently had red blood :P ) Orni.jpg It moves OK (rather like an ornithomimus would have done, with long strides) but, as you can see, it does not hold a weapon correctl...
by OjitroC
Tue Nov 24, 2020 2:40 pm
Forum: Mapping
Topic: Looking for a dm map bark at the moon
Replies: 9
Views: 122

Re: Looking for a dm map bark at the moon

sxshank marvin wrote:
Tue Nov 24, 2020 2:21 am
hi mate i found the map on unreal archive and it seems to be working on the server now strange but im a happy bunny lol
That's good - perhaps the reason it didn't work on the server before is that there is a space in the map name?
by OjitroC
Tue Nov 24, 2020 1:04 pm
Forum: Mapping
Topic: DOM-NeonJupiter
Replies: 9
Views: 87

Re: DOM-NeonJupiter

I actually modified the VacuumZone so it would only effect Players and Bots, when the Monster is revealed you'll understand why it doesn't get damaged by it. Yes, of course - silly me - had it in my head that killing the monster would be part of the game and players would get a frag for doing so bu...
by OjitroC
Tue Nov 24, 2020 1:24 am
Forum: Mapping
Topic: DOM-NeonJupiter
Replies: 9
Views: 87

Re: DOM-NeonJupiter

Nice map - interested to see what the 'monster' is :gj:

It's not all that relevant but the vacuum zone doesn't kill scripted pawns, though it certainly does kill players.
by OjitroC
Mon Nov 23, 2020 7:38 pm
Forum: Events
Topic: UT99.org EpicTown ShowDown - Get-Together Of The Century!
Replies: 14
Views: 172

Re: UT99.org EpicTown ShowDown - Get-Together Of The Century!

Dr.Flay wrote:
Mon Nov 23, 2020 6:13 pm
It's a map that needs the Chaos grappling hook ;)
Or Matrix Moves :P
by OjitroC
Mon Nov 23, 2020 7:31 pm
Forum: Mapping
Topic: crash in mappack dm-prison complex
Replies: 28
Views: 330

Re: crash in mappack dm-prison complex

Agree... in other hand by getting rid of "no play music in VLC" and that uber fan sound I can play map multiple times off-line, on-line in the way I want. Does it worth wasting time for producing borked assets when map is beautiful and it's running fine with original methods ? Yes, removing the mus...
by OjitroC
Mon Nov 23, 2020 4:03 pm
Forum: Mapping
Topic: Looking for a dm map bark at the moon
Replies: 9
Views: 122

Re: Looking for a dm map bark at the moon

hi mate when i put the map in my server it says connection failed then when i rconnect it works must be the server i guess Sorry, can't help you with that - I don't play online so have never played either map online - as far as I recall, I didn't have any problems with these maps though it is quite...
by OjitroC
Mon Nov 23, 2020 12:48 am
Forum: Mapping
Topic: crash in mappack dm-prison complex
Replies: 28
Views: 330

Re: crash in mappack dm-prison complex

WTH are those structures for? Skybox? Could be a skybox though possibly that extends from the top of the playable, coloured part of the map upto the horizontal brush. CloudZone... as usual... it can be switched to another damaging zone - Why would destroy spectators ? Oh well... Of course, didn't t...
by OjitroC
Sun Nov 22, 2020 8:21 pm
Forum: Mapping
Topic: crash in mappack dm-prison complex
Replies: 28
Views: 330

Re: crash in mappack dm-prison complex

... I immediately noticed the map imports a ton of textures, enough to fill up all of the 2Gigs of available memory if I install the HD texture packs. When all available memory has been allocated, there are indeed a couple of places in the engine where you can get crashes (e.g., in Galaxy, OpenGLDr...
by OjitroC
Sun Nov 22, 2020 12:26 am
Forum: General Discussions
Topic: Invisibility pickup for online play?
Replies: 5
Views: 71

Re: Invisibility pickup for online play?

I don't play online and I don't use invisibility. It used to annoy me for some reason when playing with bots, not quite sure why, perhaps it's a step too far in terms of 'powerups' (though I do use some of the enhanced relics) - playing against scriptedpawns, as I do mainly now, it's not of any use....
by OjitroC
Sun Nov 22, 2020 12:18 am
Forum: Mapping
Topic: crash in mappack dm-prison complex
Replies: 28
Views: 330

Re: crash in mappack dm-prison complex

I took the music out and played Prison Complex (EFX) v1 for more than ten minutes in 469b with Galaxy and didn't get the crash I had previously (which is not to say that I might not get one if I played for longer but the previous crash happened fairly soon after starting the map). ... it looks borin...
by OjitroC
Sat Nov 21, 2020 5:21 pm
Forum: Mapping
Topic: crash in mappack dm-prison complex
Replies: 28
Views: 330

Re: crash in mappack dm-prison complex

If music won't run in 436 then for me it's useless. That's not what player needs. I agree entirely. The music doesn't run in 436 Editor with Galaxy and in consequence, along with the various other problems, the maps are useless for general play. They can only be played if one hits on the right comb...
by OjitroC
Sat Nov 21, 2020 4:16 pm
Forum: Mapping
Topic: crash in mappack dm-prison complex
Replies: 28
Views: 330

Re: crash in mappack dm-prison complex

Edit : More lolzing - I tried to listed whatever song from one of maps - it's trash, it doesn't work not even in VLC. I'm not surprised about audio crashes - here I believe the stupid Music is guilty for audio crashes not really sound effects - or both of them are useless... That's odd - I can play...
by OjitroC
Fri Nov 20, 2020 8:45 am
Forum: Mapping
Topic: I am not requesting to get this map fixed...
Replies: 7
Views: 130

Re: I am not requesting to get this map fixed...

All Jeff Martin maps are not meant to be played... they were just proof of concept thingies. This map is certainly meant to be played - that's clear from the readme and I've played it many times in the past without any problems. Because of the overall design (a recreation or reimagining of a locati...