Search found 1619 matches

by OjitroC
Mon Jul 13, 2020 8:40 pm
Forum: General Discussions
Topic: Obscure UT sites
Replies: 473
Views: 128445

Re: Obscure UT sites

EvilGrins wrote:
Sat Jul 11, 2020 9:18 pm
http://www.unrealeditor.cz
Some interesting maps there - pity there's no dl link for the UT SP Campaign (though I actually have one map from it, no idea where I got it).
by OjitroC
Mon Jul 13, 2020 7:17 pm
Forum: Skins
Topic: Anybody have SpaceMarine skin?
Replies: 8
Views: 98

Re: Anybody have SpaceMarine skin?

EvilGrins wrote:
Mon Jul 13, 2020 6:43 pm
I've seen this discussed before · https://www.newbiesplayground.net/dogfo ... f=1&t=3933
Yeah, that's basically the same as Asgard's UMSspacemarine - ScriptedPawns and a marine suit but no player model.
by OjitroC
Sun Jul 12, 2020 11:53 pm
Forum: Skins
Topic: Anybody have SpaceMarine skin?
Replies: 8
Views: 98

Re: Anybody have SpaceMarine skin?

UMSspacemarine - Unreal and UT Ver 1.08 The model in the screenshot posted by the OP certainly looks like the UMS Spacemarine. However the UMSspacemarines mod ver1.08 contains umsspacemarine ScriptedPawns and a mutator that enables a Player to play in a marine suit - it doesn't actually contain a s...
by OjitroC
Fri Jul 10, 2020 8:37 pm
Forum: Single Player Maps and Unreal Exports / Imports
Topic: Unreal 2 Alpha conversion maps
Replies: 37
Views: 1191

Re: Unreal 2 Alpha conversion maps

They do that as their default attitude setting, which I'm assuming "fearcock" (scared rooster?) is. I replaced the seagoats with hubcats, which also turned to center and ran up that hill... so maybe it's more of something having to do with the pathing? But that still wouldn't explain why seagoats s...
by OjitroC
Fri Jul 10, 2020 11:51 am
Forum: Suggestions, Criticism, Feedback
Topic: Edit last post not count as update thread
Replies: 7
Views: 94

Re: Edit last post not count as update thread

If you edit last post it time is changed but not all DB fields actually update so it is not reflected by thread order. For example, I edit last post in "Unreal Tournament 469" and it is reflect by changed time on main page. But it is do not move thread to top. it is look strange, because above list...
by OjitroC
Fri Jul 10, 2020 11:40 am
Forum: Single Player Maps and Unreal Exports / Imports
Topic: Unreal 2 Alpha conversion maps
Replies: 37
Views: 1191

Re: Unreal 2 Alpha conversion maps

Not at all... but they do follow them around obsessively. Do they do that if their Attitude is set to FearCock or Dislike? With both of those they should try to run away or evade players/bots if approached. I think they don't do damage because there's no code for a MeleeAttack (though there are Att...
by OjitroC
Thu Jul 09, 2020 7:52 pm
Forum: Report new Downloads
Topic: UnrealArchive.org
Replies: 126
Views: 7602

Re: UnrealArchive.org

Yes, same here.
by OjitroC
Thu Jul 09, 2020 4:26 pm
Forum: Mutators
Topic: CoopTranslocator
Replies: 8
Views: 118

Re: CoopTranslocator

Buggie wrote:
Thu Jul 09, 2020 3:39 pm
It is work for humans only. Not for bots. But if you want test in practice mode, you can type in console

Code: Select all

set CoopTranslocator.CoopTranslocator TargetPawnClass class'Bot'
For Practice session and watch bots.
Oh right - I'll do that - thanks :tu:
by OjitroC
Thu Jul 09, 2020 2:10 pm
Forum: Mutators
Topic: CoopTranslocator
Replies: 8
Views: 118

Re: CoopTranslocator

How do you get the preview of teammates? I've tried the translocator out in a MH game with one bot but I can't get the preview (nor the thing itself) to work.

Perhaps a readme would be useful too - to describe the features and use of the translocator?
by OjitroC
Thu Jul 09, 2020 1:15 pm
Forum: Announcements
Topic: 2020 Special Skinning Contest! (July 1st to August 1st)
Replies: 27
Views: 707

Re: 2020 Special Skinning Contest! (July 1st to August 1st)

Very cool - some inventive faces there :gj:
by OjitroC
Thu Jul 09, 2020 10:30 am
Forum: Single Player Maps and Unreal Exports / Imports
Topic: Unreal 2 Alpha conversion maps
Replies: 37
Views: 1191

Re: Unreal 2 Alpha conversion maps

EvilGrins wrote:
Thu Jul 09, 2020 3:09 am
SeaGoats cannot be killed!
The question then is whether they can cause you damage?
by OjitroC
Wed Jul 08, 2020 6:59 pm
Forum: Mutators
Topic: How can I use mutators in UT99's single player campaign ladder?
Replies: 8
Views: 120

Re: How can I use mutators in UT99's single player campaign ladder?

Ah fair enough, thank you for all the helpful responses. Is it possible to decompile u files effectively? Obviously I could not distribute it without the author's permission, but it has crossed my mind that if I can decompile the sp-ladder mod's u file, I can simply change the existing map/mutator/...
by OjitroC
Wed Jul 08, 2020 1:28 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 349
Views: 24773

Re: Unreal Tournament 469

Scripts of different classes are not shown below in one window - if you double click on another class, only the code of that class is shown in the code window.) In my screenshot above the scripts of Bot and Bots were in that window - I did scroll right down to check that that was the case. However ...
by OjitroC
Wed Jul 08, 2020 12:15 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 349
Views: 24773

Re: Unreal Tournament 469

Minimal steps for me: 1. Start UnrealEd. 2. Open Botpack.Bots 3. Open Botpack.Bot Expected result: In script editor open Bots and Bot. Get result: In script editor open only Bots. Bot is missing. Works OK for me if you open Bot first and then Bots (but you're right it doesn't work the other way aro...
by OjitroC
Wed Jul 08, 2020 10:32 am
Forum: Mapping
Topic: Food Fight in Toon Town
Replies: 11
Views: 146

Re: Food Fight in Toon Town

EvilGrins wrote:
Wed Jul 08, 2020 7:27 am
Or, say, this... massive space, 2 bases, multiple levels, no pathing whatsoever, random monsters, etc. It's a leftover from RoseBum that was like those others I told you about before.
What map is that?