Search found 1765 matches

by Barbie
Fri Apr 03, 2020 11:41 pm
Forum: General Discussions
Topic: u-pan control
Replies: 1
Views: 29

Re: u-pan control

Zone > ZoneLight > Tex[U|V]PanSpeed
by Barbie
Mon Mar 30, 2020 8:30 pm
Forum: Report new Downloads
Topic: UT99 stuff by Barbie
Replies: 96
Views: 18479

Re: UT99 stuff by Barbie

Some new since July 2019:
  • MH-LoostMine+SBMod (Version 2: 12 Oct 2019)
  • MH-NewAlc1+SBFix (Version 2: 25 Jan 2020)
  • MH-FURIA+SBFix (Version 1: 10 Mar 2020)
  • Property Changer (Version 1: 30 Mar 2020)
Download at usual place.
by Barbie
Mon Mar 30, 2020 7:20 pm
Forum: Skins
Topic: Skins · Presented Works · Works In Progress
Replies: 69
Views: 28017

Re: Skins · Presented Works · Works In Progress

papercoffee wrote:
Mon Mar 30, 2020 12:30 am
I can't find the original file of the Nali in a body bag :(
You don't mean this one?
NaliDressed.jpg
by Barbie
Sun Mar 29, 2020 1:36 pm
Forum: General Discussions
Topic: Fog Zone
Replies: 10
Views: 198

Re: Fog Zone

hee wrote:
Sun Mar 29, 2020 4:05 am
If that is what a cloud zone does, why would anyone use it?
Probably it is intended to have projectiles shot into the sky vanishing instead of exploding at the map's border. This would also give the name a sense.
by Barbie
Sat Mar 28, 2020 2:25 pm
Forum: General Discussions
Topic: Fog Zone
Replies: 10
Views: 198

Re: Fog Zone

I set up a fog zone. Checking the zone view it was clearly zoned out.......but no fog....as clear as a bell. As UnrealGGecko indicated, make sure that you can see fog at all. Open for example map MH-Shrak3 and check if you can see the fog on the ground. Also the cloud zone was like a brick wall...i...
by Barbie
Mon Mar 23, 2020 1:52 am
Forum: Mapping
Topic: Player cannot rotate in map MH-[WKA]SpaceMonsters
Replies: 30
Views: 384

Re: Player cannot rotate in map MH-[WKA]SpaceMonsters

I have a nearly vanilla UT installation in a VM and the problem occurs there. But if I check Options > Preferences > Input > Auto Aim, the problem vanishes. (UT runs in window mode there and the mouse even didn't appear outside the UT window before.)
by Barbie
Sat Mar 21, 2020 11:29 pm
Forum: Mapping
Topic: Player cannot rotate in map MH-[WKA]SpaceMonsters
Replies: 30
Views: 384

Re: Player cannot rotate in map MH-[WKA]SpaceMonsters

If I could reproduce the error, I'd search for it... But every time I run this map there is no issue for me.
by Barbie
Sat Mar 21, 2020 11:27 pm
Forum: Download Search
Topic: Seeking CTF, does this sound familiar?
Replies: 10
Views: 189

Re: Seeking CTF, does this sound familiar?

I remember such a map where the mountain in the middle had multiple tunnels; one of them had a BSP error in form of an invisible obstacle. But I cannot remember the name of the map...
by Barbie
Fri Mar 20, 2020 7:41 pm
Forum: Mapping
Topic: Player cannot rotate in map MH-[WKA]SpaceMonsters
Replies: 30
Views: 384

Re: Player cannot rotate in map MH-[WKA]SpaceMonsters

No, I didn't change anything there. I wrote that only some players have that issue.
by Barbie
Fri Mar 20, 2020 4:27 pm
Forum: Mapping
Topic: Player cannot rotate in map MH-[WKA]SpaceMonsters
Replies: 30
Views: 384

Re: Player cannot rotate in map MH-[WKA]SpaceMonsters

sektor2111 wrote:
Fri Mar 20, 2020 6:38 am
Edit: For me problem do looks solved, I could rotate like a spinner
In the original map or have you corrected the above mentioned issues?
by Barbie
Fri Mar 20, 2020 4:21 pm
Forum: Coding, Scripting
Topic: Getting brush dimensions?
Replies: 3
Views: 89

Re: Getting brush dimensions?

Consider that some mappers have deleted the brushes. And no, I don't know how to access the brushes with UScript. Maybe an option is to export the map to T3D and access the brushes with an external program. I remember I've seen a Perl script for such. (In my understanding the brushes are only needed...
by Barbie
Thu Mar 19, 2020 1:10 pm
Forum: General Discussions
Topic: Starnge problem with skyzoneinfo
Replies: 10
Views: 149

Re: Starnge problem with skyzoneinfo

I'd have a look at UnrealEd's log to see if the map was really saved. Saving can be prevented by a too long path or by using "external private objects" for example.
by Barbie
Wed Mar 18, 2020 4:21 pm
Forum: Report new Downloads
Topic: UnrealArchive.org
Replies: 73
Views: 5497

Re: UnrealArchive.org

Nice work so far, but I'm missing a field to leave a comment. For example to mark duplicate entries or to ask to delete map "TestSBInvulnerabilityV2" - this is only a test map of the package "SBInvulnerabilityV2".
by Barbie
Wed Mar 18, 2020 4:08 pm
Forum: Mapping
Topic: Player cannot rotate in map MH-[WKA]SpaceMonsters
Replies: 30
Views: 384

Player cannot rotate in map MH-[WKA]SpaceMonsters

Again and again some players have the issue that they cannot rotate around the Z-axis in map MH-[WKA]SpaceMonsters on my server . They rejoined, restarted UT, started UT with an empty USER.INI, tried "BEHINDVIEW 1", I restarted the map on server - nothing helped, they keep on being fixed in view dir...
by Barbie
Sat Mar 14, 2020 12:31 am
Forum: General Discussions
Topic: Strange problem with water zone
Replies: 5
Views: 129

Re: Strange problem with water zone

Setting Brush > Polyflags to 0 should also work.