Search found 140 matches

by Tyr
Mon Jan 20, 2020 10:57 pm
Forum: Mapping
Topic: UnrealEd MRU issues
Replies: 29
Views: 1511

Re: UnrealEd MRU issues

Why the UnrealTournament.exe doesn't have any problems updating the respective .ini file but the UnrealEd.exe has problems? I don't get it.
by Tyr
Fri Jan 17, 2020 2:55 pm
Forum: Mapping
Topic: UnrealEd MRU issues
Replies: 29
Views: 1511

Re: UnrealEd MRU issues

I have the same problem since ages and had not fixed it yet. If someone finds out how to fix it, pls share.
by Tyr
Mon Jan 06, 2020 8:06 pm
Forum: Mapping
Topic: CTF-Blice (Release)
Replies: 26
Views: 1158

Re: CTF-Blice (Release)

Incredible Architecture. It makes my PC running like a Pentium 100 with Unreal 1 running. I wonder what's causing the massive FPS loss. Even on a corner the FPS doesn't change. It's simply overall slow.

Great Job Feralidragon. :tu:
by Tyr
Fri Jan 03, 2020 1:57 pm
Forum: General Discussions
Topic: Help! my ut99 is very sick :(
Replies: 7
Views: 259

Re: Help! my ut99 is very sick :(

Throw the Antivirus in the bin and let Windows Defender do its job.
by Tyr
Tue Dec 31, 2019 10:23 pm
Forum: General Discussions
Topic: Happy New Year!
Replies: 16
Views: 406

Re: Happy New Year!

Happy new Year Guys. :tu:
by Tyr
Fri Dec 27, 2019 11:03 am
Forum: Misc | Off-Topic
Topic: Virus/Malware scanning software
Replies: 11
Views: 513

Re: Virus/Malware scanning software

The windows defender is all what you need.
by Tyr
Mon Dec 23, 2019 11:06 pm
Forum: Mapping
Topic: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Replies: 225
Views: 12761

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

Sinnical: Your map isn't working. Can't find file or package 'Ambient'.
by Tyr
Thu Dec 19, 2019 12:42 am
Forum: Announcements
Topic: -= 20th Anniversary Mapping Contest Poll =-
Replies: 21
Views: 1476

Re: -= 20th Anniversary Mapping Contest Poll =-

Here is my consolidated Review for the contest maps: DM/DOM-20AC-IciclePyramid This map looks and feels like "at least, he tried". The general layout is basic which isn't a problem. The transparent floors look good. End of story. Bad lighting, bad texturing and the missing sense for the ingame size ...
by Tyr
Sat Nov 30, 2019 1:33 am
Forum: Misc | Off-Topic
Topic: Favourite other games?
Replies: 30
Views: 6378

Re: Favourite other games?

Currently i only play Rocket League with a burning passion. It reminds me on the good old days where mechanics and skill were everything. No advantages because of skill choices, classes, items or whatever. Pure skill, nothing else.
by Tyr
Sat Nov 23, 2019 2:10 am
Forum: Mapping
Topic: What feature do we want to see in UnrealED2?
Replies: 58
Views: 4155

Re: What feature do we want to see in UnrealED2?

The editor freezes if i run it in a maximized window at 3440 x 1440 when i'm flying around in the 3D window and be too close to a sprite (like a light actor). I have to kill it via the task manager then the following error occurs: https://i.imgur.com/UMQ5iGY.png I can avoid it by resizing the width ...
by Tyr
Sun Nov 10, 2019 4:04 pm
Forum: Misc | Off-Topic
Topic: How old were you when Unreal Tournament came out?
Replies: 24
Views: 1206

Re: How old were you when Unreal Tournament came out?

18. First map i'd played was DM-Morpheus.
by Tyr
Sat Nov 09, 2019 12:41 am
Forum: Mapping
Topic: What feature do we want to see in UnrealED2?
Replies: 58
Views: 4155

Re: What feature do we want to see in UnrealED2?

OwYeaW wrote:
Fri Nov 08, 2019 9:31 pm
when rotating a mover in ued, let the keypoints be rotated as well
^ this

Plus: A proper terrain tool. I hate terrain editing. :mad2:
by Tyr
Fri Nov 08, 2019 10:59 pm
Forum: Mapping
Topic: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Replies: 225
Views: 12761

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

I think this contest will end up with the least amount of maps we've ever seen. I have not enough time to commit some serious shit. :(
by Tyr
Tue Nov 05, 2019 8:05 pm
Forum: Mapping
Topic: What feature do we want to see in UnrealED2?
Replies: 58
Views: 4155

Re: What feature do we want to see in UnrealED2?

A general "Align to X/Y/Z axis", all working in the same way as "Align to floor", would be perfect. Having that said, there's a simple trick to align wall textures perfectly: 1) Rotate the brush(es) you're working with so the walls are facing up or down (as if they became floors/ceilings themselves...
by Tyr
Tue Nov 05, 2019 7:10 pm
Forum: Mapping
Topic: What feature do we want to see in UnrealED2?
Replies: 58
Views: 4155

Re: What feature do we want to see in UnrealED2?

- Fix align to wall. It sucks aligning the texture manually.
- The ability to stretch textures to fit to a deformed rectangle