Search found 672 matches

by Aldebaran
Tue Sep 10, 2019 1:40 pm
Forum: Announcements
Topic: Welcome to the new updated UT99.org!
Replies: 56
Views: 9409

Re: Welcome to the new updated UT99.org!

Shade wrote:Can you please check if you see the attachment option now?
Yeah now it's visible in both areas. The new forum software works good here.
by Aldebaran
Tue Sep 10, 2019 12:45 pm
Forum: Announcements
Topic: Welcome to the new updated UT99.org!
Replies: 56
Views: 9409

Re: Welcome to the new updated UT99.org!

The Attachments button is not available for me.
by Aldebaran
Tue Sep 10, 2019 12:25 pm
Forum: General Discussions
Topic: Screenshots for fun
Replies: 1330
Views: 267264

Re: Screenshots for fun

The Enslaved coop map has some nice lighting at some places, badly the map has also some bugs that can't be ignored.

Image
by Aldebaran
Tue Sep 10, 2019 12:18 pm
Forum: Announcements
Topic: Welcome to the new updated UT99.org!
Replies: 56
Views: 9409

Re: Welcome to the new updated UT99.org!

Is it not possible anymore to upload pictures directly to the forum?
by Aldebaran
Mon Sep 09, 2019 6:42 pm
Forum: Announcements
Topic: Welcome to the new updated UT99.org!
Replies: 56
Views: 9409

Re: Welcome to the new updated UT99.org!

I miss some "Replies" and "Views" colums in the main window. There is much empty space on the right side after the "Last Post" column. Or is it possible to make the "Recently active threads" colum wider so the topics are easier to read?
by Aldebaran
Thu Aug 22, 2019 11:50 am
Forum: Mapping
Topic: DM-FreewayTunnel (Release)
Replies: 36
Views: 2089

Re: DM-FreewayTunnel (WIP)

Your map looks good, will you release a final version? Some small tunnels are too dark for my taste, I can't see my way there, also my monitor isn't the best concerning brightness. EDIT: Played this map now with less sun coming into my flat, then it's fairly good playable... If you jump from one of ...
by Aldebaran
Tue Aug 20, 2019 7:28 pm
Forum: Misc | Off-Topic
Topic: My map made it into the official Fortnite game
Replies: 16
Views: 1303

Re: My map made it into the official Fortnite game

Looks great! I never played Battle Royale by myself but I saw yesterday on twitch some guys playing it in Unreal Gold, was really funny. I should try Fortnite now, I think your map layout fits very well to this game mode.
by Aldebaran
Sun Aug 11, 2019 7:56 pm
Forum: Mutators
Topic: Different AKCoop2 file versions
Replies: 3
Views: 218

Different AKCoop2 file versions

I have 4 different AKCoop2.u files here, which is the best for server use to prevent mismatches?

In the past I used the 516.710 Bytes version.

There also exists versons with:
525.718 Bytes
547.024 Bytes
547.078 Bytes

I have not tried the install exe, perhaps it has the oldest version?
by Aldebaran
Sun Aug 11, 2019 7:04 pm
Forum: Coding, Scripting
Topic: How can I make the "goto next map" logo visible?
Replies: 7
Views: 390

Re: How can I make the "goto next map" logo visible?

I assumed too that these logos are build in maps but as far as I can see the coop mod adds them.
So if you add a teleporter as in my situation AFTER the coop mod has started you have to add the logo for it by yourself.
by Aldebaran
Sun Aug 11, 2019 10:49 am
Forum: Coding, Scripting
Topic: How can I make the "goto next map" logo visible?
Replies: 7
Views: 390

Re: How can I make the "goto next map" logo visible?

I looked into the map with the editor, there is no difference of Teleporters that can be seen and those you can't. bHidden is set to True in both cases. Also I tried setting bHidden=False with my mutator, it changes nothing... EDIT: Ooohhhh sorry, I found the reason for my problem. Another mutator s...
by Aldebaran
Sat Aug 10, 2019 8:55 pm
Forum: Coding, Scripting
Topic: How can I make the "goto next map" logo visible?
Replies: 7
Views: 390

How can I make the "goto next map" logo visible?

I have a map which has many of these "goto next map" teleporters in. The problem is these teleporters work but the logos are not visible for players. I don't want to touch the map itself, I want to make the logos visible with a mutator I have already. I use the CheckReplacement function for other re...
by Aldebaran
Tue Aug 06, 2019 12:10 pm
Forum: Modifications
Topic: Which is the best coop mod for UT?
Replies: 3
Views: 264

Re: Which is the best coop mod for UT?

That would be great :rock:
by Aldebaran
Tue Aug 06, 2019 8:03 am
Forum: Modifications
Topic: Which is the best coop mod for UT?
Replies: 3
Views: 264

Which is the best coop mod for UT?

I am looking for a good coop mod that can handle nearly all available ut coop campaigns. I tried the one used by Operation Na Pali (olextras.tvcoop), the 7 Bullets Saga (SevenB.tvcoop) and Xidia (xidiampack.tvcoop), but they all works well only with certain campaigns and have only few configuration ...
by Aldebaran
Mon Jul 15, 2019 5:28 pm
Forum: Mapping
Topic: Would someone fix this map for me?
Replies: 10
Views: 538

Re: Would someone fix this map for me?

Thank you for your help, Deepu helped me alot.
by Aldebaran
Sun Jul 14, 2019 4:06 pm
Forum: Mapping
Topic: Would someone fix this map for me?
Replies: 10
Views: 538

Would someone fix this map for me?

It's not really a bug, I have this issue with the map: On my server I am using a file called Snow .u for other maps and the map in case needs a file called Snow .uax , so if the map should be played the server loads the .u file instead of the .uax file and discontinue/crash the map. Is it possible t...