Search found 41 matches

by Marscaleb
Sun May 17, 2020 3:40 am
Forum: General Discussions
Topic: Too soon or too late? Unreal Engine 5 Revealed!
Replies: 19
Views: 590

Re: Too soon or too late? Unreal Engine 5 Revealed!

It's impressive technology, but honestly it depresses me. I know I'm in the minority here, but honestly I don't want games to look like this. For a number of reasons. One is that I think we're already at a tipping point for the financial viability of triple-A games. We've pushed the visuals and comp...
by Marscaleb
Sun May 17, 2020 3:19 am
Forum: Modifications
Topic: Has anyone ever made a tournament bracket mod?
Replies: 3
Views: 456

Re: Has anyone ever made a tournament bracket mod?

Did you ever figure out an automated solution to this? Curious to know. It got put on the back-burner while I was taking care of other things, and I figured I would wind up working on it when the next con got close. And since it doesn't look like we're going to have a Gaming Con this year, this pro...
by Marscaleb
Tue May 12, 2020 6:08 pm
Forum: General Discussions
Topic: UT99 Polycounts?
Replies: 1
Views: 121

UT99 Polycounts?

Is there a way to display the number of polygons being rendered in a given frame in UT99 or Unreal Gold? I recall there being some detailed render stats in UE2 games, but the best I can get in UT99 is the "stat fps" console command, which has a stat for polys but since it tends to give me number les...
by Marscaleb
Thu Jan 02, 2020 2:10 am
Forum: Coding, Scripting
Topic: Getting set up to write scripts
Replies: 2
Views: 206

Getting set up to write scripts

I feel like I have a hole in my head. I've done this before, but I can't recall how to do this... I guess the UT99 scripts were ones I only worked on for a couple weeks, and that was a good three years ago, so maybe it shouldn't be too surprising, but even so, I need a refresher. I can't get started...
by Marscaleb
Tue Oct 15, 2019 5:29 am
Forum: Coding, Scripting
Topic: auto-Tournament gametype
Replies: 3
Views: 360

auto-Tournament gametype

I would like to create a new gametype that would run a full tournament. It would track player's scores, drop players, and display a standing after each match. It's far beyond anything I'd coded in UT99 before. but I'm fine with learning some new things. There are a couple important elements I know I...
by Marscaleb
Tue Jul 02, 2019 11:48 pm
Forum: Modifications
Topic: Has anyone ever made a tournament bracket mod?
Replies: 3
Views: 456

Has anyone ever made a tournament bracket mod?

I'm wondering if anyone has ever made a mod for conducting an actual tournament, like a tournament bracket or otherwise some kind of mod that tracks data of multiple players across multiple games. I'm kinda hoping that someone has made a mod I can use, but realistically I'm just hoping someone made ...
by Marscaleb
Tue Jul 02, 2019 11:23 pm
Forum: General Discussions
Topic: Are there commands to spectate specific players?
Replies: 9
Views: 880

Re: Are there commands to spectate specific players?

I'm starting to question how much I want this afterall. I just got back from this year's gaming con, and I was trying to broadcast a spectator view during the tournament. I kept running into a bug where the first-person view got tilted somehow, and it wouldn't get corrected. IIRC, it even stayed tha...
by Marscaleb
Sat Jun 29, 2019 2:34 am
Forum: General Discussions
Topic: Are there commands to spectate specific players?
Replies: 9
Views: 880

Re: Are there commands to spectate specific players?

Chamberly wrote:If you haven't tried XConsole, might be interesting for you.
What does Xconsole do? The page doesn't actually say anything about what it does.
by Marscaleb
Fri Jun 28, 2019 8:12 pm
Forum: General Discussions
Topic: Are there commands to spectate specific players?
Replies: 9
Views: 880

Are there commands to spectate specific players?

Are there commands in the game to view specific players when spectating? I want to set up a system for optimal spectator viewing so i could stream a tournament. I can set the console commands for behindview to a key. I'm wonder what commands there are to view specific players, if at all possible. I'...
by Marscaleb
Sun Apr 14, 2019 3:00 pm
Forum: General Discussions
Topic: Looking for good 12-16 player maps
Replies: 9
Views: 752

Re: Looking for good 12-16 player maps

DM-Tigerhunt][ is a pretty good large map if you're into rural maps. https://unrealarchive.org/maps/unreal-tournament/deathmatch/T/2/dm-tigerhunt_3b06e21f.html This map is trying so hard to be PUB-G that it's adorable. It's not balanced right at all for the kind of map I'm looking for, but I'm keep...
by Marscaleb
Sun Apr 07, 2019 12:04 pm
Forum: General Discussions
Topic: Looking for good 12-16 player maps
Replies: 9
Views: 752

Looking for good 12-16 player maps

I'm looking for some more quality large DM maps. Something that plays well with 12-16 players. (or higher, I suppose, we can add bots.) I've found a couple sites that host UT99 maps, but it's pretty time consuming to go through all of them, I downloaded a bunch of them and only found maybe two that ...
by Marscaleb
Fri Jul 06, 2018 5:42 am
Forum: Servers
Topic: Setting up server mods?
Replies: 9
Views: 2086

Re: Setting up server mods?

Hmm, I think I may have started everyone barking up the wrong tree when I said "server." I'm setting up a LAN. There's a particular mutator I want to run on my games. The mutator's .u, .ini, and .int files are actually copied onto every computer already, I dropped them all into the system folder. No...
by Marscaleb
Thu Jul 05, 2018 8:55 am
Forum: Servers
Topic: Setting up server mods?
Replies: 9
Views: 2086

Setting up server mods?

I feel stupid for asking this. I've done this before, but for the love of hell, I can't remember how. I've got a mutator I want to run on some games. But it requires some additional set up to run on a server, or else it won't work on the client's machines. The readme says I'm supposed to add the mut...
by Marscaleb
Sat Feb 24, 2018 7:02 am
Forum: Misc | Off-Topic
Topic: [UGold227i] RPGdev
Replies: 22
Views: 4464

Re: [UGold227i] RPGdev

HOLY CRAP! You have no idea how thrilled I am to see this! I've been wanting to see someone make a game like this for ages! I've thought about and wanted to make something like this since almost two decades ago! But I've never been able to get the basics figured out, and always moved on to something...
by Marscaleb
Sat Feb 24, 2018 3:50 am
Forum: Misc | Off-Topic
Topic: Does anyone know how to log in to the Epic Games forums?
Replies: 13
Views: 2397

Re: Does anyone know how to log in to the Epic Games forums?

ShaiHulud wrote:How frustrating - but could this be a browser and/or plug-in issue? When I browse there, there's a small icon at the top-right of the page which says "Sign In" when I move my cursor over it:

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No such luck here.

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