Search found 37 matches

by Marscaleb
Tue Oct 15, 2019 5:29 am
Forum: Coding, Scripting
Topic: auto-Tournament gametype
Replies: 3
Views: 190

auto-Tournament gametype

I would like to create a new gametype that would run a full tournament. It would track player's scores, drop players, and display a standing after each match. It's far beyond anything I'd coded in UT99 before. but I'm fine with learning some new things. There are a couple important elements I know I...
by Marscaleb
Tue Jul 02, 2019 11:48 pm
Forum: Modifications
Topic: Has anyone ever made a tournament bracket mod?
Replies: 1
Views: 251

Has anyone ever made a tournament bracket mod?

I'm wondering if anyone has ever made a mod for conducting an actual tournament, like a tournament bracket or otherwise some kind of mod that tracks data of multiple players across multiple games. I'm kinda hoping that someone has made a mod I can use, but realistically I'm just hoping someone made ...
by Marscaleb
Tue Jul 02, 2019 11:23 pm
Forum: General Discussions
Topic: Are there commands to spectate specific players?
Replies: 9
Views: 621

Re: Are there commands to spectate specific players?

I'm starting to question how much I want this afterall. I just got back from this year's gaming con, and I was trying to broadcast a spectator view during the tournament. I kept running into a bug where the first-person view got tilted somehow, and it wouldn't get corrected. IIRC, it even stayed tha...
by Marscaleb
Sat Jun 29, 2019 2:34 am
Forum: General Discussions
Topic: Are there commands to spectate specific players?
Replies: 9
Views: 621

Re: Are there commands to spectate specific players?

Chamberly wrote:If you haven't tried XConsole, might be interesting for you.
What does Xconsole do? The page doesn't actually say anything about what it does.
by Marscaleb
Fri Jun 28, 2019 8:12 pm
Forum: General Discussions
Topic: Are there commands to spectate specific players?
Replies: 9
Views: 621

Are there commands to spectate specific players?

Are there commands in the game to view specific players when spectating? I want to set up a system for optimal spectator viewing so i could stream a tournament. I can set the console commands for behindview to a key. I'm wonder what commands there are to view specific players, if at all possible. I'...
by Marscaleb
Sun Apr 14, 2019 3:00 pm
Forum: General Discussions
Topic: Looking for good 12-16 player maps
Replies: 9
Views: 669

Re: Looking for good 12-16 player maps

DM-Tigerhunt][ is a pretty good large map if you're into rural maps. https://unrealarchive.org/maps/unreal-tournament/deathmatch/T/2/dm-tigerhunt_3b06e21f.html This map is trying so hard to be PUB-G that it's adorable. It's not balanced right at all for the kind of map I'm looking for, but I'm keep...
by Marscaleb
Sun Apr 07, 2019 12:04 pm
Forum: General Discussions
Topic: Looking for good 12-16 player maps
Replies: 9
Views: 669

Looking for good 12-16 player maps

I'm looking for some more quality large DM maps. Something that plays well with 12-16 players. (or higher, I suppose, we can add bots.) I've found a couple sites that host UT99 maps, but it's pretty time consuming to go through all of them, I downloaded a bunch of them and only found maybe two that ...
by Marscaleb
Fri Jul 06, 2018 5:42 am
Forum: Servers
Topic: Setting up server mods?
Replies: 9
Views: 1589

Re: Setting up server mods?

Hmm, I think I may have started everyone barking up the wrong tree when I said "server." I'm setting up a LAN. There's a particular mutator I want to run on my games. The mutator's .u, .ini, and .int files are actually copied onto every computer already, I dropped them all into the system folder. No...
by Marscaleb
Thu Jul 05, 2018 8:55 am
Forum: Servers
Topic: Setting up server mods?
Replies: 9
Views: 1589

Setting up server mods?

I feel stupid for asking this. I've done this before, but for the love of hell, I can't remember how. I've got a mutator I want to run on some games. But it requires some additional set up to run on a server, or else it won't work on the client's machines. The readme says I'm supposed to add the mut...
by Marscaleb
Sat Feb 24, 2018 7:02 am
Forum: Misc | Off-Topic
Topic: [UGold227i] RPGdev
Replies: 22
Views: 4228

Re: [UGold227i] RPGdev

HOLY CRAP! You have no idea how thrilled I am to see this! I've been wanting to see someone make a game like this for ages! I've thought about and wanted to make something like this since almost two decades ago! But I've never been able to get the basics figured out, and always moved on to something...
by Marscaleb
Sat Feb 24, 2018 3:50 am
Forum: Misc | Off-Topic
Topic: Does anyone know how to log in to the Epic Games forums?
Replies: 13
Views: 2006

Re: Does anyone know how to log in to the Epic Games forums?

ShaiHulud wrote:How frustrating - but could this be a browser and/or plug-in issue? When I browse there, there's a small icon at the top-right of the page which says "Sign In" when I move my cursor over it:

Image

No such luck here.

Image
by Marscaleb
Fri Feb 23, 2018 6:44 am
Forum: Coding, Scripting
Topic: Anyone ever try to do complex sprite animation?
Replies: 2
Views: 387

Anyone ever try to do complex sprite animation?

This one is really out there, but... Has anyone here ever tried to do any complex sprite animation in UT99 or UT2K4? I once tried to do it in UDK, and I managed to get an actor to change its sprite on cue but I could never get it to change back. (I was still a beginner to programming back then, thou...
by Marscaleb
Fri Feb 23, 2018 6:33 am
Forum: Misc | Off-Topic
Topic: Does anyone know how to log in to the Epic Games forums?
Replies: 13
Views: 2006

Does anyone know how to log in to the Epic Games forums?

Seriously, this is stupid. I have to go to a completely unrelated site to ask for help on this. I can't log on to the Epic Games forums. I'm not getting an error, THERE IS LITERALLY NO LINK TO LOG IN. And if you click the link at the bottom of the page that says "contact us" it takes you to a page t...
by Marscaleb
Sun Aug 20, 2017 4:27 am
Forum: General Discussions
Topic: How can I export meshes?
Replies: 9
Views: 1786

How can I export meshes?

I'm trying to build some low-poly character models, and I'd like some references to look at to help me figure out how to craft them. UT99 and Unreal Gold have some great models, but I can't figure out how to clearly view the actual polys. I can kinda get a good view of them with rmode, but I think i...
by Marscaleb
Mon Jul 10, 2017 8:17 pm
Forum: Coding, Scripting
Topic: Enhanced Spectator
Replies: 2
Views: 923

Enhanced Spectator

I had this idea last weekend for a mod. First of all, I am curious if anyone has made anything close to this already (I did some searching and didn't find anything, but sometimes things are labeled wrong and/or fall through the cracks.) Failing that, I'm curious if anyone has any pointers for a few ...