Search found 150 matches

by Eviltom
Tue Sep 26, 2017 7:31 am
Forum: Mapping
Topic: CTF-CMC-Kullrena (FINAL)
Replies: 72
Views: 9822

Re: CTF-CMC-Kullrena (WIP)

Nice! :agree1:

I've been too busy with work to join the contest, but look forward to playing this map!
by Eviltom
Thu Aug 17, 2017 10:02 pm
Forum: Mapping
Topic: Mapping Contest Theme Discussion
Replies: 220
Views: 22056

Re: Mapping Contest Theme Discussion

Quick question, the 4096uu limit, is this just to make sure people don't go crazy with map size?

Could we go bigger for visual effects as long as we keep a 4096uu play area?

I've got an idea based on a small island, but would need a larger non play area for blending into the skyzone!
by Eviltom
Tue Aug 08, 2017 4:59 pm
Forum: Mapping
Topic: I'm working on a layout for a forest map, I may need advice
Replies: 38
Views: 6155

Re: I'm working on a layout for a forest map, I may need adv

I Most of the terrain in Kamah is small, steeped sided ravines or gullies so that views along them, and upwards and outwards, are very limited. Larger clearing-type areas are used sparingly. The overall ambiance of Kamah is, of course, tropical but the general approach to the design and layout of t...
by Eviltom
Tue Aug 08, 2017 3:23 pm
Forum: Mapping
Topic: Mapping Contest Theme Discussion
Replies: 220
Views: 22056

Re: Mapping Contest Theme Discussion

Carbon wrote:Big Box UT is up for grabs as a prize! :)
How many of these do you have? :lol2:
by Eviltom
Sun Aug 06, 2017 8:49 am
Forum: Tips, Tricks & Tutorials
Topic: Bot Pathing - default Mover
Replies: 2
Views: 706

Re: Bot Pathing - default Mover

I'm a visual person, so this style diagram is more helpful
than a text explanation (would have been helpful 15 years ago when I was learning ued!)

Pretty sure that's how I path lifts :tu:
by Eviltom
Sat Aug 05, 2017 9:36 pm
Forum: Mapping
Topic: I'm working on a layout for a forest map, I may need advice
Replies: 38
Views: 6155

Re: I'm working on a layout for a forest map, I may need adv

Don't forget z axis, maybe add cliffs/mountains? Have your paths cross, maybe using a bridge, tunnel, waterfall, rivers etc. Try and build your areas at different levels so the map doesn't feel flat. I always try and have 3-4 exits from each room/area in a DM map at least one should be z axis (drop/...
by Eviltom
Sat Aug 05, 2017 9:25 pm
Forum: Mapping
Topic: Mapping Contest Theme Discussion
Replies: 220
Views: 22056

Re: Mapping Contest Theme Discussion

- Gametypes: DM 1v1 pit style.
- Theme: any,
- Filesize: 5MB
- Dimensions: 4096
- Dependencies: VANILLA + MyLevel :mrgreen:
- Time: 4 weeks
- Requirements. A trap or hazzard. Full botsupport and online playable
by Eviltom
Fri Aug 04, 2017 12:25 pm
Forum: Mapping
Topic: Mapping Contest Theme Discussion
Replies: 220
Views: 22056

Re: Mapping Contest Theme Discussion

I'm pretty limited for time, but will try and make something. Setting size limits uu or KB sounds good to me!

I like the idea of a small pit/arena style map.
by Eviltom
Thu Aug 03, 2017 7:05 pm
Forum: Mapping
Topic: The 3072uu Mapping Contest
Replies: 305
Views: 70670

Re: The 3072uu Mapping Contest

I'd be tempted, but perhaps add the additional limitation/challenge of a 64x64 grid as was suggested earlier in this thread :satan:
by Eviltom
Sat May 13, 2017 9:28 pm
Forum: Misc | Off-Topic
Topic: quake championships
Replies: 14
Views: 3251

Re: quake championships

Wow :shock:
by Eviltom
Mon May 01, 2017 10:34 am
Forum: Mapping
Topic: Deck16 and Deck16][
Replies: 12
Views: 1798

Re: Deck16 and Deck16][

Downloaded that for a deck fest! :gj:
by Eviltom
Sat Apr 29, 2017 9:03 am
Forum: Mapping
Topic: A hole in the roof!
Replies: 6
Views: 740

Re: A hole in the roof!

For the hole just make a jagged hole shape with the 2d shape editor and subtract it from the ceiling, subtract a cube above it (with all faces set as backdrop, so it looks like sky above) For Snow? The simplest way would be a few vertical sheets with a panning masked falling snow texture. But that w...
by Eviltom
Sun Apr 23, 2017 8:37 am
Forum: General Discussions
Topic: Can you guess the name of the map?
Replies: 343
Views: 46394

Re: Can you guess the name of the map?

That looks very nice! Will have to find it
by Eviltom
Thu Apr 06, 2017 10:01 pm
Forum: Skins
Topic: COW SKIN - Kitty
Replies: 5
Views: 2066

Re: COW SKIN - Kitty

Ha! That's ace! :lol2:
by Eviltom
Sun Apr 02, 2017 4:50 pm
Forum: Mapping
Topic: Scaling a brush ???
Replies: 2
Views: 374

Re: Scaling a brush ???

Exxxcccelllenttt!!!