Search found 95 matches

by ExpEM
Mon Apr 06, 2020 11:16 am
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 219
Views: 15315

Re: Unreal Tournament 469

sektor2111 wrote:
Mon Apr 06, 2020 11:15 am
:facepalm:
I have done even a Mutator blowing turds away - NO UT update is ever need here for breaking other maps.
This is a Bot AI problem not a map breaking problem.
by ExpEM
Mon Apr 06, 2020 11:12 am
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 219
Views: 15315

Re: Unreal Tournament 469

Seriously ? Don't tell me that a kicker set for KickedClasses = class'BotPack.Bot' won't blow him away. Do we need 469 for that ? This is MAPPING problem not UT problem, also a design problem if Bot cannot see next path to enemy. I literally mean what I said, a bot goes through a teleporter then en...
by ExpEM
Mon Apr 06, 2020 11:04 am
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 219
Views: 15315

Re: Unreal Tournament 469

Can we stop bots from camping on teleporters? No ! A NavigationPoint it's their goal. Pull them higher for being UnReachable, it won't hurt anything. Use ambushpoints around, items, ect ect kickers. You can even disconnect paths going there or simply block teleporter with another bBlockActors actor...
by ExpEM
Mon Apr 06, 2020 10:53 am
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 219
Views: 15315

Re: Unreal Tournament 469

Can we stop bots from camping on teleporters?
by ExpEM
Mon Apr 06, 2020 10:46 am
Forum: Mapping
Topic: The most RiDiCuLoUs Mapping Contest!
Replies: 75
Views: 3536

Re: The most RiDiCuLoUs Mapping Contest!

Still missing a bunch of requirements I know, just wondering if this map is small enough?
by ExpEM
Sat Nov 02, 2019 5:21 am
Forum: Mapping
Topic: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Replies: 225
Views: 12776

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

I'm way late to the party but I'll see what I can whip up!

As a side note I don't currently have internet so don't expect many if any updates.
by ExpEM
Sun Mar 24, 2019 2:44 am
Forum: Mapping
Topic: DM-BellsPeak][
Replies: 11
Views: 844

Re: DM-BellsPeak][

Barbie wrote:
ExpEM wrote:DM-BellsPeak][.unr
Error on opening: "Encountered oversize texture without sufficient mipmaps". If I remove your screenshots (512x512), the map can be loaded.
This is a known bug with every map I release, change your renderer to something other than original D3d will fix this.
by ExpEM
Sat Mar 23, 2019 6:09 am
Forum: Mapping
Topic: DM-BellsPeak][
Replies: 11
Views: 844

Re: DM-BellsPeak][

@Loose Cannon, Much appreciated thanks!
@PaperCoffee, I haven't messed with the lifts at all (unless you count adding the trim I forgot), way back when I was still testing the design layout I kept doing the same thing...
by ExpEM
Sat Mar 23, 2019 12:11 am
Forum: Mapping
Topic: DM-BellsPeak][
Replies: 11
Views: 844

DM-BellsPeak][

So I've had some time over the last few days and decided to have another look at DM-BellsPeak. 180 new brushes, some Texture changes and realignment and a new secret area. Much happier with the new looks, no changes to gameplay (except the secret area). https://i.imgur.com/btQsq2S.png https://i.imgu...
by ExpEM
Tue Dec 18, 2018 11:45 pm
Forum: General Discussions
Topic: What's with the number 16 in U/T99 map names?
Replies: 11
Views: 935

Re: What's with the number 16 in U/T99 map names?

Maps with 16 in the name are intended to support 16 or more players. Or so I'm sure I read it somewhere, I had a quick scan of the manual but couldn't see it in there.
by ExpEM
Mon Dec 17, 2018 12:00 am
Forum: Coding, Scripting
Topic: Request: Mesh importing and Origin formula.
Replies: 3
Views: 515

Request: Mesh importing and Origin formula.

The story: My original entry for AMC was to build a Domination map with a single Control Point guarded by a quadrupedal, gun heavy mech that would change team to whichever team owned said Control Point. The map itself is built, the code for the quadruped is in late beta, the meshes for the quadruped...
by ExpEM
Sun Dec 16, 2018 4:20 am
Forum: Mapping
Topic: The AWESOME Mapping Contest - PARTICIPANTS VOTE!!
Replies: 49
Views: 4516

Re: The AWESOME Mapping Contest - PARTICIPANTS VOTE!!

@3Points: Gluon
@2Points:Ars_Indus
@1Point:Modular

Well done to everyone who entered.
by ExpEM
Thu Dec 13, 2018 4:21 am
Forum: Mapping
Topic: My AMC entry.
Replies: 14
Views: 1179

Re: My AMC entry.

Thanks to both Swanky and FraGnBraG for the feed back. Yea, CalderaCrust and EdificeDrift are both gimic maps really. CalderaCrust was inspired by DM-Fear mostly. EdificeDrift on the other hand was inspired by DM-SpaceNoxx and DM-Pyrimid (and yes the skybox was ripped from face coz lazy ha). I compl...
by ExpEM
Thu Dec 13, 2018 4:05 am
Forum: Mapping
Topic: My AMC entry: CTF-[R3P]-W007-II-[AMC]
Replies: 14
Views: 1599

Re: My AMC entry: CTF-[R3P]-W007-II-[AMC]

Bots are really broken unfortunately. Blue team bots often can't path out of the spawn area. Bots don't understand how to use the Kickers at all. Lovely build and design tho.
by ExpEM
Wed Dec 12, 2018 2:15 am
Forum: Mapping
Topic: My AMC entry.
Replies: 14
Views: 1179

Re: My AMC entry.

Any feedback? Anything I could improve before the full pack is released?