Search found 107 matches

by ExpEM
Sun Jul 19, 2020 3:56 am
Forum: Announcements
Topic: 2020 Special Skinning Contest! (July 1st to August 1st)
Replies: 49
Views: 2347

Re: 2020 Special Skinning Contest! (July 1st to August 1st)

I am sorely tempted to enter, I will admit however that image manipulation is a MASSIVE hole in my knowledge. I've had gimp for years (10ish) and still don't know the basics, I use paint.net for sprites (in other projects where I re-create DOS games that were never finished from my child hood and\or...
by ExpEM
Wed Jul 08, 2020 2:02 am
Forum: Mutators
Topic: How can I use mutators in UT99's single player campaign ladder?
Replies: 8
Views: 204

Re: How can I use mutators in UT99's single player campaign ladder?

Bottom line is: It'll take a lot of codeing, can't be done with vanilla UT. I am (very very) slowly working on a custom ladder / port to u227 that will support mutators but it wont be out for a few years yet at this point. As Neon_Knight said lots of code duplication etc.
by ExpEM
Sat Jun 27, 2020 12:05 am
Forum: Modifications
Topic: What is the Mod of choice for 2+ Team CTF?
Replies: 4
Views: 155

Re: What is the Mod of choice for 2+ Team CTF?

Awesome! Thank you.
by ExpEM
Fri Jun 26, 2020 1:00 pm
Forum: Modifications
Topic: What is the Mod of choice for 2+ Team CTF?
Replies: 4
Views: 155

What is the Mod of choice for 2+ Team CTF?

All in the title, what is the Mod of choice for 3 or 4 Team CTF?
by ExpEM
Tue May 12, 2020 10:25 am
Forum: Mutators
Topic: Why are most singular custom weapons assigned to 9?
Replies: 8
Views: 215

Re: Why are most singular custom weapons assigned to 9?

EvilGrins wrote:
Tue May 12, 2020 9:33 am
Having to setup a mutator to get something to work or finding a simple way to reassign things so a map is self-sustainable?
Yes.
by ExpEM
Tue May 12, 2020 7:29 am
Forum: Mutators
Topic: Why are most singular custom weapons assigned to 9?
Replies: 8
Views: 215

Re: Why are most singular custom weapons assigned to 9?

Is there a simple way to assign weapons to a different number?? Really? You can't spend 15 min writing a mutator? Just for you: ExpEM_WeaponSlotSwitcher.u Works for up to 32 weapons, it changes the weapon slots of whatever weapon(s) you set in the config. Default mutator changes the Redeemer to slo...
by ExpEM
Tue Apr 28, 2020 7:17 am
Forum: Mapping
Topic: New BrushBuilders
Replies: 4
Views: 281

Re: New BrushBuilders

These seem pretty cool. From looking at each of them, though, it's not really clear to me what purpose these brushbuilders would serve. Maybe the Tris brushbuilder could be used for structure support? PaperCoffee is correct. My BrushBuilders are mostly for organic builds. For a good example look at...
by ExpEM
Thu Apr 16, 2020 1:07 am
Forum: Mapping
Topic: New BrushBuilders
Replies: 4
Views: 281

New BrushBuilders

From the ReadMe: BrushBuilders ------------- -TesCube -A cube with the top and/or bottom face tesselated. -Tesselation can either match or oppose. -PolyCube -A cube with one face split into as many segments as you like. -Can be tesselated. -Tris -Technically a Wedge -Can be tesselated. -TerraSheet -...
by ExpEM
Thu Apr 16, 2020 1:03 am
Forum: Mapping
Topic: Edifice MapPack
Replies: 3
Views: 195

Edifice MapPack

Six Maps: DM-EdificeDrift, DM-EdificeDrift-I, DM-EdificeLost, DM-EdificeLost-I, DM-EdificeRelay, DOM-EdificeDrift-I From the ReadMe: ----------------------------------------------------- After my partner fell pregnant (who isn't supposed to be able to have children) I was spending a lot of time in t...
by ExpEM
Sat Apr 11, 2020 10:44 am
Forum: Download Search
Topic: Map supported by 4 helicopters over a volcano?
Replies: 2
Views: 285

Re: Map supported by 4 helicopters over a volcano?

That's the one! Thank you.
by ExpEM
Sat Apr 11, 2020 5:02 am
Forum: Download Search
Topic: Map supported by 4 helicopters over a volcano?
Replies: 2
Views: 285

Map supported by 4 helicopters over a volcano?

I remember an old map from unreal playground, map was supported by 4 helicopters over a volcano, can't remember if it was CTF or DM.
by ExpEM
Tue Apr 07, 2020 1:41 am
Forum: Mapping
Topic: The most RiDiCuLoUs Mapping Contest!
Replies: 79
Views: 4623

Re: The most RiDiCuLoUs Mapping Contest!

Also, do we have to use vanilla monsters (I assume scripted pawns) or can we code our own? What is the definition of monster in this case? Would UTDMT or a RTNP ScoutShip (if programmed properly) count? EDIT: With the 'Jupiter' map that I asked about size constraints, I think it would be cool to hav...
by ExpEM
Mon Apr 06, 2020 11:16 am
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 406
Views: 30733

Re: Unreal Tournament 469

sektor2111 wrote:
Mon Apr 06, 2020 11:15 am
:facepalm:
I have done even a Mutator blowing turds away - NO UT update is ever need here for breaking other maps.
This is a Bot AI problem not a map breaking problem.
by ExpEM
Mon Apr 06, 2020 11:12 am
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 406
Views: 30733

Re: Unreal Tournament 469

Seriously ? Don't tell me that a kicker set for KickedClasses = class'BotPack.Bot' won't blow him away. Do we need 469 for that ? This is MAPPING problem not UT problem, also a design problem if Bot cannot see next path to enemy. I literally mean what I said, a bot goes through a teleporter then en...
by ExpEM
Mon Apr 06, 2020 11:04 am
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 406
Views: 30733

Re: Unreal Tournament 469

Can we stop bots from camping on teleporters? No ! A NavigationPoint it's their goal. Pull them higher for being UnReachable, it won't hurt anything. Use ambushpoints around, items, ect ect kickers. You can even disconnect paths going there or simply block teleporter with another bBlockActors actor...