Search found 58 matches

by Diego_HoF
Fri Feb 14, 2020 4:54 am
Forum: Mapping
Topic: Revamp Maps
Replies: 4
Views: 242

Re: Revamp Maps

hi, enjoy advantage of the post, could you do a tutorial on how to convert mp3 to umx in normal quality and best quality? the internet tutorials are old and it didn't work for me... As Dr. Flay post here -> https://ut99.org/viewtopic.php?t=6337 this is the best quality method. For the "Normal" meth...
by Diego_HoF
Mon Feb 10, 2020 5:03 am
Forum: Mapping
Topic: Revamp Maps
Replies: 4
Views: 242

Revamp Maps

Ok ladies and gentleman, Here they are, my series of maps that will be revamp using my current style. Also they got some changes too in a series of aspects that will be clarify in each one, so let start now. Thanks to Dr. Flay MP3/MP4 to OGG to UMX method to improve the music quality and to Sektor a...
by Diego_HoF
Wed Jan 01, 2020 11:04 pm
Forum: General Discussions
Topic: Happy New Year!
Replies: 16
Views: 406

Re: Happy New Year!

Happy New Year 2020.
Now going back to my life and ignore everyone :P
by Diego_HoF
Mon Dec 30, 2019 8:33 pm
Forum: Mapping
Topic: Item Message Change
Replies: 8
Views: 226

Re: Item Message Change

No, I didn't modify of touch the original healthvial, only my class In the end I just add a line to change the class = mylevel. MyName before compile them Don't worry sektor, I am new to this but don't want to brake my ut99 or unrealed If I only need to compile it to change it to mylevel then next t...
by Diego_HoF
Mon Dec 30, 2019 4:34 am
Forum: Mapping
Topic: Item Message Change
Replies: 8
Views: 226

Re: Item Message Change

Thanks for the advice guys, now the custom items work now with the messages i want. The only part left was the change to the class Botpack.HealthVial, used the compile to do the change manually Now i have to figure why the bots are not going for them, unless there is a path node near them, limitatio...
by Diego_HoF
Sun Dec 29, 2019 2:40 am
Forum: Mapping
Topic: Item Message Change
Replies: 8
Views: 226

Re: Item Message Change

sektor2111 wrote:
Sat Dec 28, 2019 5:26 am
Expand HealthVial into another Mylevel class named how you want to be shown...
and then? i attempt to create the class but it still shows the Health Vial Name instead of the one i want, unless i have to change something after creating the class, any guides that can help me on it?
by Diego_HoF
Sat Dec 28, 2019 4:06 am
Forum: Mapping
Topic: Item Message Change
Replies: 8
Views: 226

Item Message Change

Ok so right now i have a little problem here I made the Health vial, Armors and Med Box change sprites, sounds and all works, however when they are pickup, it still shows the default message and name,instead of all changes i made in the Inventory Properties (Item Name, Pickup Sound and Pickup Messag...
by Diego_HoF
Mon Nov 04, 2019 4:58 am
Forum: Mapping
Topic: Screenshots
Replies: 1521
Views: 277935

Re: Screenshots

Ok, since i start recently to revamp my maps, here are some previews of my my maps i want to show, its just a screenshot but can show my style in my old maps ForbiddenTomb-REVAMP https://steamuserimages-a.akamaihd.net/ugc/761598251613806703/CB4C93ECD01B7240E00A960C2D4F25D067FFFB56/ {HoF}MFortress-RE...
by Diego_HoF
Sat Oct 19, 2019 10:59 pm
Forum: Announcements
Topic: Welcome to the new updated UT99.org!
Replies: 56
Views: 14432

Re: Welcome to the new updated UT99.org!

It looks really good, for me it looks the same but internally, i just can imagine all the improvements it has. :lol2:
by Diego_HoF
Sat Oct 19, 2019 10:55 pm
Forum: Misc | Off-Topic
Topic: Getting Blocked
Replies: 1
Views: 506

Getting Blocked

Okay, i don't know if this happens to you, but in my case i get blacklisted from the forum from time to time, it says that my IP got blacklisted by spamhaus and doesn't let do anything here. Its annoy when happens and since i have a dynamic IP from my ISP, that can occur anytime, just to guys let yo...
by Diego_HoF
Sat Oct 19, 2019 10:41 pm
Forum: Mapping
Topic: DM-Diego-ToyFactory
Replies: 0
Views: 561

DM-Diego-ToyFactory

So here it is people, a new map created from scratch, the name says it all, in this map you fight in a abandoned toy factory that still has some magic in it, however i hope you don't hate to be watch by the little people here hehehe. I know the mapping contest is up but i think i'm not as skill as t...
by Diego_HoF
Wed Oct 16, 2019 7:17 am
Forum: General Discussions
Topic: Update from Diego_{HoF}
Replies: 2
Views: 313

Re: Update from Diego_{HoF}

It is 2019, If you use the new audio renderers from OldUnreal you can just import the original MP3 files instead of messing around with the OpenModPlugTracker hack. However If you insist on using reduced quality mono sound, then use Audacity to prepare the WAV file and normalise the file before exp...
by Diego_HoF
Wed Oct 16, 2019 1:30 am
Forum: General Discussions
Topic: Update from Diego_{HoF}
Replies: 2
Views: 313

Update from Diego_{HoF}

Hey Guys Just to let you know I'm making another project that was left behind when i started to work in my job,right now the map is complete but still i want to test it and see what more to add it or change it, also, thanks to OpenMPT i use to convert MP3 to umx, i found some of my converted music h...
by Diego_HoF
Fri Sep 20, 2019 5:44 am
Forum: Mapping
Topic: DM-Diego-Battleship
Replies: 1
Views: 276

DM-Diego-Battleship

Hey! its done, my new map is here, this map is a battleship based in the DOS game Jazz Jackrabbit from 1994 with all textures ripped by me with extra ones from another map This map is separate in 2 sections, the exterior and interior, the first one is open with low gravity and little cover for fight...
by Diego_HoF
Tue Sep 17, 2019 5:28 am
Forum: General Discussions
Topic: I'm Coming Back
Replies: 4
Views: 407

Re: I'm Coming Back

Okay, here is a more preview since now i can make the exterior work and it has more textures thanks to another map of Jazz Jackrabbit that help, the only thing left is to see how to make the bots work in the exterior and jump certain areas even with path nodes and jumpspot doesn't work, for now i am...