Search found 64 matches

by Diego_HoF
Thu Oct 08, 2020 12:27 am
Forum: Announcements
Topic: ◄► Unreal Tournament v469a Patch Release ◄►
Replies: 86
Views: 6495

Re: ◄► Unreal Tournament v469a Patch Release ◄►

I will be honest, i want to see this version to evolve and improve, so i going to keep it and hope all bugs got fixed pretty soon, in someway, when gets more stable, some maps will need to be redone for improvement, that's how i see mine atleast. I was going to suggest for you to report the issue yo...
by Diego_HoF
Wed Oct 07, 2020 6:58 pm
Forum: Report new Downloads
Topic: UnrealArchive.org
Replies: 160
Views: 9313

Re: UnrealArchive.org

Excellent Idea :gj: , conservation of all Unreal related so all generations can see it

Btw, i saw some of my maps there, first, nice, secondly, about the sky texture, if i am not mistaken, that one is a default texture of UT99
by Diego_HoF
Thu Oct 01, 2020 11:52 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 407
Views: 32086

Re: Unreal Tournament 469

Already remove DirectX 10 but still same problems, so it wasn't that atleast
by Diego_HoF
Sun Sep 27, 2020 4:09 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 407
Views: 32086

Re: Unreal Tournament 469

Well found one more problem, this time in UnrealED, it crash at startup with a GPF History: UEditorEngine::Draw <- (Cam=TestViewport.Flags=1993 <- UWindowsViewport::Repaint <- UWindowsViewport::OpenWindow <- WLevelFrame::OpenWindow <- WEditorFrame::OpenLevelView Log: Log file open, 09/27/20 08:39:56...
by Diego_HoF
Sat Sep 26, 2020 5:26 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 407
Views: 32086

Re: Unreal Tournament 469

Hello Guys, i know i have to report bugs in github but i don't want to do it just for one thing First, i am glad a new update appear for a game 21 years old like UT99 and hoping it will get as much or even more love like the original unreal has, anyway, does anyone have a problem where you enter to...
by Diego_HoF
Sat Sep 26, 2020 12:09 am
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 407
Views: 32086

Re: Unreal Tournament 469

Hello Guys, i know i have to report bugs in github but i don't want to do it just for one thing First, i am glad a new update appear for a game 21 years old like UT99 and hoping it will get as much or even more love like the original unreal has, anyway, does anyone have a problem where you enter to ...
by Diego_HoF
Fri Feb 14, 2020 4:54 am
Forum: Mapping
Topic: Revamp Maps
Replies: 4
Views: 1535

Re: Revamp Maps

hi, enjoy advantage of the post, could you do a tutorial on how to convert mp3 to umx in normal quality and best quality? the internet tutorials are old and it didn't work for me... As Dr. Flay post here -> https://ut99.org/viewtopic.php?t=6337 this is the best quality method. For the "Normal" meth...
by Diego_HoF
Mon Feb 10, 2020 5:03 am
Forum: Mapping
Topic: Revamp Maps
Replies: 4
Views: 1535

Revamp Maps

Ok ladies and gentleman, Here they are, my series of maps that will be revamp using my current style. Also they got some changes too in a series of aspects that will be clarify in each one, so let start now. Thanks to Dr. Flay MP3/MP4 to OGG to UMX method to improve the music quality and to Sektor a...
by Diego_HoF
Wed Jan 01, 2020 11:04 pm
Forum: General Discussions
Topic: Happy New Year!
Replies: 16
Views: 656

Re: Happy New Year!

Happy New Year 2020.
Now going back to my life and ignore everyone :P
by Diego_HoF
Mon Dec 30, 2019 8:33 pm
Forum: Mapping
Topic: Item Message Change
Replies: 8
Views: 297

Re: Item Message Change

No, I didn't modify of touch the original healthvial, only my class In the end I just add a line to change the class = mylevel. MyName before compile them Don't worry sektor, I am new to this but don't want to brake my ut99 or unrealed If I only need to compile it to change it to mylevel then next t...
by Diego_HoF
Mon Dec 30, 2019 4:34 am
Forum: Mapping
Topic: Item Message Change
Replies: 8
Views: 297

Re: Item Message Change

Thanks for the advice guys, now the custom items work now with the messages i want. The only part left was the change to the class Botpack.HealthVial, used the compile to do the change manually Now i have to figure why the bots are not going for them, unless there is a path node near them, limitatio...
by Diego_HoF
Sun Dec 29, 2019 2:40 am
Forum: Mapping
Topic: Item Message Change
Replies: 8
Views: 297

Re: Item Message Change

sektor2111 wrote:
Sat Dec 28, 2019 5:26 am
Expand HealthVial into another Mylevel class named how you want to be shown...
and then? i attempt to create the class but it still shows the Health Vial Name instead of the one i want, unless i have to change something after creating the class, any guides that can help me on it?
by Diego_HoF
Sat Dec 28, 2019 4:06 am
Forum: Mapping
Topic: Item Message Change
Replies: 8
Views: 297

Item Message Change

Ok so right now i have a little problem here I made the Health vial, Armors and Med Box change sprites, sounds and all works, however when they are pickup, it still shows the default message and name,instead of all changes i made in the Inventory Properties (Item Name, Pickup Sound and Pickup Messag...
by Diego_HoF
Mon Nov 04, 2019 4:58 am
Forum: Mapping
Topic: Screenshots
Replies: 1542
Views: 288378

Re: Screenshots

Ok, since i start recently to revamp my maps, here are some previews of my my maps i want to show, its just a screenshot but can show my style in my old maps ForbiddenTomb-REVAMP https://steamuserimages-a.akamaihd.net/ugc/761598251613806703/CB4C93ECD01B7240E00A960C2D4F25D067FFFB56/ {HoF}MFortress-RE...
by Diego_HoF
Sat Oct 19, 2019 10:59 pm
Forum: Announcements
Topic: Welcome to the new updated UT99.org!
Replies: 63
Views: 15768

Re: Welcome to the new updated UT99.org!

It looks really good, for me it looks the same but internally, i just can imagine all the improvements it has. :lol2: