Search found 24 matches

by ItsYaBoiLoque
Thu Aug 01, 2019 9:53 pm
Forum: Download Search
Topic: Drugs.
Replies: 6
Views: 388

Re: Drugs.

UnrealGGecko wrote:It's on Operation NaPali SP Campaign, credits map. :tongue:
Thank you. :tu:
by ItsYaBoiLoque
Tue Jul 30, 2019 7:51 am
Forum: Download Search
Topic: Drugs.
Replies: 6
Views: 388

Drugs.

Hello, I'm looking for something, but I just don't know what it is, a mod, a map, an SP campaign. The thing I remember is a pickup, I'm pretty sure it looked like a Health Vial and when you picked it up you would get the message "DruUuUgss!!" or something like that and your view would zoom in and ou...
by ItsYaBoiLoque
Sun Mar 31, 2019 9:23 am
Forum: Download Search
Topic: Missing UCC.exe
Replies: 3
Views: 221

Re: Missing UCC.exe

Thanks Hook, you're a lifesaver.
by ItsYaBoiLoque
Sun Mar 31, 2019 4:14 am
Forum: Download Search
Topic: Missing UCC.exe
Replies: 3
Views: 221

Missing UCC.exe

Simple request, can someone share with me their UCC.exe from the System folder? I'm missing mine and I can't compile without it.
by ItsYaBoiLoque
Sun Nov 18, 2018 11:55 pm
Forum: Misc | Off-Topic
Topic: Engine.
Replies: 5
Views: 695

Re: Engine.

I'm asking about the engine because most guides about game development begin with choosing an engine, and it makes sense because it is the foundation of a game, how could I begin working on the roof without having made the floors and walls first. I also don't plan to compete with a AAA game, I used ...
by ItsYaBoiLoque
Sun Nov 18, 2018 8:34 am
Forum: Misc | Off-Topic
Topic: Engine.
Replies: 5
Views: 695

Engine.

I'm doing some research before I begin to work on this so I wanted to ask here, which is the best engine for an FPS game? I'm looking for something stable that allows me to do a lot of things, I have to think well how I would like the game to be but I'm thinking something Doom Eternal, fast action, ...
by ItsYaBoiLoque
Fri Sep 28, 2018 6:30 pm
Forum: Mapping
Topic: The AWESOME Mapping Contest
Replies: 314
Views: 86702

Re: The AWESOME Mapping Contest

I'm not someone known for wanting to restrict artistic freedoms, I hate censorship and restrictions in media, specially in videogames, but I wish we had more guidelines for this mapping contest than just "awesome". I think that the maps would come up better individually and as a whole, being a pack,...
by ItsYaBoiLoque
Fri Aug 31, 2018 6:04 pm
Forum: Mapping
Topic: A few questions regarding special stuff in the Editor
Replies: 17
Views: 1795

Re: A few questions regarding special stuff in the Editor

Getting fall damage dealt with is super simple via mutator, not sure how to apply it within the map itself though, however, something you'll notice with all the No Fall Damage mutators is that though you won't take any damage, any armor you have will still take it, the only time I have seen a true n...
by ItsYaBoiLoque
Thu Aug 23, 2018 11:03 pm
Forum: Mapping
Topic: (WIP) CTF-Fluxingw00ts
Replies: 16
Views: 1734

Re: (WIP) CTF-Fluxingw00ts

Yeah, what Red_Fist said, you could always just reduce the space in the map with the editor, sounds like less trouble.
by ItsYaBoiLoque
Tue Aug 21, 2018 11:05 pm
Forum: Mapping
Topic: (WIP) CTF-Fluxingw00ts
Replies: 16
Views: 1734

Re: (WIP) CTF-Fluxingw00ts

Sweet, I like Flux, a remake as a CTF w00t map sounds great. I don't know much about hitscan range but when it comes to projectile weapons like the Rocket Launcher it comes down to the projectile LifeSpan, they are coded to just dissapear after a certain time if they don't hit anything, even the Red...
by ItsYaBoiLoque
Mon Aug 20, 2018 9:34 pm
Forum: Modifications
Topic: X-Vehicles (demo)
Replies: 17
Views: 3017

Re: X-Vehicles (demo)

I'm making Overload from Quake 3: Team Arena for UT, once finished it could be modified to be turned into Onslaught, merged with this it would work just like UT 2K4.
by ItsYaBoiLoque
Sat Aug 18, 2018 3:43 pm
Forum: Modifications
Topic: Squidy
Replies: 18
Views: 2225

Re: Squidy

It's all fun and games carrying a squid buddy on you until the damn thing blows up, I like that you used an Unreal explosion effect instead of an UT effect. Now we need a Squidy Oversurrector.
by ItsYaBoiLoque
Tue Aug 07, 2018 10:44 pm
Forum: Mapping
Topic: How to add faces /surfaces to a brush.
Replies: 3
Views: 576

Re: How to add faces /surfaces to a brush.

Yes, brush sinking seems to be it, you nailed it Barbie, thanks. I'm guessing then I can merge both brushes to keep things easier to the eye in the builder.
by ItsYaBoiLoque
Tue Aug 07, 2018 12:22 am
Forum: Mapping
Topic: How to add faces /surfaces to a brush.
Replies: 3
Views: 576

How to add faces /surfaces to a brush.

I need to know if it is possible to add new faces / surfaces to a brush, like if I add / subtract a standard cube brush and then I need one of the walls to have two separate textures, how can I do this? Is it possible to make different sections out of the same face of a brush or do I have to use two...
by ItsYaBoiLoque
Tue Jul 31, 2018 10:31 pm
Forum: Misc | Off-Topic
Topic: Extreme dry season in Europe
Replies: 72
Views: 5424

Re: Extreme dry season in Europe

It's the secret Skaarj elite, they are using the contamination to turn our atmosphere into that of their homeplanet.