Search found 65 matches

by KillRoy1972
Thu Dec 26, 2019 10:26 pm
Forum: Mapping
Topic: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Replies: 225
Views: 11094

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

Fixed it.. Sorry.. Then please delete your former files ... :wth: AND no double posts please! When you are the last poster in a thread edit your former post. Yeah I know.. Hectic day today, but dont want to be late.. the zip file for V4 has the correct version in it now also, I know, I'm a mess.. :...
by KillRoy1972
Thu Dec 26, 2019 6:27 pm
Forum: Mapping
Topic: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Replies: 225
Views: 11094

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

Aaaaand, bumped it up to version 4..

Sound a massive BSP hole on top of the blue lift in the blue base (where the wooden plank is).

Fixed it..

Sorry..

UPDATE: please download this release of the map, By mistake I included V3 in the V4 zip file. This one has the correct version.
by KillRoy1972
Thu Dec 26, 2019 4:09 pm
Forum: Mapping
Topic: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Replies: 225
Views: 11094

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

I sill have time to add this version of CTF-BloodRush to be inclusded into the mappack as bonusmaterial? I fixed the irritating bots getting stuck jumping down into the flagroom, also I brightened up the map a bit.. This is really the last version (I hope) =MERGED= The deck remake I had probs with d...
by KillRoy1972
Thu Dec 26, 2019 2:44 pm
Forum: Mapping
Topic: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Replies: 225
Views: 11094

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

I made some reviews don't take it personally, I'm just pressing random buttons on my keyboard, typing down my impressions while playing the maps. DM-20AC-Stalwart][ This map looks really good! This was my first thought when I launched the map. The brick and steel trims are the basic building blocks...
by KillRoy1972
Sun Dec 22, 2019 4:09 pm
Forum: Mapping
Topic: CTF-20AC-BloodRush
Replies: 38
Views: 1804

Re: CTF-20AC-BloodRush

UPDATE (26-12) Fixed the bot issue where the bot got stuk on the ledge and would not jump (top entrance flag room), fixed a giant BSP hole on top of the lift in the blue base (with the wooden plank), also lighten up the map i tiny bit. Bumped the map to version 4 thanx for testing and I hope hope yo...
by KillRoy1972
Sun Dec 22, 2019 4:07 pm
Forum: Mapping
Topic: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Replies: 225
Views: 11094

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

So I found i minor error in the (bonus) map (laser sign on the wall) that was overlapped by the wall in somehow..

Fixed it in this 2nd version..

viewtopic.php?f=5&t=13410
by KillRoy1972
Mon Dec 16, 2019 10:51 am
Forum: Mapping
Topic: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Replies: 225
Views: 11094

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

CTF=20AC-BloodRush bonus entry.

Thanx for the contest!
by KillRoy1972
Thu Dec 05, 2019 7:35 pm
Forum: Mapping
Topic: CTF-20AC-BloodRush
Replies: 38
Views: 1804

Re: CTF-20AC-BloodRush BETA WIP

workig on it.

And what do you mean with
"Those "SpecialDamage" things are hacked by my custom CTF controller.
?
by KillRoy1972
Thu Dec 05, 2019 4:41 pm
Forum: Mapping
Topic: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Replies: 225
Views: 11094

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

CTF-20AC-BloodRush needs some love :wink: Beta10 is there for all of you to test. https://ut99.org/download/file.php?id=10264&mode=view https://ut99.org/download/file.php?id=10265&mode=view https://ut99.org/download/file.php?id=10267&mode=view https://ut99.org/download/file.php?id=10266&mode=view ht...
by KillRoy1972
Sat Oct 12, 2019 7:14 pm
Forum: Mapping
Topic: Screenshots
Replies: 1512
Views: 273422

Re: Screenshots

So the other map discontinued, this is my 20AC bonus contest material: BloodRush
Look for it in the WIP section.
by KillRoy1972
Sat Oct 12, 2019 7:12 pm
Forum: Mapping
Topic: Snipers, a question
Replies: 10
Views: 521

Re: Snipers, a question

Pretty much all of them, I don't like sniping..
by KillRoy1972
Thu Oct 10, 2019 10:04 pm
Forum: Mapping
Topic: Question, Laser Color UTtech3 Bolt texture
Replies: 6
Views: 309

Re: Question, Laser Color UTtech3 Bolt texture

Okay, I've done it! Made me some lasers the way you discribed.. Pretty easy once you know how to do it! THNX!! BTW, the drawing is a bit of a strugle, but when you hold down to pointer, the drawer can not get out of the drawing box, so drawing a straight line with the edges as a guideline is pretty ...
by KillRoy1972
Wed Oct 09, 2019 10:05 pm
Forum: Mapping
Topic: CTF-20AC-BloodRush
Replies: 38
Views: 1804

Re: CTF-20AC-BloodRush BETA WIP

Updated the map to 20AC edition.

Final version released for the 20AC mappack as bonus material.

Download link in first post
by KillRoy1972
Wed Oct 09, 2019 8:44 pm
Forum: Mapping
Topic: Question, Laser Color UTtech3 Bolt texture
Replies: 6
Views: 309

Re: Question, Laser Color UTtech3 Bolt texture

I see, I am also interested if someone has a answer for it. Anyway, I came up with a decent alternative. I made two textures, one red and one blue. basically I draw a line 1 pixel wide accros the whole black background (128x42). Added a darker line next to the base line so the beam is three pixes wi...
by KillRoy1972
Wed Oct 09, 2019 5:27 pm
Forum: Mapping
Topic: Question, Laser Color UTtech3 Bolt texture
Replies: 6
Views: 309

Question, Laser Color UTtech3 Bolt texture

Hey, So I am playing with my map I'm making for the contest, but now I have something I con not firuge out. I'm pretty much novice when it comes to mapping, learnign every day, and I know the basics of mapping (i guess) but I have a problem. So in the map I want to block some area with a visual, and...