Search found 53 matches

by dot
Sun Feb 17, 2019 6:25 pm
Forum: Modifications
Topic: ServerCrashFix
Replies: 0
Views: 365

ServerCrashFix

UnrealEngine 1 DoS Protection Mod Original ServerCrashFix created by Anthrax. Original v1.1: http://unrealtournament.99.free.fr/utfiles/index.php?dir=Patches/&file=ServerCrashFix_v11.zip github sources: https://github.com/Dot5/ServerCrashFix Release: https://github.com/Dot5/ServerCrashFix/releases/l...
by dot
Tue Dec 11, 2018 7:52 pm
Forum: Mutators
Topic: Damage per second
Replies: 26
Views: 2134

Re: Damage per second

I do not think this is a mutator bug. All the same, some agreements and contracts must be executed for it work. It does not have to work in absolutely unacceptable conditions.
by dot
Tue Dec 11, 2018 7:41 pm
Forum: Mutators
Topic: Damage per second
Replies: 26
Views: 2134

Re: Damage per second

4.0 is too high as I see in UT docs: https://api.unrealengine.com/udk/Three/ReplicationRelevancy.html Actor - 1.0 Inventory - 1.4 MatineeActor - 2.7 Pawn - 3 for possessed pawns, 2 for unpossessed (ambient) pawns Pickup - 1.4 PlayerController - 3.0 Projectile - 2.5 Vehicle - 3 for driven vehicles, 1...
by dot
Tue Dec 11, 2018 12:17 pm
Forum: Coding, Scripting
Topic: Order of some callbacks
Replies: 2
Views: 307

Re: Order of some callbacks

On some maps, I observe such a picture, when connected to the server after the start: the doors open, the blocks move, and so on. This is due to the fact that the state of the client level does not correspond to the state of the server level. Everything you see, for example, closing the door, is not...
by dot
Sat Dec 08, 2018 11:26 am
Forum: Mutators
Topic: Damage per second
Replies: 26
Views: 2134

Re: Damage per second

Wow. I understood almost nothing. I do not know much English. If you have problems with this mutator, describe them clearly. Where does not work, what does not work, in what conditions. What was expected, what happened, how to reproduce the problem. If the problem is in conflict with other mutators,...
by dot
Tue Dec 04, 2018 11:14 am
Forum: Mutators
Topic: StubHud - Template for make network HUD mutator
Replies: 1
Views: 355

StubHud - Template for make network HUD mutator

Template for easy make HUD mutator for network. Contains two classes: StubHud - mutator HudPRI - replication info for each player. Currently mutator replicate one int value "foo" filled with level seconds. You can use "GetRoot().SetFoo(value, player)" if you need set "foo" for some PlayerPawn. Usual...
by dot
Tue Dec 04, 2018 9:51 am
Forum: Mutators
Topic: Damage per second
Replies: 26
Views: 2134

Re: Damage per second

v2.0

- added network support.
- avg for 5 seconds not 4.

Must work everywhere.
Tested on Local game, Listen server and Dedicated server.
DmgPerSecond2.zip
(3.93 KiB) Downloaded 33 times
by dot
Mon Dec 03, 2018 2:01 pm
Forum: Tools and Programs
Topic: Unreal Cache plugin for Total Commander
Replies: 1
Views: 239

Unreal Cache plugin for Total Commander

Plugin allow view original name for .uxx files in total commander. How to use: Open zip in total commander. Accept install plugin. Restart TC. Click right mouse on columns and setup custom columns list, with use UnrealCache column in it. Navigate to Cache folder and you can see original names. And s...
by dot
Mon Dec 03, 2018 1:56 pm
Forum: Mutators
Topic: Damage per second
Replies: 26
Views: 2134

Re: Damage per second

Network mutators is not easy things. I try fix it later maybe.
by dot
Sun Dec 02, 2018 11:08 pm
Forum: Mutators
Topic: Damage per second
Replies: 26
Views: 2134

Re: Damage per second

JackGriffin wrote:Also isn't this

Code: Select all

    if ( NextHUDMutator != None )
        NextHUDMutator.PostRender(C);
supposed to be at the end of the function?
No.
sektor2111 wrote:Does this thing works On-Line ? I see it loaded but nothing shows up in client-side...
I do not test it.
In general it is proof of concept.
by dot
Fri Nov 23, 2018 11:07 pm
Forum: Mutators
Topic: Mind Reader
Replies: 7
Views: 770

Re: Mind Reader

v1.3
scr_1543010758.jpg
scr_1543010309.jpg
  • Added support for any Pawns.
  • Added support for ScriptedPawns.
MindReader-1.3.zip
(15.35 KiB) Downloaded 45 times
by dot
Fri Nov 23, 2018 10:35 pm
Forum: Mutators
Topic: Mind Reader
Replies: 7
Views: 770

Re: Mind Reader

You mean https://www.ut99.org/viewtopic.php?p=109191#p109191 ?
Here were simple code.

If you mean another mutator - post on forum or provide link.
by dot
Fri Nov 23, 2018 10:13 pm
Forum: Coding, Scripting
Topic: MindReader2- for mappers
Replies: 6
Views: 1349

Re: MindReader2- for mappers

Original link is die.

Here file:
MindReader2.zip
(3.02 KiB) Downloaded 28 times
by dot
Fri Nov 23, 2018 9:42 pm
Forum: Mutators
Topic: Mind Reader
Replies: 7
Views: 770

Re: Mind Reader

v1.2
scr_1543005446.jpg
  • Added draw cached path.
  • Added Focus.
  • Added labels for Destination and Focus.
  • Better name for InventorySpots.
  • Added last point for the cached path.
  • Added FaceTarget.
MindReader-1.2.zip
(14.89 KiB) Downloaded 38 times
by dot
Fri Nov 23, 2018 12:03 pm
Forum: Mutators
Topic: Mind Reader
Replies: 7
Views: 770

Mind Reader

Tool for debug bot and pathes. Original source: http://www.uncommonplace.com/games/mindreader.html (dead) Description on wiki: https://wiki.beyondunreal.com/Legacy:Mind_Reader Uploaded here because source site die. Mind Reader 1.1 - by David Catmull - uncommon@uncommonplace.com - http://www.uncommon...