Search found 15 matches

by spookyrockjaw
Sat Mar 16, 2019 4:30 am
Forum: Mapping
Topic: CTF-Rio Na Pali (Updated again)
Replies: 5
Views: 446

Re: CTF-Rio Na Pali (Updated)

Miss-balanced. CTFReport: AlternatePath0 has selectionweight = 1.000000 and Team = 0 CTFReport: AlternatePath1 has selectionweight = 2.000000 and Team = 1 CTFReport: AlternatePath2 has selectionweight = 2.000000 and Team = 0 CTFReport: AlternatePath3 has selectionweight = 2.000000 and Team = 1 CTFR...
by spookyrockjaw
Fri Mar 15, 2019 9:23 pm
Forum: Mapping
Topic: CTF-Rio Na Pali (Updated again)
Replies: 5
Views: 446

Re: CTF-Rio Na Pali

OjitroC wrote:Try as I might (unblocking scripts, etc) I can't download the map from Dropbox - I just get a blank page and no download.
Hmm, Not sure why. Working on my end. Try this link instead:
https://drive.google.com/open?id=1E9imp ... N_ZTogsIHk
by spookyrockjaw
Fri Mar 15, 2019 8:59 pm
Forum: Mapping
Topic: CTF-Rio Na Pali (Updated again)
Replies: 5
Views: 446

CTF-Rio Na Pali (Updated again)

The Nali monks who inhabited this valley were massacred by Skaarj. Their homestead fell into the hands of pirates, and later, was acquired by Liandri for development into a tournament arena. The temples have been restored, the blood cleaned away, but restless spirits dwell here. Rio Na Pali is a out...
by spookyrockjaw
Tue Jan 15, 2019 8:19 pm
Forum: Mapping
Topic: CTF-Rio Na Pali (BETA 2)
Replies: 20
Views: 1639

Re: CTF-Rio Na Pali (BETA 2)

· Good balance, bots use all the areas. · Multiple ways to get to the flags, bots use them all. · Bots don't use the bottom river-access often but do sometimes. · That it's a BOX-map isn't readily apparant from within the playable areas. · Good flow, good music, great playing. Thanks for your comme...
by spookyrockjaw
Thu Jan 10, 2019 12:52 am
Forum: Mapping
Topic: CTF-Rio Na Pali (BETA 2)
Replies: 20
Views: 1639

Re: CTF-Rio Na Pali (BETA)

papercoffee wrote:@spookyrockjaw
Can you give me a top view, so I can see the layout?
Didn't test the map... but I like canyons as map theme myself. :mrgreen:
Here you go.

Image

Image
by spookyrockjaw
Wed Jan 09, 2019 7:05 pm
Forum: Mapping
Topic: CTF-Rio Na Pali (BETA 2)
Replies: 20
Views: 1639

Re: CTF-Rio Na Pali (BETA)

The lighting and overall aesthetics are important to me though which is why the top cube will stay. I can easily block it off to prevent players from getting up there. Sorry but that screenshot you posted looks bad. Agree, but here it's a brightness problem, else for me it's not really disturbing. ...
by spookyrockjaw
Wed Jan 09, 2019 3:38 pm
Forum: Mapping
Topic: CTF-Rio Na Pali (BETA 2)
Replies: 20
Views: 1639

Re: CTF-Rio Na Pali (BETA)

Actually in this picture entire cube from top is removed and I don't see any problem - that room makes no sense. To not mention the light which was offering an advantage toward visibility to one team is gone balancing visibility for both teams. The lighting and overall aesthetics are important to m...
by spookyrockjaw
Tue Jan 08, 2019 7:37 pm
Forum: Mapping
Topic: CTF-Rio Na Pali (BETA 2)
Replies: 20
Views: 1639

Re: CTF-Rio Na Pali (BETA)

Okay, pathing problem seems an auxiliary problem, for empty servers this is not an issue and neither the next thing. Some skilled players or whatever such category can use Translocator/TeamBoost and moving entire game in top of map. That area is accessible having chances to move the battle over the...
by spookyrockjaw
Mon Jan 07, 2019 1:06 am
Forum: Mapping
Topic: CTF-Rio Na Pali (BETA 2)
Replies: 20
Views: 1639

Re: CTF-Rio Na Pali (BETA)

I'm entirely disagree with these and let me explain what are those "blue lines". In image at left as example there is PathNode53 which apparently it's connected with two nodes around. This is half true, there are paths starting from this node to those two, number 17 (at ledge) and number 61 (in wat...
by spookyrockjaw
Sun Jan 06, 2019 6:38 pm
Forum: Mapping
Topic: CTF-Rio Na Pali (BETA 2)
Replies: 20
Views: 1639

Re: CTF-Rio Na Pali (BETA)

Nice job Spooky. I enjoyed the map. I thought the wooden bridges at the top are BEAUTIFUL!! I liked the layout and theme. Only thing is to work on is the skybox as you can see the "cube-shape" of the sky. I like how you have a pathway behind the waterfall...pretty cool! Lots of nice ways to get to ...
by spookyrockjaw
Sun Jan 06, 2019 2:32 am
Forum: Mapping
Topic: CTF-Rio Na Pali (BETA 2)
Replies: 20
Views: 1639

CTF-Rio Na Pali (BETA 2)

Final map is out. Find it here: https://ut99.org/viewtopic.php?f=5&t=13263 This is a CTF map with a outdoor, canyon theme. I think its best suited for 8-12 players. Its a work in progress. It will probably be a few weeks before I get around to finishing it so in the meantime I want to release this ...
by spookyrockjaw
Sun Dec 30, 2018 5:27 pm
Forum: Mapping
Topic: Need some help with my waterfall
Replies: 8
Views: 705

Need some help with my waterfall

So I have my level blocked out but I'm not sure of the best way to approach a waterfall. What I'm trying to do is a waterfall with a room behind it which is accessible by walking through the falls. Right now what I have is a non-solid brush with a vertical panning water texture on it and it doesnt l...
by spookyrockjaw
Sat Dec 15, 2018 4:31 am
Forum: General Discussions
Topic: What are the best outdoor custom maps for UT99?
Replies: 12
Views: 1179

Re: What are the best outdoor custom maps for UT99?

Awesome thanks for all the suggestions.

I haven't gotten a chance yet to try all them yet but so far of the ones I played I really like CTF-DisposableHeroes. That is some of the best looking terrain I've seen in UT99 and the map is nice and tight.
by spookyrockjaw
Sat Dec 15, 2018 1:00 am
Forum: General Discussions
Topic: Suddenly sluggish, mouse acceleration feel in UT99 (FIXED)
Replies: 1
Views: 296

Suddenly sluggish, mouse acceleration feel in UT99 (FIXED)

This is really perplexing. Something has changed in my UT just in the last hour. There is a weird feeling of mouse sluggishness and mouse acceleration. It makes it difficult to aim or make small mouse movements accurately. Even the menu is difficult to use. I have direct input set to ON. I'm using t...
by spookyrockjaw
Fri Dec 14, 2018 10:02 pm
Forum: General Discussions
Topic: What are the best outdoor custom maps for UT99?
Replies: 12
Views: 1179

What are the best outdoor custom maps for UT99?

CTF, Domination, Deathmatch... what are the very best outdoor or partially outdoor maps from the mapping community?

One I played recently way Oblivion 12 by James "Chezdog" Mclean. A really nice CTF map with the bases set in a small valley.