Search found 51 matches

by hee
Thu Aug 06, 2020 6:05 pm
Forum: General Discussions
Topic: ghandi jet launcher
Replies: 3
Views: 85

Re: ghandi jet launcher

Barbie wrote:
Tue Aug 04, 2020 8:54 pm
What package do you use for the jet?
I imported it from Arctic Jets.
by hee
Tue Aug 04, 2020 4:19 pm
Forum: General Discussions
Topic: ghandi jet launcher
Replies: 3
Views: 85

ghandi jet launcher

Here is something that has me puzzled. The jet has these data: fuel=140; speed=650; shield=500. I would like to adjust these parameters, but it doesn't seem possible. I have even looked in the script and its as if these numbers are coming out of thin air. It appeared that fuel could be changed by ch...
by hee
Sat Jul 25, 2020 11:32 pm
Forum: General Discussions
Topic: ctf bot paths
Replies: 11
Views: 209

Re: ctf bot paths

Thanks much for the information. I will give it a try.
by hee
Sat Jul 25, 2020 10:54 pm
Forum: General Discussions
Topic: ctf bot paths
Replies: 11
Views: 209

Re: ctf bot paths

(Sektor2111) This might be my problem. The paths are over some rough terrain. I can navigate through, but it is not trivial. There is also some substantial gain in height. This is a terrain brush with some steep (but doable) slopes. Do you have a recommendation on how to get the bots to go up these ...
by hee
Sat Jul 25, 2020 8:18 pm
Forum: General Discussions
Topic: ctf bot paths
Replies: 11
Views: 209

Re: ctf bot paths

So Sektor2111, are you saying that if I place two nodes (apples), the path between them is only one-way?
by hee
Sat Jul 25, 2020 7:04 pm
Forum: General Discussions
Topic: ctf bot paths
Replies: 11
Views: 209

Re: ctf bot paths

Tried adding two AlternatePath, one per each team, into the map? You can have 200 AlternatePaths if FlagBases are not linked as Two-Way. Some mappers are not knowing what they do with flags. Don't push them higher before building paths , simple as that. Leave them alone until map has final paths. A...
by hee
Sat Jul 25, 2020 4:24 am
Forum: General Discussions
Topic: ctf bot paths
Replies: 11
Views: 209

Re: ctf bot paths

Thanks for the reply. I did exactly that. Well.. I put the alternate path for each team at the center of the same node path. So there is a split path, but just at the position of the two alternate path actors. In other words, I wanted to make sure that both teams could use the route.
by hee
Fri Jul 24, 2020 11:56 pm
Forum: General Discussions
Topic: ctf bot paths
Replies: 11
Views: 209

ctf bot paths

So I am at the place to put paths on the map. To make sure that the bots can grab the flag, I set up a single path between flags. The path looks good in the editor, all blue and connected to both flags and the spawn points. I then tested with 4 players. After spawning I order my bot to take their fl...
by hee
Thu Jun 18, 2020 9:00 pm
Forum: General Discussions
Topic: Terrain brush issues
Replies: 3
Views: 143

Re: Terrain brush issues

Thanks for the suggestions and links. I will try these and see how it comes out.
by hee
Wed Jun 17, 2020 4:42 am
Forum: General Discussions
Topic: Terrain brush issues
Replies: 3
Views: 143

Terrain brush issues

As you may have noticed, I have asked a lot of questions. I am trying to create a map (the finished product to be released and you all will be the first to know). However, I have run into problems. My map is a little over medium size, but not huge. I am using some terrain brushes ADDED not SUBTRACTE...
by hee
Sat Apr 04, 2020 7:37 am
Forum: General Discussions
Topic: u-pan control
Replies: 2
Views: 155

Re: u-pan control

Thanks. (I don't know why it is not with surface properties....?)
by hee
Fri Apr 03, 2020 11:20 pm
Forum: General Discussions
Topic: u-pan control
Replies: 2
Views: 155

u-pan control

Quick question....can you control the rate of the pan on a texture? I thought there was a way, but couldn't find it.
by hee
Mon Mar 30, 2020 5:23 am
Forum: General Discussions
Topic: Fog Zone
Replies: 10
Views: 398

Re: Fog Zone

If that is what a cloud zone does, why would anyone use it? Probably it is intended to have projectiles shot into the sky vanishing instead of exploding at the map's border. This would also give the name a sense. Wow...that actually makes sense, but I am still not sure it is a good solution. There ...
by hee
Sun Mar 29, 2020 4:05 am
Forum: General Discussions
Topic: Fog Zone
Replies: 10
Views: 398

Re: Fog Zone

Thanks for the info. But considering the rendering overhead I have decided to solve the problem a different way.

@barbie

Just curious. If that is what a cloud zone does, why would anyone use it?
by hee
Sat Mar 28, 2020 5:17 am
Forum: General Discussions
Topic: Fog Zone
Replies: 10
Views: 398

Fog Zone

A question for the sages of unreal.

I set up a fog zone. Checking the zone view it was clearly zoned out.......but no fog....as clear as a bell.

Has the fog zone been implemented...or am I daft?

Also the cloud zone was like a brick wall...instant death on entry (even as a ghost).