Search found 41 matches

by hee
Sat Apr 04, 2020 7:37 am
Forum: General Discussions
Topic: u-pan control
Replies: 2
Views: 63

Re: u-pan control

Thanks. (I don't know why it is not with surface properties....?)
by hee
Fri Apr 03, 2020 11:20 pm
Forum: General Discussions
Topic: u-pan control
Replies: 2
Views: 63

u-pan control

Quick question....can you control the rate of the pan on a texture? I thought there was a way, but couldn't find it.
by hee
Mon Mar 30, 2020 5:23 am
Forum: General Discussions
Topic: Fog Zone
Replies: 10
Views: 198

Re: Fog Zone

If that is what a cloud zone does, why would anyone use it? Probably it is intended to have projectiles shot into the sky vanishing instead of exploding at the map's border. This would also give the name a sense. Wow...that actually makes sense, but I am still not sure it is a good solution. There ...
by hee
Sun Mar 29, 2020 4:05 am
Forum: General Discussions
Topic: Fog Zone
Replies: 10
Views: 198

Re: Fog Zone

Thanks for the info. But considering the rendering overhead I have decided to solve the problem a different way.

@barbie

Just curious. If that is what a cloud zone does, why would anyone use it?
by hee
Sat Mar 28, 2020 5:17 am
Forum: General Discussions
Topic: Fog Zone
Replies: 10
Views: 198

Fog Zone

A question for the sages of unreal.

I set up a fog zone. Checking the zone view it was clearly zoned out.......but no fog....as clear as a bell.

Has the fog zone been implemented...or am I daft?

Also the cloud zone was like a brick wall...instant death on entry (even as a ghost).
by hee
Sat Mar 21, 2020 9:45 pm
Forum: General Discussions
Topic: Starnge problem with skyzoneinfo
Replies: 10
Views: 149

Re: Starnge problem with skyzoneinfo

Thanks so much for the help. It all worked like a charm.
by hee
Sat Mar 21, 2020 1:46 am
Forum: General Discussions
Topic: Starnge problem with skyzoneinfo
Replies: 10
Views: 149

Re: Starnge problem with skyzoneinfo

I did an actor search and found 10 skyzoneinfos. When I double clicked on one, it would take me to where it should be, but nothing was there. I cannot select them to get rid of them. Is that how the editor is supposed to work?
by hee
Fri Mar 20, 2020 8:37 pm
Forum: General Discussions
Topic: Strange problem with water zone
Replies: 5
Views: 129

Re: Strange problem with water zone

I searched for actors and found 10 skyzoneinfos. If I double clicked, it would take me to where they should be, but I couldn't see them and I couldn't select them. How do I get rid of them? Why does the editor act that way?
by hee
Fri Mar 20, 2020 2:48 am
Forum: General Discussions
Topic: Starnge problem with skyzoneinfo
Replies: 10
Views: 149

Re: Starnge problem with skyzoneinfo

Thanks for the suggestions, but it is something else. 1. I saved after the build. 2. Multisky actor is in MyLevel As a test, I got rid of the multisky actors and just left the two sky boxes and two skybox infos. I built, everything looked Ok (but only one sky view). I saved again. I exited the edito...
by hee
Thu Mar 19, 2020 4:58 am
Forum: General Discussions
Topic: Starnge problem with skyzoneinfo
Replies: 10
Views: 149

Starnge problem with skyzoneinfo

I want to be able to show a different background for different zones in a map. So...I created two sky boxes..and in the zones on the map I put some multiskyzone players. I set the event to indicate the corresponding skyzone. I also set the object-groups to match. No red line connecting the info's wa...
by hee
Sat Mar 14, 2020 3:05 am
Forum: General Discussions
Topic: Strange problem with water zone
Replies: 5
Views: 129

Re: Strange problem with water zone

Thanks. That was what it was. I just redid it manually...set the sheet, made it non-solid, and set it to portal
by hee
Fri Mar 13, 2020 10:12 pm
Forum: General Discussions
Topic: Strange problem with water zone
Replies: 5
Views: 129

Strange problem with water zone

I wonder if anyone has faced this problem before. I have just started a map and I am putting down some water (liquid9). I have a zoneinfo for water underneath. It acts like water, as in I can jump in with the appropriate sounds and swim around. I do not want the surface to be translucent, so I unche...
by hee
Mon Feb 17, 2020 12:12 am
Forum: General Discussions
Topic: multiple skyboxes
Replies: 5
Views: 220

Re: multiple skyboxes

Ohhhhh. I thought it was a standard.

Thanks much.
by hee
Sun Feb 16, 2020 6:50 am
Forum: General Discussions
Topic: multiple skyboxes
Replies: 5
Views: 220

Re: multiple skyboxes

Strange. I do not seem to have that player in Editor 2.0.
by hee
Sat Feb 15, 2020 4:52 am
Forum: General Discussions
Topic: multiple skyboxes
Replies: 5
Views: 220

multiple skyboxes

Quick question for the sages of unreal.

Smeerkat mentioned that it was possible to do multiple skyboxes, but did not explain how. Does anyone here know?