Search found 11 matches

by deuxsonic
Tue Jun 04, 2019 10:48 pm
Forum: Misc | Off-Topic
Topic: Creating Duck Toggle For Unreal Tournament 3
Replies: 2
Views: 371

Re: Creating Duck Toggle For Unreal Tournament 3

If I wanted it to always toggle, how could I achieve this? I tried the following: Bindings=(Name="SwitchToDuck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100" | SetBind C SwitchToUnDuck") Bindings=(Name="SwitchToUnDuck",Command="Button Jump | Axis aUp Speed=-1.0 AbsoluteAxis=100" | Se...
by deuxsonic
Tue Jun 04, 2019 5:18 am
Forum: Misc | Off-Topic
Topic: Creating Duck Toggle For Unreal Tournament 3
Replies: 2
Views: 371

Creating Duck Toggle For Unreal Tournament 3

I only ever use duck as a toggle key in games, but in all the years of playing UT3, I never figured out how to make it solely a toggle key. With Unreal 1, the following can be used: Aliases[25]=(Command="Toggle bDuck",Alias="DuckToggle") and then binding a key to DuckToggle. However, this doesn't se...
by deuxsonic
Mon Apr 29, 2019 10:11 pm
Forum: Coding, Scripting
Topic: Finding the best FireOffset for weapon viewmeshes
Replies: 3
Views: 483

Re: Finding the best FireOffset for weapon viewmeshes

Are the numbers for the coordinates in Unreal Units? I'm not quite sure how this translates to settings for the viewmesh, but it does sound very accurate if I can duplicate what you did. Perhaps a screenshot?
by deuxsonic
Sun Apr 28, 2019 11:28 pm
Forum: Coding, Scripting
Topic: Finding the best FireOffset for weapon viewmeshes
Replies: 3
Views: 483

Finding the best FireOffset for weapon viewmeshes

So far I've been doing this entirely by eye, trying to choose what looks best without any additional tools. Is there a more accurate way of finding the best settings for FireOffset that I'm not aware of?
by deuxsonic
Wed Mar 20, 2019 4:48 am
Forum: Coding, Scripting
Topic: Weapon Meshes
Replies: 3
Views: 471

Re: Weapon Meshes

How do you control which axis it's mirrored along?
by deuxsonic
Wed Mar 20, 2019 2:26 am
Forum: Coding, Scripting
Topic: Weapon Meshes
Replies: 3
Views: 471

Weapon Meshes

I'm curious if there is a way through the UnrealScript to flip a mesh along an axis. Is it maybe something I'm missing in Default Properties?
by deuxsonic
Wed Mar 06, 2019 2:48 pm
Forum: Misc | Off-Topic
Topic: Map and Server Info In Single Player Question
Replies: 0
Views: 510

Map and Server Info In Single Player Question

I'm wondering how to disable the game from showing map info and server info right after a map loads. ShowMOTD under Engine.GameReplicationInfo is already set to False and that part shows anyway. The info I'm talking about is in white text as soon as a map is loaded and has the following elements: Ga...
by deuxsonic
Mon Mar 04, 2019 4:05 pm
Forum: Coding, Scripting
Topic: Implementing Dispersion Pistol Particle Effect Issue
Replies: 8
Views: 644

Re: Implementing Dispersion Pistol Particle Effect Issue

You need to subclass the dispersion pistol to use the new ammo. I'm confused by what you mean by new ammo? I'm trying to integrate this directly into the game without the use of a mutator. Perhaps some of the added code is unnecessary since it was originally taken from a mutator? The particle effec...
by deuxsonic
Mon Mar 04, 2019 7:41 am
Forum: Coding, Scripting
Topic: Implementing Dispersion Pistol Particle Effect Issue
Replies: 8
Views: 644

Re: Implementing Dispersion Pistol Particle Effect Issue

I know this is a UT99 forum but I asked here because the games are rather close.
by deuxsonic
Mon Mar 04, 2019 7:30 am
Forum: Coding, Scripting
Topic: Implementing Dispersion Pistol Particle Effect Issue
Replies: 8
Views: 644

Re: Implementing Dispersion Pistol Particle Effect Issue

So I originally asked this in the Oldunreal forums, but I haven't got a response. I'm not surprised... Moment... is this about implementing something in UnrealShare.u and expecting a conformed version to match original but having new content ? Original player how is supposed to know new effects ? I...
by deuxsonic
Sun Mar 03, 2019 5:05 pm
Forum: Coding, Scripting
Topic: Implementing Dispersion Pistol Particle Effect Issue
Replies: 8
Views: 644

Implementing Dispersion Pistol Particle Effect Issue

So I originally asked this in the Oldunreal forums, but I haven't got a response. I'm trying to reimplement the particle effect that the dispersion pistol had in early versions of Unreal. Since the OldWeapons mutator does have an implementation of this, I tried to move this code into the game itself...