Search found 40 matches

by Pandemonium
Fri Jan 12, 2018 10:10 am
Forum: Mapping
Topic: DM-Circlepit beta
Replies: 18
Views: 2641

Re: DM-Circlepit beta

Oh yeah, I totally forgot about the alignement of the planks. You are right, it's just a few clicks.. And the movers.. As the creater of the map I know where the movers are, but I didn't think about the fact that new players don't. :ironic2: Anyway, I'll keep it finished as it is. Glad you like it! ...
by Pandemonium
Wed Jan 10, 2018 9:56 pm
Forum: Mapping
Topic: DM-Circlepit beta
Replies: 18
Views: 2641

Re: DM-Circlepit beta

Okay guys, I'd call this one finished. - added the minigun beneath the UDamage, action is much more widespread now - replaced the big ramp with some wooden planks - added trims to borders and some more details - changed the title /serverlist name to DM-Circlepit Download here: http://rw-textures.squ...
by Pandemonium
Fri Dec 22, 2017 1:24 pm
Forum: Mapping
Topic: DM-Circlepit beta
Replies: 18
Views: 2641

Re: DM-Circlepit beta

Third beta: - movers do move faster now - shield swapped with thighs - no playerstarts in low area /no loger next to rocketlauncher - deleted unnecessary jumpspots for botpathing - ambient sounds for atmosphere - a new lift in the udamage room to allow liftjumping from the lowest level Here's the do...
by Pandemonium
Thu Dec 21, 2017 11:53 am
Forum: Mapping
Topic: DM-Circlepit beta
Replies: 18
Views: 2641

Re: DM-Circlepit beta

Yes, so far I'm doing fine. It's been a long seven years, that's for sure. I just turned 30 like a month ago, I'm getting old.. :tongue: Scince levelart for UE3/4 got so complex and I don't master any 3d-software besides UnrealEditor, I focused myself more on digital photography and texture creation...
by Pandemonium
Wed Dec 20, 2017 4:06 pm
Forum: Mapping
Topic: DM-Circlepit beta
Replies: 18
Views: 2641

Re: DM-Circlepit beta

Oh wow, I didn't assume anyone would remember this one. To be honest I didn't make any changes scince I showed this beta for the first time. I just wanted to post it again and hear some new opinions, scince it seems there are quite a few new mappers and players around here these days. OT: I see you ...
by Pandemonium
Wed Dec 20, 2017 3:51 pm
Forum: Mapping
Topic: DM-Circlepit beta
Replies: 18
Views: 2641

DM-Circlepit beta

Hi there, I started a small dm-map a few years ago, DM-Circlepit. Haven't made any changes for years, but I want to share it again with you fellow UT players. Visually wise it looks pretty much similar everywhere, I focused more on the layout in this map. Also bot pathing doesn't work well, it's bet...
by Pandemonium
Tue Dec 19, 2017 12:16 pm
Forum: Coding, Scripting
Topic: bDropDetail (???)
Replies: 6
Views: 1201

Re: bDropDetail (???)

So it does exactly what I thought it would do.. :rock:

That's awesome.

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by Pandemonium
Mon Dec 18, 2017 2:01 pm
Forum: Coding, Scripting
Topic: bDropDetail (???)
Replies: 6
Views: 1201

Re: bDropDetail (???)

I think it has to do with performance. Not sure, maybe it has to do with the "min desired framerate" you can set within the game..? In this case my guess is bDropDetail turns true when the framerate is too low. Then it reduces graphics effects to keep the framerate high. In your case it deactivates ...
by Pandemonium
Mon Dec 18, 2017 12:20 pm
Forum: General Discussions
Topic: New mappers class?
Replies: 36
Views: 4163

Re: New mappers class?

Yeah, I remember those often quoted DavidM-tutorials quite well, some very basic but important tips for UE1.

Someone should remake them. But on the other hand.. how many new UE1 mappers are out there today?
by Pandemonium
Sun Mar 29, 2015 12:01 pm
Forum: Tools and Programs
Topic: Unreal Editor not working
Replies: 6
Views: 1174

Re: Unreal Editor not working

To get rid of the blank screen go "view -> viewports -> configure.. -> ok"

Does the GeneralProtectionFault come up with every map you try to open?

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by Pandemonium
Sat Mar 28, 2015 9:13 pm
Forum: Mapping
Topic: Does anyone have these type of textures?
Replies: 28
Views: 3473

Re: Does anyone have these type of textures?

It's been half a year and that's it so far. Both materials are 4096px in height, made out of self taken photosources. UnrealEngine4.

Image

Image

Image

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by Pandemonium
Sun Sep 21, 2014 1:55 pm
Forum: Mapping
Topic: Does anyone have these type of textures?
Replies: 28
Views: 3473

Re: Does anyone have these type of textures?

Back on topic: Have a look at ArboreaHardwareBrush texture package from UT2004. There you will find some nice plant textures (including the plant-texture from the screenshot). Isotoxin, good luck with your map. That's it! My homepage hasn't been updated for ages! I'm quite more into photography the...
by Pandemonium
Thu Mar 07, 2013 2:32 pm
Forum: Mapping
Topic: Textures stretch out when extending a brush?
Replies: 9
Views: 1902

Re: Textures stretch out when extending a brush?

If there appears a texture beeing streched again, just right-click on it (3D-Window) -> SurfaceProperties -> Alignment.
Here you can align, scale and rotate the texture till it fits your needs. ;)

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by Pandemonium
Thu Mar 07, 2013 1:01 pm
Forum: Mapping
Topic: Textures stretch out when extending a brush?
Replies: 9
Views: 1902

Re: Textures stretch out when extending a brush?

I vertex-edit every single brush I create and I never ever made use of "transform permanently". :)

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