Search found 41 matches

by Anderson
Sun Apr 19, 2009 8:11 pm
Forum: Clans and Community pages
Topic: Hello from -={SDA}=-
Replies: 5
Views: 3508

Re: Hello from -={SDA}=-

-={SDA}=- ftw, Come stop by or play on the server sometime :)

-={SDA}=-Anderson
by Anderson
Sun Mar 22, 2009 9:38 pm
Forum: Mapping
Topic: Texture Scaling in Skybox
Replies: 7
Views: 1806

Re: Texture Scaling in Skybox

awesome man! thank you very much! I wont be able to hear it for awhile either, but i trust its good =)
by Anderson
Sun Mar 22, 2009 5:55 pm
Forum: Mapping
Topic: Texture Scaling in Skybox
Replies: 7
Views: 1806

Re: Texture Scaling in Skybox

alright, finally fixed them, some were caused for some reason from those decos, than i got more from semisolid brushes. Its nearly finished now, the only problem is i cant add sounds, i broke my soundcard, i guess i just have to release it without sound :( would someone be willing to add some sound?...
by Anderson
Sun Mar 22, 2009 3:50 pm
Forum: Mapping
Topic: Texture Scaling in Skybox
Replies: 7
Views: 1806

Re: Texture Scaling in Skybox

I've found whats causing this invisible wall, its due to one of my torch things, which consists of a Scounce(gold deco mesh) and a volumetric sheet. when i try to put the Sounce there, the invisible wall is created and the Scounce wont show up in the map, and disappears after a rebuild. I take it th...
by Anderson
Sun Mar 22, 2009 8:36 am
Forum: Mapping
Topic: Texture Scaling in Skybox
Replies: 7
Views: 1806

Re: Texture Scaling in Skybox

ahh, alright thanks myth, after i couldnt scale is lower, i just went and found another texture to use. I guess i might as well shoot my next problem, im getting a large random collision in my map, nothing shows in the editor as in a brush or anything, but in game theres a mysterious collision. im t...
by Anderson
Sat Mar 21, 2009 11:50 pm
Forum: Mapping
Topic: Texture Scaling in Skybox
Replies: 7
Views: 1806

Texture Scaling in Skybox

Just curious on how come when you have textures in a skybox, when you try to scale them down small, they get screwed up and distorted. i have a map supposed to be in the water, after some failed ideas i just put the floor of the cube containing the playable area and turned it into fake backdrop of t...
by Anderson
Sat Mar 21, 2009 11:46 pm
Forum: UTR Announcements
Topic: UT99.org Community Map Pack 2 Screenshots
Replies: 68
Views: 27843

Re: UT99.org Community Map Pack 2 Screenshots

ahh, oh well, stil very very awesome anyways. it sucks having compicated meshes cuase you cant have any collisions for actors other than cylinders, so i take it you use invisible collision hulls from the brushes. but than even that gave me problems when ive tried it, mesh gets all screwd up and inst...
by Anderson
Sat Mar 21, 2009 5:54 pm
Forum: UTR Announcements
Topic: UT99.org Community Map Pack 2 Screenshots
Replies: 68
Views: 27843

Re: UT99.org Community Map Pack 2 Screenshots

wow, creavion, that looks amazing! ive never seen anyone make this kind of map for UT ever, did you make all those meshes cuase those look very good. i cant wait to play your map, it looks very impressive
by Anderson
Sun Dec 28, 2008 10:33 pm
Forum: Mapping
Topic: Screenshots
Replies: 1535
Views: 279498

Re: Screenshots

That looks really cool Myth. how did you get that fog like that?
by Anderson
Mon Dec 15, 2008 10:37 pm
Forum: Mapping
Topic: Castle Map Pack 1
Replies: 25
Views: 5726

Re: Castle Map Pack 1

i think this would be quite interesting to see if it happens. Myth from what ive seen of your maps, i like them, they have a smooth atmospheric feel to them.
by Anderson
Mon Dec 15, 2008 5:03 pm
Forum: Mapping
Topic: Friggin 3 keyframe elevator
Replies: 1
Views: 855

Friggin 3 keyframe elevator

will someone tell me, in extreme detail how to make this. i dont need buttons for each floor, i just need the dam thing to go to second floor, then third, then back to ground floor. ive already got someone to try and fix it and he tried to no avail. ive been trying to make this for well over 3 hours...
by Anderson
Sun Oct 05, 2008 6:13 am
Forum: Mapping
Topic: Finding Files for Map
Replies: 5
Views: 1735

Finding Files for Map

im pretty sure there is a program that tells you what files are needed for a specific map, im wondering where i can get it. i have no idea whats its called or anything like that. if someone could get a link or something it would be very appreciated, thanks :)
by Anderson
Sun Jul 20, 2008 6:48 pm
Forum: Announcements
Topic: Site Update News
Replies: 18
Views: 8197

Re: Site Update News

im guessing if u do make some ut servers, that they would all be euro?
by Anderson
Sun Jul 06, 2008 4:22 am
Forum: Announcements
Topic: UT99.org Community Map Pack Ver.2 [Preparation Thread]
Replies: 85
Views: 25908

Re: UT99.org Community Map Pack Ver.2 [Preparation Thread]

hmm, sounds goodm this time i would like to finish a map for it ><. what do u mean by a concept? like a drawing of it or something like that, and a few sentences describing it? just curious what u mean by that.
by Anderson
Tue Jul 01, 2008 3:40 pm
Forum: Mapping
Topic: Map Starting
Replies: 6
Views: 1547

Re: Map Starting

Nice answers guys. I can honestly say i have no thought about layout what so ever when i make a map(sadly :( ) i just go through and make a whole finished room, then i usually just through a corridor leading somehwere where ever theres an open spot...i simple cant just go through and make the whole ...