Search found 274 matches

by Buggie
Sat Oct 24, 2020 7:53 am
Forum: Mapping
Topic: MH-TheFifthVortex
Replies: 63
Views: 975

Re: MH-TheFifthVortex

On v469a I can not enter on some maps with precache = true. So I disable it. With v436 I enter here fine. What version of UT you used? You tried disable precache? What render you use? ---- Map is not fully pathed but navigation chain is not corrupted - I deleted useless nodes, it would be advisable ...
by Buggie
Sat Oct 24, 2020 2:08 am
Forum: Mapping
Topic: MH-TheFifthVortex
Replies: 63
Views: 975

Re: MH-TheFifthVortex

Tried to join the barbieworld and got this Try disable precache textures. Also you need try join barbie server when others map loaded. For distinguish reason. Because this map really hard for start enter to server from it. Map started at 01:26. Yep. Map on engine limits. So nothing surprised. But n...
by Buggie
Fri Oct 23, 2020 11:42 pm
Forum: Mapping
Topic: MH-TheFifthVortex
Replies: 63
Views: 975

Re: MH-TheFifthVortex

Maybe me, but later. Currently need test general work. Also this need setup XC things and avoid be bitten with XC-spider. :lol: And maybe out v469b with fix build paths. I hope on this. About broken compat fix I make issue on github. As I see issues on github fixed faster rather from old threads in ...
by Buggie
Fri Oct 23, 2020 11:21 pm
Forum: Mapping
Topic: MH-TheFifthVortex
Replies: 63
Views: 975

Re: MH-TheFifthVortex

On this map exists some scripted paths for nali, some monsters and so on. Where do you get this info from? In my code its defaultproperties are empty and so parent's RespawnTime of 30 is used. And in other maps the repawn works fine. About OSWeaponPowerUp. After pickup item destroyed. IDK why, but i...
by Buggie
Fri Oct 23, 2020 10:58 pm
Forum: Mapping
Topic: MH-TheFifthVortex
Replies: 63
Views: 975

Re: MH-TheFifthVortex

Beta7: https://www.sendspace.com/file/qk2rcb Fix run on v451-436 servers. ---- I hate this. You know what UEd say to me? --------------------------- Question --------------------------- Function MyLevel.MyAnim.PostBeginPlay has superfield Engine.Decoration.PostBeginPlay. This superfield was not pres...
by Buggie
Fri Oct 23, 2020 5:35 pm
Forum: General Discussions
Topic: NaliCows...
Replies: 13
Views: 173

Re: NaliCows...

Here is a solution. Everytime a cow dies, it explodes into multiple cows. Who wants to wait for them to grow up? Me. :loool: I will kill these cows until server not crash. xD And imagine if Cow split to 10 cows. I kill one. Get 10 new. Kill these 10 (with sniper - it is easy task) and now get 100. ...
by Buggie
Fri Oct 23, 2020 3:58 pm
Forum: Mapping
Topic: MH-TheFifthVortex
Replies: 63
Views: 975

Re: MH-TheFifthVortex

Where do you get this info from? In my code its defaultproperties are empty and so parent's RespawnTime of 30 is used. And in other maps the repawn works fine. Just assumption. Shoot in the dark. I can say more precisely with EditActor on your server. Of course if this value not overwritten on serv...
by Buggie
Fri Oct 23, 2020 2:20 pm
Forum: Mapping
Topic: MH-TheFifthVortex
Replies: 63
Views: 975

Re: MH-TheFifthVortex

Beta6: https://www.sendspace.com/file/4u2zvm Mirror: https://github.com/OldUnreal/UnrealTournamentPatches/files/5429823/MH-TheFifthVortexBeta6.zip - Compiled scripts. Thanks to Barbie. - Breath Nali decoration near water. - Now all monsters hate player. ---- Barbie right, I not compile scripts after...
by Buggie
Fri Oct 23, 2020 9:34 am
Forum: Mapping
Topic: MH-TheFifthVortex
Replies: 63
Views: 975

Re: MH-TheFifthVortex

I know this is UT bug, but we live in real world and must count with exists limitations. Build map only for modern servers - doubtful solution. Also open question what happens with v436 clients connected to v469 server. Server not crash - fine. But client can suffer from some buffer overflow. So cli...
by Buggie
Fri Oct 23, 2020 7:17 am
Forum: Mapping
Topic: MH-TheFifthVortex
Replies: 63
Views: 975

Re: MH-TheFifthVortex

I have one possible explanation for all the glitches that are happening. They happen at random. Here are some of them: 1. Double jump stops working. 2. Disappear projectiles. 3. Lags. 4. The number of monsters is calculated incorrectly (pawn list violated?) 5. Triggers are triggered by monsters, alt...
by Buggie
Wed Oct 21, 2020 1:18 pm
Forum: Mapping
Topic: Is this worth fixing?
Replies: 21
Views: 226

Re: Is this worth fixing?

You can try Beta1: https://ut99.org/viewtopic.php?f=5&t=14166 There near 1700 monsters. Map must be pretty laggy. Especially in bad places like castle. Enable god mode, dont kill monster and follow map to castle. Event without monsters here drop fps sometimes to 20. If you fly to top and look from a...
by Buggie
Wed Oct 21, 2020 1:13 pm
Forum: Mapping
Topic: Is this worth fixing?
Replies: 21
Views: 226

Re: Is this worth fixing?

Is this map just TOO BIG? If map too big you face this issues: 1. Map overflow zones limit. Zone merges in strange way. You walk on corridor and unexpectedly realize there water/lava. Or you enter water/lava, but there just air and you fall. 2. Map overflow nodes limit by static brushes. This map c...
by Buggie
Wed Oct 21, 2020 12:10 pm
Forum: Mapping
Topic: MH-TheFifthVortex
Replies: 63
Views: 975

Re: MH-TheFifthVortex

Strange. No crash for me on OpenGL v469 when predators attack. But after third respawn i get another crash on respawn area: --------------------------- Critical Error --------------------------- General protection fault! History: UOpenGLRenderDevice::SetTexture <- None (BGRA8_LM) <- UOpenGLRenderDev...
by Buggie
Wed Oct 21, 2020 11:20 am
Forum: Mapping
Topic: MH-TheFifthVortex
Replies: 63
Views: 975

Re: MH-TheFifthVortex

Yep. Just rewrite half of Actor tree. :lol:

But we going to off-topic. I prefer here talk about map. So I end here our conversation about Ut bugs and workarounds for its.
by Buggie
Wed Oct 21, 2020 11:03 am
Forum: General Discussions
Topic: movers and movers
Replies: 2
Views: 59

Re: movers and movers

Can.