Search found 65 matches

by asosed
Mon Oct 05, 2020 4:42 pm
Forum: News
Topic: XC_Engine version 25 for UT v469a
Replies: 8
Views: 802

Re: XC_Engine version 25 for UT v469a

this release is compatible with patch 469a only? Or will it work with patch 451?
by asosed
Mon Sep 28, 2020 7:42 pm
Forum: Coding, Scripting
Topic: Scoreboard mutators. Help.
Replies: 0
Views: 149

Scoreboard mutators. Help.

Hey all. I found two beautiful and functional scoreboards and I want to use them on my servers: 1. SmartUT01 for TDM, DOM 2. SmartDM0905 for DM, LMS But they have flaws that I cannot fix. I have source code. What I need: 1. Spectators are not displayed on SmartUT scoreboard. Need to add. There are s...
by asosed
Tue Sep 15, 2020 8:29 am
Forum: Mutators
Topic: HUD mutator (countdown timer and antigravboots). Help
Replies: 57
Views: 956

Re: HUD mutator (countdown timer and antigravboots). Help

ProAsm , I did a little experiment with Demo Manager (udemo.uDemoDriver). 1. Recording on my public server with UltimateNewNet (with built-in timer and antigravbots) Result. In first person view, the timer and bots are visible. When viewed from the third person - not visible. 2. Recording on my due...
by asosed
Mon Sep 14, 2020 8:03 pm
Forum: Mutators
Topic: HUD mutator (countdown timer and antigravboots). Help
Replies: 57
Views: 956

Re: HUD mutator (countdown timer and antigravboots). Help

ProAsm , I saw you logged into the server. This is a public server. I am not using the BootMon mutator there :) Timer and antigravbots are built into UltimateNewNet. It's strange that they are not on the demo. Will need to check. I am using the BootMon mutator on the second duel server, combined wi...
by asosed
Mon Sep 14, 2020 6:31 pm
Forum: Mutators
Topic: HUD mutator (countdown timer and antigravboots). Help
Replies: 57
Views: 956

Re: HUD mutator (countdown timer and antigravboots). Help

ProAsm , thanks for the hint. I found the reason. In the ini file, instead of DemoRecordingDevice = Engine.DemoRecDriver, I had DemoRecordingDevice = udemo.uDemoDriver When I changed the value, everything worked. But this parameter (DemoRecordingDevice = udemo.uDemoDriver) was there for a reason. T...
by asosed
Mon Sep 14, 2020 3:56 pm
Forum: Mutators
Topic: HUD mutator (countdown timer and antigravboots). Help
Replies: 57
Views: 956

Re: HUD mutator (countdown timer and antigravboots). Help

ProAsm, It's strange what the NewNetUnrealv0_9_25b package requires. I kind of turned off all mods. However, I watched your demo "x1" on client 436 (451). Timer and antigravbots are not displayed. On the 469 client, I did not check (I do not have this patch). Can you check the recording (playback) o...
by asosed
Sun Sep 13, 2020 9:34 am
Forum: Mutators
Topic: HUD mutator (countdown timer and antigravboots). Help
Replies: 57
Views: 956

Re: HUD mutator (countdown timer and antigravboots). Help

1. Spectators may not see the bots, but the timer is important. I suppose the timer should be displayed when the focus is on the player. 2. My HUD does not display a timer when playing a demo. I have tested on a server that has no mods installed (only BootMon). I used two recording methods: - classi...
by asosed
Sat Sep 12, 2020 1:29 pm
Forum: Mutators
Topic: HUD mutator (countdown timer and antigravboots). Help
Replies: 57
Views: 956

Re: HUD mutator (countdown timer and antigravboots). Help

It seems we are approaching the perfect mutator. But as I tested it more thoroughly, I discovered two problem. Perhaps they are related. 1. The timer and antigravbots is not displayed in spectator mode. 2. The timer and antigravbots are not displayed when recording (playing) a demo. PrоAsm can you f...
by asosed
Sat Sep 12, 2020 11:26 am
Forum: Mutators
Topic: HUD mutator (countdown timer and antigravboots). Help
Replies: 57
Views: 956

Re: HUD mutator (countdown timer and antigravboots). Help

ProAsm wrote:
Sat Sep 12, 2020 8:05 am
Anyway a smart admin would not run both mods :)
I launched :lol:
But I have a version of NewNet that does not have a timer and antigravbots. Works :tu:
by asosed
Sat Sep 12, 2020 1:57 am
Forum: Mutators
Topic: HUD mutator (countdown timer and antigravboots). Help
Replies: 57
Views: 956

Re: HUD mutator (countdown timer and antigravboots). Help

ProAsm, first impression - works great! Later I will test it again and tell you the result.
by asosed
Fri Sep 11, 2020 7:44 pm
Forum: Mutators
Topic: HUD mutator (countdown timer and antigravboots). Help
Replies: 57
Views: 956

Re: HUD mutator (countdown timer and antigravboots). Help

ProAsm, it's not just compatible with SmartSB, it's dependent on it :)
by asosed
Fri Sep 11, 2020 4:20 pm
Forum: Mutators
Topic: HUD mutator (countdown timer and antigravboots). Help
Replies: 57
Views: 956

Re: HUD mutator (countdown timer and antigravboots). Help

ProAsm, you might be interested. I found a plugin for NexGen that fixes transparency (opacity) in the HUD. The archive contains the plugin itself and a video showing how it works.
http://medor.no-ip.org/index.php?dir=Ne ... UD_fix.rar
by asosed
Thu Sep 10, 2020 12:04 pm
Forum: Servers
Topic: Ultimate UT99 Server in Docker - Need your help
Replies: 15
Views: 819

Re: Ultimate UT99 Server in Docker - Need your help

Roemer , you probably didn't notice (because you are using the Instagib weapon) that there is a bug in the CustomCrossHairScale mutator. The error is this. I type in the console the command to change the crosshair size. For example "mutate ch_scale 1". The command works correctly and the crosshair ...
by asosed
Thu Sep 10, 2020 7:19 am
Forum: Mutators
Topic: HUD mutator (countdown timer and antigravboots). Help
Replies: 57
Views: 956

Re: HUD mutator (countdown timer and antigravboots). Help

1. Transparency. That is, the timer and antigravbots can be of 2 options: - transparent with varying degrees of transparency :) - opaque 2. I tested on server 451, disabling all mutators for clarity. Although ideally I would like this mutator to work in conjunction with other mutators affecting the ...
by asosed
Wed Sep 09, 2020 8:12 pm
Forum: Mutators
Topic: HUD mutator (countdown timer and antigravboots). Help
Replies: 57
Views: 956

Re: HUD mutator (countdown timer and antigravboots). Help

ProAsm , continuing testing. The results are below. 1. Transparency. The most amazing thing is that in the transparency mode (Use Transparency = True) the timer and antigravbots can change the transparency from small to full when I move the slider next to "HUD Transparency". And so it was before (w...