Search found 2491 matches

by Creavion
Tue Apr 09, 2013 8:25 pm
Forum: Mapping
Topic: Dark polygons problem
Replies: 9
Views: 2431

Re: Dark polygons problem

Special Lit lights only with special lit marked surfaces.
Apart from that I dont have any other idea. The engine`s lighting system is just horrible anyway.
by Creavion
Tue Apr 09, 2013 7:59 pm
Forum: Mapping
Topic: Dark polygons problem
Replies: 9
Views: 2431

Re: Dark polygons problem

Try Bright Corners and/or High Shadow details.

If this does not work as well: Special Lit.
by Creavion
Tue Apr 09, 2013 6:23 pm
Forum: Mapping
Topic: CTF-FacePalm (WIP)
Replies: 46
Views: 14088

Re: CTF-FacePalm (WIP)

Only my map is finished, nothing else.
For everything else: ASK SWANKY!
by Creavion
Tue Apr 09, 2013 6:17 pm
Forum: Mapping
Topic: CTF-FacePalm (WIP)
Replies: 46
Views: 14088

Re: CTF-FacePalm (WIP)

Good news: I am releasing the map within the next days.

Bad news: Swankys mappack is pronounced dead (I got his OK for telling, he doesn`t mind), so it makes no sense for me to hold my nearly-finished-map back any longer.

Spare me with any complains, I am not responsible for it.
by Creavion
Sun Apr 07, 2013 9:53 pm
Forum: Mapping
Topic: CTF-FacePalm (WIP)
Replies: 46
Views: 14088

Re: CTF-FacePalm (WIP)

ASLYE702 wrote:Ok so it's not released pack, Im sorry I dont have time to translate everything what you write
Can you give me a link about the mappack or this contest?
It is still supposed to be for Swankys mappack like already mentioned in this thread.
by Creavion
Sun Apr 07, 2013 8:21 pm
Forum: Mapping
Topic: CTF-FacePalm (WIP)
Replies: 46
Views: 14088

Re: CTF-FacePalm (WIP)

What news? I already said the map is actually supposed to be for the mappack, as long it won`t fail for some reason.
by Creavion
Sun Apr 07, 2013 7:17 pm
Forum: Misc | Off-Topic
Topic: Funthread
Replies: 458
Views: 87799

Re: Funthread

[youtube]bGY7ZkQIg1w[/youtube]
Actually there is not anything "funny" about it, expect the fact that the mario galaxy component seems to fit perfectly.

Jesus Christ: 4444 Posts! Do I win something?
by Creavion
Sun Apr 07, 2013 3:51 pm
Forum: Misc | Off-Topic
Topic: departure
Replies: 17
Views: 9402

Re: departure

Of course I disagree. I haven`t played UT for years now. In terms of UT I was basically mostly a level designer. I barely played my own levels, instead of some test runs maybe. Even if the 227 port for UT wouldn`t have failed (keeping quiet about it does not matter anymore) and Shadow would have rea...
by Creavion
Sun Apr 07, 2013 10:30 am
Forum: Mapping
Topic: Textures for (non)commercial usage
Replies: 43
Views: 28288

Re: Textures for (non)commercial usage

cgtextures is not a really safe site for using any longer as it seems. I found a lot of dissenting votes.

Thx for the links.
by Creavion
Sun Apr 07, 2013 9:00 am
Forum: Misc | Off-Topic
Topic: departure
Replies: 17
Views: 9402

Re: departure

@EG, Carbon, Wises: Eternal optimists. I won`t try any further, it would be only wastage of energy for me.
by Creavion
Sat Apr 06, 2013 9:44 pm
Forum: Misc | Off-Topic
Topic: departure
Replies: 17
Views: 9402

Re: departure

Might take some years, who knows. Now, nobody won`t hand "ready to use content" to me on a silver platter any longer. UT2004 was a ripping playground for nearly any possible resources. Right now I am playing a little bit Torchlight (I bought both games around release of T2 and haven`t started playin...
by Creavion
Sat Apr 06, 2013 6:48 pm
Forum: Misc | Off-Topic
Topic: departure
Replies: 17
Views: 9402

departure

For those giving a damn: Like I already mentioned CTF-FacePalm is my final UT map project . I might have dissapointed some less fans. These days however I don`t even enjoy playing UT for years at all anymore anyway. Yes, for me it is boring as f***: In just every degree. It is just sucked dry. The l...
by Creavion
Fri Apr 05, 2013 12:24 pm
Forum: Mapping
Topic: Textures for (non)commercial usage
Replies: 43
Views: 28288

Re: Textures for (non)commercial usage

I have absolutely no skills in drawing. Without texture/photo resources I am a little bit screwed.
by Creavion
Fri Apr 05, 2013 11:19 am
Forum: Mapping
Topic: Textures for (non)commercial usage
Replies: 43
Views: 28288

Re: Textures for (non)commercial usage

@that site: At least something to begin with... yay. To create my own textures I think I have to buy a camera for around 800-900 Euro camera first. A LITTLE BIT expensive. http://www.amazon.de/Nikon-SLR-Digitalkamera-Megapixel-AF-Punkte-Full-HD-Video/dp/B0042X9LC4 This is shitload of input you have ...
by Creavion
Fri Apr 05, 2013 9:58 am
Forum: Mapping
Topic: Textures for (non)commercial usage
Replies: 43
Views: 28288

Textures for (non)commercial usage

I am looking around for textures which are allowed to use for both non-commercial and commercial projects. My self-imposed goal is a very small UDK scenario (at some point in the future). Since I don`t know what might happen with my created assets I have to make sure not to be screwed if they would ...