Search found 3889 matches

by Feralidragon
Thu May 28, 2020 12:24 am
Forum: General Discussions
Topic: Looking for the name of a fabulous map....
Replies: 18
Views: 430

Re: Looking for the name of a fabulous map....

It does sound like MH, and likely a NW3 server. But MH has so many great maps like that, that it is nearly impossible to tell from that description alone. However, like others have said, this map is likely stored on your computer as cache, so you can use cache converter tools to try to find and reco...
by Feralidragon
Thu May 28, 2020 12:10 am
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 334
Views: 23640

Re: Unreal Tournament 469

What about those maps that uses mismatching textures? this is a deep problem, in you opinion what could be the solution in this area? BTW nice seeing you in the scene again :) If you're referring to the problem of mismatching packages in general, while there are potential strategies and workarounds...
by Feralidragon
Wed May 27, 2020 11:19 pm
Forum: Mapping
Topic: [SOLVED] How to make descending smoke
Replies: 16
Views: 481

Re: [SOLVED] How to make descending smoke

Yeah, the one from Dots is far more efficient for exactly that reason, but depending on native addons brings the issue you mentioned: the map cannot be hosted/played online (unless the server admin adds that package to NPLoader). Also, since that package is extremely old by now and not actively main...
by Feralidragon
Sun May 24, 2020 3:33 pm
Forum: Misc | Off-Topic
Topic: Favourite other games?
Replies: 44
Views: 7657

Re: Favourite other games?

papercoffee wrote:
Sun May 24, 2020 2:49 pm
@Feralidragon is Apex Legends available for PS4 as well?
Yes it is. :)
by Feralidragon
Sun May 24, 2020 3:30 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 334
Views: 23640

Re: Unreal Tournament 469

Adding to what @anth just said, a lot of work has been put into massively improving the editor, and we're in dire need of mappers to test out the new one. I have been testing when I can, and reporting bugs and request some features along the way, and a few others as well, but we're now reaching a po...
by Feralidragon
Sun May 24, 2020 3:20 pm
Forum: Mapping
Topic: Texture alignment on pillars.
Replies: 12
Views: 332

Re: Texture alignment on pillars.

This should be translated to a new alignment option in the new UEd. :)
by Feralidragon
Sun May 24, 2020 2:38 pm
Forum: Mapping
Topic: [SOLVED] How to make descending smoke
Replies: 16
Views: 481

Re: [SOLVED] How to make descending smoke

There being a way to do what you want without custom packages is generally the best way to at least prevent a 3rd party package dependency. Having that said, if you end up looking for particle emitters, including weather, I don't know what's out there nowadays, but I do recall that existing emitters...
by Feralidragon
Sun May 24, 2020 2:11 pm
Forum: Misc | Off-Topic
Topic: Favourite other games?
Replies: 44
Views: 7657

Re: Favourite other games?

I am still playing Apex Legends almost exclusively at the moment, especially since I don't have much time to play anything else, and since the developers are putting a lot of love into it, so it's actually evolving in the right direction. Other than that, I played Just Cause 4 recently (when it was ...
by Feralidragon
Sat May 16, 2020 7:51 pm
Forum: General Discussions
Topic: Too soon or too late? Unreal Engine 5 Revealed!
Replies: 19
Views: 500

Re: Too soon or too late? Unreal Engine 5 Revealed!

It seems to me that the real power of UE5 over UE4 is that you no longer need to bake maps and work on low-poly versions of higher-poly stuff, which would mean greater visual quality and a lot less work to achieve it (quicker iterations), especially since that would mean near-direct scans from envir...
by Feralidragon
Sat May 16, 2020 7:33 pm
Forum: Mapping
Topic: Brush Work/BSP Best Practices
Replies: 32
Views: 641

Re: Brush Work/BSP Best Practices

I will just add the following since I am pretty sure that a lot, if not most, of even the experienced mappers around do not really know about this when it comes to semi-solids: you're able to achieve near-zero (and even absolute-zero) BSP errors with semi-solids in almost every map. Many do not real...
by Feralidragon
Sat May 16, 2020 6:29 pm
Forum: Skins
Topic: CORONA VIRUS WARCOW STIMULUS PACK - Pack #2
Replies: 12
Views: 439

Re: CORONA VIRUS WARCOW STIMULUS PACK - Pack #2

Correct, but in the case of meshes, mipmapped textures do not look as great as non-mipmapped (the difference is subtle, but it's there). But a higher resolution texture will still look better, that's for sure. I must also add that these limits are mostly dependent on the used renderer. It just so ha...
by Feralidragon
Tue May 12, 2020 1:40 am
Forum: Mutators
Topic: looking for mutator that increases a weapon shoot distance
Replies: 9
Views: 237

Re: looking for mutator that increases a weapon shoot distance

Never looked into it myself, but supposedly, by changing the package in the server only, and then modify its GUID to be the same as the old package, should lead the game to think that your new package version is actually the standard one, leading also to players joining the server without any mismat...
by Feralidragon
Tue May 12, 2020 1:13 am
Forum: Mapping
Topic: Mapping Concept for MonsterHunt, GIANT SIZED!
Replies: 39
Views: 792

Re: Mapping Concept for MonsterHunt, GIANT SIZED!

Before I got even around doing anything remotely code-related, there was no shortage of servers like that already, it's just that servers with high damage weapons had about the same amount of popularity as normal ones, so if you wanted the challenge, you would go for normal, and if you just wanted t...
by Feralidragon
Sun May 10, 2020 2:09 pm
Forum: Misc | Off-Topic
Topic: Rate of Fire Adjustment for NW3?
Replies: 14
Views: 401

Re: Rate of Fire Adjustment for NW3?

These WeaponBalanceBoard mutators were created exactly for this, to be able to adjust what is adjustable in the context of this mod (and even other mods, it works with other stuff too to some extent). There are some hardcoded things in the mod, but anything to do with fire rate, damage, etc (general...
by Feralidragon
Sun May 10, 2020 2:03 pm
Forum: Mapping
Topic: Mapping Concept for MonsterHunt, GIANT SIZED!
Replies: 39
Views: 792

Re: Mapping Concept for MonsterHunt, GIANT SIZED!

I personally like the idea of giant sized monsters, but by "giant" I mean maybe up to 10x the size of a normal titan at most, but as a "boss" kind of fight, with some of them spawning smaller minions of a different kind. And I don't mean them having 1M of health, that's kinda moronic as well (upping...