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Re: What's your favourite mutator?

The mutators I like the most out there are Strangelove, Rocket-X and I am gonna to try Nemesis, which will be one of my favorite mutators for sure. :lol:
by Feralidragon
Wed Mar 19, 2008 1:41 pm
 
Forum: General Discussions
Topic: What's your favourite mutator?
Replies: 76
Views: 15884

Re: Rocket-X

i can always pass you the code for the explosion so you can take a look and see how it works if you want? its actually 3 class calls to complete the explosion, one after the other. I would like to, Thank You very much :mrgreen: :mrgreen: :tu: :rock: That's I want to improve my Ultimate explosion ef...
by Feralidragon
Wed Mar 19, 2008 1:29 pm
 
Forum: GameTypes
Topic: Rocket-X
Replies: 37
Views: 16784

Re: Lets make a community mappack

Its is in TBD, maybe May or so. For me was better to be in June, as I am very slow to do maps :noidea , and I have only weekends to scripting and mapping. And I have to finish my weapons first, due to the mod I am doing. But this community deserves that I make a pause during my mod development, to d...
by Feralidragon
Wed Mar 19, 2008 1:20 pm
 
Forum: Announcements
Topic: Lets make a community mappack
Replies: 285
Views: 54551

Re: Lets make a community mappack

Well, when I finish the CTF and AS maps, maybe I do a DM map, if there's enough time left. Wait a minute, I have already 1 DM map done, 3 CTF maps done too, and didn't release them to the public, I have them to my own right now, so, if you want to join these 4 maps to the mappack, it's ok with me. :...
by Feralidragon
Wed Mar 19, 2008 1:11 pm
 
Forum: Announcements
Topic: Lets make a community mappack
Replies: 285
Views: 54551

Re: Rocket-X

I never played with Nemesis, just Rocket-X, because I didn't know Nemesis, and let me tell you that seems awsome :gj: I watched your explosion effect video, and it's a really good effect, it's to bad that my explosion doesn't seem so awsome. :noidea Maybe I will learn how to do a good looking explos...
by Feralidragon
Wed Mar 19, 2008 1:04 pm
 
Forum: GameTypes
Topic: Rocket-X
Replies: 37
Views: 16784

Your main language

So, I am just to curious :loool: So I ask, what languages do you speak? What is your main language? As it was I who started the thread, I will answer first :mrgreen: My main language is portuguese, which is known to be very tricky with the words :twisted: , and speak and write very well, I think, an...
by Feralidragon
Wed Mar 19, 2008 11:38 am
 
Forum: Misc | Off-Topic
Topic: Your main language
Replies: 113
Views: 15009

Re: Critical Error

Thanks :tu: :gj:

I will try that then (not now, later), and I will give some feedback. :wink:
by Feralidragon
Wed Mar 19, 2008 11:19 am
 
Forum: General Discussions
Topic: Critical Error
Replies: 4
Views: 2177

Re: Critical Error

Yep, when I disable the big brightness effect, the UT doesn't show that screen and doesn't crash, maybe if I set the LightBrightness=245, instead of 255. And the BSP crash, I think it is only a map correction that I have to make, as on the official maps, that doesn't happen. And I can't make the siz...
by Feralidragon
Wed Mar 19, 2008 10:40 am
 
Forum: General Discussions
Topic: Critical Error
Replies: 4
Views: 2177

Re: Lets make a community mappack

Yep, a deadline date and starting to organize who does what. :tu:
Me, I do a CTF and a AS, if it is okay to you. :wink:
by Feralidragon
Wed Mar 19, 2008 10:30 am
 
Forum: Announcements
Topic: Lets make a community mappack
Replies: 285
Views: 54551

TUTORIAL: Bad Mover Collisions

TUTORIAL: Bad Mover Collisions So, many of you when were about starting a new map, or editing an existing one for the first time, you certainly made a big happy laugh when the things were looking good, while you were building some brushes, adding some lights, inventory and decoration. Suddently, yo...
by Feralidragon
Tue Mar 18, 2008 11:41 pm
 
Forum: Tips, Tricks & Tutorials
Topic: TUTORIAL: Bad Mover Collisions
Replies: 8
Views: 2884

Re: Mappers are endangered

GenMoKai, your screenshots are awsome :gj:
by Feralidragon
Tue Mar 18, 2008 10:47 pm
 
Forum: Mapping
Topic: Mappers are endangered
Replies: 44
Views: 11676

Re: lift problems, weird bug

I already saw your map, and I have to give you the congratulations of the well placed spots for the snipers :tu: , but look for Brush137 (it's nothing about the lifts issue, it's just a little note), this Brush is not well built on the Grid, even if I set the Grid by 1 unit (and not the default 16 u...
by Feralidragon
Tue Mar 18, 2008 9:36 pm
 
Forum: Mapping
Topic: lift problems, weird bug
Replies: 11
Views: 4419

Re: Legend of Zelda

Well, that's good, many people who really likes Legend of Zelda. I play sometimes Ocarina of Time too, and I have played the Majora's Mask, I got the Oracle of Seasons and Oracle of Time for GBC, and I sorta like it, but i haven't the Twillight Princess :sad2: , because i do not own a Wii, and a Gam...
by Feralidragon
Tue Mar 18, 2008 6:49 pm
 
Forum: Misc | Off-Topic
Topic: Legend of Zelda
Replies: 22
Views: 6801

Re: lift problems, weird bug

Don't mind about the utx file, I have that one too :tu: And about the 2D shape editor, I will make a tutorial later (today) how to solve the collision things, so no worry. I just don't make the tutorial right now, because I'm not on my computer, so I haven't UT installed, and some screenshots are we...
by Feralidragon
Tue Mar 18, 2008 5:44 pm
 
Forum: Mapping
Topic: lift problems, weird bug
Replies: 11
Views: 4419

Re: lift problems, weird bug

You can zip the file, I guess...
If you still can't, then change the extension .unr to .txt and send.

Then I change the extension again to .unr, and then I can open your map :tu:

But I can only take a look to your map tonight, sorry... :noidea
by Feralidragon
Tue Mar 18, 2008 5:24 pm
 
Forum: Mapping
Topic: lift problems, weird bug
Replies: 11
Views: 4419
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