Search found 3804 matches

by Feralidragon
Sat Mar 09, 2019 2:43 am
Forum: General Discussions
Topic: Regarding JackGriffin
Replies: 31
Views: 1768

Re: Regarding JackGriffin

As someone who actually had to work on GDPR stuff (namely build things, change things, even map all the data stored from millions of users, and as well all the processes involved in accessing and deleting said data), I can say for sure that the IP address falls into what GDPR considers personal data...
by Feralidragon
Thu Mar 07, 2019 6:16 pm
Forum: General Discussions
Topic: Regarding JackGriffin
Replies: 31
Views: 1768

Re: Regarding JackGriffin

Coming all the way to ut99.org, registering an account just to create a topic like this won't really paint you in a good light from the get-go, regardless of the point you're trying to get across, to not mention that what you're posting is just blatantly false to begin with. I am not sure what your ...
by Feralidragon
Wed Mar 06, 2019 6:42 pm
Forum: Misc | Off-Topic
Topic: Fortnite vs UT mapsize?
Replies: 15
Views: 1378

Re: Fortnite vs UT mapsize?

The response to that question highly depends on what exactly do you mean by "Fortnite'ish", because no matter what you do you won't be able to come even close to the overall experience Fortnite offers overall on this engine, that's a game on a tier of its own even among popular battle royale games, ...
by Feralidragon
Wed Mar 06, 2019 2:43 pm
Forum: Misc | Off-Topic
Topic: Fortnite vs UT mapsize?
Replies: 15
Views: 1378

Re: Fortnite vs UT mapsize?

Technically speaking, you can increase the map size in 2x if you reduce the size of everything else by the same value. You could probably go up to 4x the size without major issues, especially concerning the compression of certain data structures on replication (namely vectors, replicated as integers...
by Feralidragon
Tue Feb 26, 2019 9:28 pm
Forum: Mapping
Topic: Any hope of viewing decals in a fog zone?
Replies: 5
Views: 387

Re: Any hope of viewing decals in a fog zone?

Yes. Try out NW3 in maps with fog areas, and try to shoot the walls or gib players and the like, you will see that my decals work. The secret is to set bFogZone to False before the decal is attached to the surface, and then set it back to True . However, since bFogZone is set as const , you will nee...
by Feralidragon
Tue Feb 26, 2019 9:19 pm
Forum: Mapping
Topic: CTF-Blice (WIP)
Replies: 85
Views: 6407

Re: CTF-Blice (WIP)

Not my case, other than the outdoor lights, which seem to be fine. Also, generally crashes are randomly triggered by dynamic lights with high brightness, which are more likely the higher the radius, that's why I limited the lighting from my mods to a brightness of around 160, which seemed to be a sa...
by Feralidragon
Mon Feb 25, 2019 5:41 pm
Forum: Mapping
Topic: CTF-Blice (WIP)
Replies: 85
Views: 6407

Re: CTF-Blice (WIP)

In terms of playability, please set your expectations as low as possible, because this map is becoming more of a mini tech demo than a map meant for online play. Don't take me wrong, the map has a good performance (thus far), and will be playable online, but it's also the map I am putting most work ...
by Feralidragon
Sun Feb 24, 2019 1:51 am
Forum: Mapping
Topic: WIP: CTF-Panamax
Replies: 47
Views: 3025

Re: WIP: CTF-Panamax

It's looking like a very interesting map, especially around the way you're texturing it and placing all the containers on top of each other, it already feels very atmospheric. :gj:
by Feralidragon
Sun Feb 24, 2019 1:44 am
Forum: Mapping
Topic: CTF-Blice (WIP)
Replies: 85
Views: 6407

Re: CTF-Blice (WIP)

Bump. Any updates? Well, I didn't make that much progress on this over the past month, and I felt that I was posting very similar and boring screenshots over and over again, since they were all similar views from the bases, so I was going to make another update once I got to the outdoors part of th...
by Feralidragon
Mon Feb 18, 2019 8:16 pm
Forum: Download Search
Topic: Bestbuy exclusive level.
Replies: 24
Views: 2018

Re: Bestbuy exclusive level.

Not wanting to steer away that much into offtopic, but this engine is especially unforgiving given that it plants fear into even the most experienced mappers, leading them to think way too much inside the box and preventing them to be more creative and add more detail, given that if they do they run...
by Feralidragon
Sun Feb 10, 2019 3:51 pm
Forum: Skins
Topic: NW3 Hand Skins
Replies: 2
Views: 436

Re: NW3 Hand Skins

NW3 does support that, meaning that theoretically you can indeed download or create your own custom hand textures. However, I think all the existing hand textures exist in NW3 alone and no one ever did custom ones, although NW3 itself has quite some of them, especially for each species (human, nali,...
by Feralidragon
Wed Feb 06, 2019 11:16 pm
Forum: Report new Downloads
Topic: UnrealArchive.org
Replies: 57
Views: 4016

Re: UnrealArchive.org

That is really cool, really nice design overall, fast and easy to navigate. :rock: It still lacks some content, which is to be expected at this stage, but that will certainly come with time and community contributions. :D I also intend to do something similar, but in a different way and a lot more s...
by Feralidragon
Tue Feb 05, 2019 1:17 am
Forum: Mapping
Topic: CTF-Blice (WIP)
Replies: 85
Views: 6407

Re: CTF-Blice (WIP)

EvilGrins wrote:Those 2 rooms in the last 2 screenshots... are those the flag rooms?
Yes.
The flags will be placed between the 2 ramps in the middle.
by Feralidragon
Mon Feb 04, 2019 1:29 am
Forum: Mapping
Topic: CTF-Blice (WIP)
Replies: 85
Views: 6407

Re: CTF-Blice (WIP)

Just another (relatively small) update: reduced the size of the small poles by half, since they were huge (bigger than a player lol), and added quite some detail to the front view of the base, which is pretty much ready, with just some minor details missing. Next I will work mostly on the center (w...
by Feralidragon
Mon Feb 04, 2019 1:18 am
Forum: GameTypes
Topic: BRUT/BRUTUS (Entry for the December contest)
Replies: 50
Views: 4836

Re: BRUT/BRUTUS (Entry for the December contest)

As far as rendering issues go, when it comes to masked and translucent stuff, ensure that you have HighDetailActors set to True in your UnrealTournament.ini file, in the section concerning the render driver you're using (OpenGL, Direct3D, ...). Not sure if this will address the kind of issue you're ...