Search found 1052 matches

by Wises
Wed Apr 08, 2015 4:54 pm
Forum: Misc | Off-Topic
Topic: No Man's Sky , Inifinite possibilities (Modern Age Elite)
Replies: 15
Views: 2797

Re: No Man's Sky , Inifinite possibilities (Modern Age Elite

cool GameType .. and very easy to ' Make it happening ' :) this idea you have can actually be built in UE1 Engine. problems would be copyrights maybe.. can be done.. never-the-less. if you are wondering if this can happen in NMS. Absolutely!, but on a not so limited basis... meaning why stop at 3? t...
by Wises
Wed Apr 08, 2015 1:55 am
Forum: Misc | Off-Topic
Topic: No Man's Sky , Inifinite possibilities (Modern Age Elite)
Replies: 15
Views: 2797

Re: No Man's Sky , Inifinite possibilities (Modern Age Elite

@Shade ahh yep didn't realize we had that [shortcode] *perhaps if you replace the [youtube] one with the [yt] one by deleting the [youtube] one and renaming the [yt] one? this way all existing [youtube] links should be upgraded :) back OT; Iam also struggling with the gameplay Dynamics , but I thin...
by Wises
Tue Apr 07, 2015 8:26 am
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 219610

Re: XC_GameEngine [build 11 - Dynamic Package Loading]

shame there is no way to automatically change GUID's based on some kind of mismatches.
then it dont matter cause the engine will auto assign new guid's to certain files ?
by Wises
Mon Apr 06, 2015 3:32 am
Forum: Misc | Off-Topic
Topic: No Man's Sky , Inifinite possibilities (Modern Age Elite)
Replies: 15
Views: 2797

Re: No Man's Sky , Inifinite possibilities (Modern Age Elite

they need a new algorithym which can change slightly the world details if say for example the giant worm / snake creature reshapes the terrain or an atomic bomb / asteroid hits the surface. be good to be able to revisit planets later which have been damaged by devastating disasters of this nature. a...
by Wises
Mon Apr 06, 2015 3:23 am
Forum: Mutators
Topic: ComboGib Lite
Replies: 20
Views: 4426

Re: ComboGib Lite

couple of things needed for combogib lite. 1. antispam shock balls 2. reduce or ability to reduce shockball strength thats about it. great to see compatibility with newnet , forget zp look more towards LC_weapons as they are more secure then ZP see my comboshock mod for anti spam ideas here in these...
by Wises
Sun Apr 05, 2015 2:50 pm
Forum: Misc | Off-Topic
Topic: No Man's Sky , Inifinite possibilities (Modern Age Elite)
Replies: 15
Views: 2797

No Man's Sky , Inifinite possibilities (Modern Age Elite)

Image
Well there's been alot of hype about procedural programming , but NOTHING like this!







Prepare to be Awe-Inspired by this Game / Engine.

August 2015 Release

NO MAN's SKY
by Wises
Sun Apr 05, 2015 3:38 am
Forum: Mutators
Topic: InstaGibAll + arenas
Replies: 13
Views: 6014

Re: InstaGibAll + arenas

Interesting concept and awesome to see old/new developers back4more :) Iam assuming that it was conceived from Sektors post recently? If so cool :) Perhaps we could diversify it somewhat? [InstaGibAll.InstaGibAll] bWeaponClass[0]=ShockRifle.class bWeaponClass[1]=SniperRifle.class . . bWeaponClass[32...
by Wises
Sun Apr 05, 2015 1:18 am
Forum: Modifications
Topic: Map Vote Ultimate 2.1
Replies: 55
Views: 16681

BDBMapVote-Original

hmm well I have just downloaded and Decompiled the BDBMapVote304 which is the original that all of these were based on. I then opened the free version of WotGreal and went to tools > Advanced Exporter (and Exported the sources for all 3 .u files) now , because bruce was either not aware or didn't ca...
by Wises
Sat Apr 04, 2015 5:45 pm
Forum: Modifications
Topic: Map Vote Ultimate 2.1
Replies: 55
Views: 16681

Re: Map Vote Ultimate 2.1

seems alot of these guys do this now-a-days.

this is the link I think here...or the original with source in tact here
by Wises
Tue Mar 31, 2015 6:14 am
Forum: Servers
Topic: Facing problem in hosting
Replies: 11
Views: 1835

Re: Facing problem in hosting

papercoffee wrote:
Wises wrote:if you follow noccers steps...
Whose?
whoops I mean ShiHulud

here
by Wises
Mon Mar 30, 2015 5:35 am
Forum: Mutators
Topic: OFFICIAL NEWNET RELEASE!
Replies: 40
Views: 18543

Re: OFFICIAL NEWNET RELEASE!

somewhere in here : http://www.unrealadmin.org/forums/showt ... hp?t=31555

is version 9_15 which is pretty much the last release.
there is also a compiled BP1 and BP4 for it as well.
by Wises
Mon Mar 30, 2015 5:30 am
Forum: Servers
Topic: Facing problem in hosting
Replies: 11
Views: 1835

Re: Facing problem in hosting

if you follow noccers steps above then add this at the end then you should be sweet

http://www.noip.com/download?page=win

http://www.noip.com/client/DUCSetup_v4_1_0.exe
by Wises
Sun Mar 29, 2015 2:13 am
Forum: Coding, Scripting
Topic: Mutator's ScoreKill regarding teams.
Replies: 13
Views: 1554

Re: Mutator's ScoreKill regarding teams.

Decompile this code using wotGreal > Advanced Exporter;

http://www.unrealadmin.org/forums/showt ... hp?t=23777

everything team related in there and more.
:tu: