Search found 1052 matches

by Wises
Sat Mar 28, 2015 12:12 am
Forum: Servers
Topic: Gust's Server Japan.
Replies: 19
Views: 5000

Re: Gust's Server Japan.

@rjmno1 300ms is fine ping for this server and any server running NEWNET Gusts server actually runs a custom version which is as good as the latest official release. beware the TKFMZ He is a wicked player and ranks highly with best in Australasia LOKO. @rocky yes this mapvote is far superior & Proas...
by Wises
Fri Mar 27, 2015 7:55 am
Forum: Servers
Topic: Gust's Server Japan.
Replies: 19
Views: 5000

Re: This Server?

is one of these servers; http://www.gametracker.com/search/ut/JP/

this one i believe: http://www.gametracker.com/server_info/ ... p.jp:7777/

gust.dip.jp:7777

may work in fav's?
2015-03-27 19_58_03-Unreal Tournament.jpg
2015-03-27 19_58_03-Unreal Tournament.jpg (16.47 KiB) Viewed 3013 times
hmm..
2015-03-27 20_00_47-UT99.org _ This Server_ _ Servers.jpg
by Wises
Sun Mar 22, 2015 5:58 am
Forum: Mapping
Topic: DM-Magma-SE
Replies: 23
Views: 2807

Re: DM-Magma-SE

by Wises
Sun Mar 22, 2015 1:05 am
Forum: Mutators
Topic: UTInvasion
Replies: 10
Views: 2532

Re: UTInvasion

work with {G}Ott (author of xbrowser) and get it implemented .
also with master server 333Networks to add new GT.

should solve problem. and for standard browsers perhaps under Tactical Ops tab for now.
by Wises
Thu Mar 19, 2015 7:59 am
Forum: Misc | Off-Topic
Topic: looking for a programmer!!
Replies: 6
Views: 972

Re: looking for a programmer!!

EDIT maybe there is already something out there which can be used (most likely) perhaps provide some idea as to what you need and Iam sure tat someone will be able to point you to some App which does 90-110% of what you need. -OR- Try this : http://appstudio.windows.com/en-us (windows 8 , phones an...
by Wises
Sat Mar 14, 2015 10:23 pm
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 219611

Re: XC_GameEngine [build 10] [10.1 hotfix]

was probaly a test lol which obviously exhausted this engines capacity.
they may have moved on to games like Rome Total War II ;)
by Wises
Sat Mar 14, 2015 8:09 am
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 219611

Re: XC_GameEngine [build 10] [10.1 hotfix]

does this version have support for detecting players early?

if so what would the sample code be to get this information ty.
by Wises
Fri Mar 13, 2015 9:43 pm
Forum: General Discussions
Topic: A couple of questions.
Replies: 42
Views: 6642

Re: A couple of questions.

perhaps there us a way to create maps in UT99 proceedurally ... probably be good for the likes of monsterhunt I guess. was watching some 2015 game reviews yesterday and noticed a game where the player spawns on a random planet (apparently) . which has self generating/evolving life forms, monsters di...
by Wises
Fri Mar 13, 2015 6:56 am
Forum: Coding, Scripting
Topic: [12/6/17]: UnrealScript Info Dump
Replies: 15
Views: 5608

Re: Making UnrealScript Guide

Good idea ;) I reckon we should have someone knowledgeable to teach this stuff as it really is interesting. even a group of Dev's teaching on multiple levels of Uscript. probably a good start is to take a mod which does useful hings. then break it down into functions / classes etc and explain what e...
by Wises
Fri Mar 13, 2015 12:34 am
Forum: General Discussions
Topic: A couple of questions.
Replies: 42
Views: 6642

Re: A couple of questions.

FraGnBraG wrote:
judging by what i see being done in UE4 (and also in UDK by Tom_caT's dev team at uni) maps can be absolutely massive environments - almost off-the charts compared to UT99 ... (did i just say that, lol! ooops :D
ohh you want big maps?

[youtube]HhyyUiYQolA[/youtube]
by Wises
Thu Mar 12, 2015 1:18 pm
Forum: General Discussions
Topic: Which anti-cheat is up to date ?
Replies: 93
Views: 24407

Re: Which anti-cheat is up to date ?

Image
by Wises
Tue Mar 10, 2015 11:50 am
Forum: General Discussions
Topic: Which anti-cheat is up to date ?
Replies: 93
Views: 24407

Re: Which anti-cheat is up to date ?

hes not cheating dude.. and the mod is not ZP exactly.. it is Newnet.. which allows for ping upto 300ms to play smoothly. come play on my server.. and check your ping.. you will be amazed at how smooth it is.. even for 350-400ms ;) http://333networks.com/ut/191.239.177.27:7778 *soz crashes a bit lol...
by Wises
Tue Mar 10, 2015 10:42 am
Forum: Mutators
Topic: [New] CustomizeIni version 1.2
Replies: 16
Views: 4643

Re: [New] CustomizeIni version 1.2

hmm ... just noticed your spoiler PC and would like to teach what little I know to you.. ok.. here is what I worked from ; console > admin set package.class property value this translates into either; consolecommand (admin set) , <etc> or.. Level.Game.SetPropertyText(Property,Value); however , I don...
by Wises
Tue Mar 10, 2015 12:26 am
Forum: Mutators
Topic: [New] CustomizeIni version 1.2
Replies: 16
Views: 4643

Re: [New] CustomizeIni version 1.2

No ...what I did mean: It will not manipulate the ini of the client who is connecting to the server which uses this modification? Why I'm asking ... I hold the opinion, that you should never screw with the clients ini. And I ask also because I'm too inexperienced regarding any coding and scripts an...
by Wises
Mon Mar 09, 2015 11:31 pm
Forum: Mutators
Topic: [New] CustomizeIni version 1.2
Replies: 16
Views: 4643

Re: [New] CustomizeIni version 1.2

no any .ini for any Mutator loaded (which is why it needs to load last)
for example AutoTeamBalance.ini

;)